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Author Topic: Roll To Die (Again), Die to Win  (Read 3850 times)

Imp

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Re: Roll To Die (Again), Die to Win
« Reply #45 on: August 31, 2013, 04:23:56 pm »

In.  My machine is a toothpick.

(In is still an option?  It seemed to work for Xantalos... then again, I'm not as dimensiony as him!)
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

GlyphGryph

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Re: Roll To Die (Again), Die to Win
« Reply #46 on: August 31, 2013, 05:56:24 pm »

(In is still an option?  It seemed to work for Xantalos... then again, I'm not as dimensiony as him!)

It's an option if someone else fails to post a turn twice!
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Imp

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Re: Roll To Die (Again), Die to Win
« Reply #47 on: August 31, 2013, 07:00:33 pm »

Right then, I'll remain alert and attentive, but otherwise silent, until my turn is now.  Fear me, slow to posts!  For I might steal your space!
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Rose

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Re: Roll To Die (Again), Die to Win
« Reply #48 on: September 01, 2013, 08:36:56 pm »

Pull the two chain danglers back into the hangar.
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Mysterious warrior

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  • where is the catnip? I've stopped seeing unicorns
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Re: Roll To Die (Again), Die to Win
« Reply #49 on: September 01, 2013, 08:41:33 pm »

is it too late for me to join?
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Quote from: Sentient Bowtie
i can't wait to try this at home!
Quote from: Sentient Bowtie
Hey, where can MW and I get some catnip?

Mysterious warrior

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  • where is the catnip? I've stopped seeing unicorns
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Re: Roll To Die (Again), Die to Win
« Reply #50 on: September 01, 2013, 08:44:03 pm »

hello? is it to late to join?
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Quote from: Sentient Bowtie
i can't wait to try this at home!
Quote from: Sentient Bowtie
Hey, where can MW and I get some catnip?

HFS

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Re: Roll To Die (Again), Die to Win
« Reply #51 on: September 01, 2013, 08:55:50 pm »

Remove chain.
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Rose

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Re: Roll To Die (Again), Die to Win
« Reply #52 on: September 01, 2013, 08:56:21 pm »

It was late the first time you asked, and continued being late the second time.
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GlyphGryph

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Re: Roll To Die (Again), Die to Win
« Reply #53 on: September 01, 2013, 09:12:50 pm »

Japa, they aren't dangling, just hanging out on the opposite side of the hangar from you. You can pull them over to the door if you want, but it will still be locked.
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Rose

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Re: Roll To Die (Again), Die to Win
« Reply #54 on: September 03, 2013, 05:29:37 am »

Head to the closest portal.
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SomeStupidGuy

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Re: Roll To Die (Again), Die to Win
« Reply #55 on: September 03, 2013, 01:38:50 pm »

Try and get inside the undercarriage somehow.
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Your favorite pinko progressive nerd-gal. Probably.

GlyphGryph

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Re: Roll To Die (Again), Die to Win
« Reply #56 on: September 04, 2013, 07:55:17 pm »

HFS - Try and remove chain.
Rolls a... 5
You remove the chain. Just for the heck of it, you remove wolfchild's chain as well.

SomeStupidGuy - Try and get inside the undercarriage somehow.
Rolls a... 4
You climb up inside the undercarriage of the Zeppelin, and crawl along a bit. You hear the sounds of people moving above you, and you soon come to a small door in the ceiling. You stop for a moment to examine it, trying to figure out the best way to open it and asking yourself if you wish to do so, imagining it leads into the cabin proper, when it pops open and some garbage is thrown in your face. The very shocked looking chef looking down at you is taken aback, and you have time to respond!

Krath - Wave hand at the security guard, spouting something about how I'm not the carnival goer he's looking for.
Rolls a... 6
As you wave your hand and spout some words, the guard begins to look angry. You try to follow it up with more words. And then more words, faster, and louder, hoping that faster and louder will overcome his disbelieving stare. By the time he draws his Carnival Security Gun, your words are coming so fast and so loud that it has become a deafening drone, and he retreats to cover his ears. Moments later, he drops to the ground, unconscious, with blood trickling from his ears - and many off the others who were nearby are in the same state.

Congratulations - he no longer thinks you are the carnival goer he is looking for, mostly because he's no longer thinking about anything.
You have discovered a special enhancement! Your vocal cords have been heavily modified, allowing you to summon all the sound and fury of a jet turbine and focus it in your immediate vicinity. This can be used to deafen, knock out, or even potentially kill various threats and enemies!

Xantalos - Remove chain and whip it at something to try to grab on a la Spider-Man, only with a chain.
Hope this doesn't rip my arm out of its socket.

Rolls a... 4
Your chain is gone, but luckily there's another just freefalling beside you! You grab it, and you send it snaking out as you fly past the pirate ship. Your chain get's caught on the pointy of of one of it's wings, and you come to a halt as the wing screeches and gets pulled down for a moment. It hurts like hell, and you don't get any swinging out of it, but your arm remains attached.
Xantalos takes two points of damage!

The pirate ship is now leaning to the side as your dangling weight throws off the mechanics of the ship's wings. It's starting to look pretty precarious, and the men on the ship who've maintained their footing begin yelling at you and waving things, mostly sharp things or things that shoot other things, as they yell at you to get the hell off their wing, you clown.

wolfchild - Find something to pick lock with
Rolls a... 1
Since HFS has already removed your chain, and Japa is gone, I assume you'll try to unlock the personnel only door. Unable to find anything to use as a lockpick, you try to use your finger instead.

Your finger is now stuck in the lock.
wolfchild is trapped in a door.

Japa - Head to the closest portal.
Rolls a... 2
You stumble through the closest portal, tripping and falling face-first into the snow. Suddenly, something heavy has leaped onto your back, and something sharp sinks into on of your shoulders! You don't know what's attacking you, but you think you've been bitten!
Japa takes 3 points of damage!


1.SomeStupidGuy - Affinity for toasters
Remaining Health: ==========
Super Coil Stretchy Arms!

2.Japa - Affinity for hydraulic presses
Remaining Health: =======:::
Phobia: Heights - Anything but a critical success on a task related to potentially long drops will prove impossible, causing him to cower or flee instead!

3.XANTALOS - Affinity for escalators
Remaining Health: ========::

4.Krath - Affinity for jet turbines
Remaining Health: =========:
Deafening Roar!

5.Wolfchild - Affinity for Harrier Jump-Jets
Remaining Health: ==========
Trapped in a door.

5.HFS - Affinity for B-2 Spirits
Remaining Health: ==========
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wolfchild

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Re: Roll To Die (Again), Die to Win
« Reply #57 on: September 04, 2013, 08:15:23 pm »

Rip door of hinges
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

HFS

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Re: Roll To Die (Again), Die to Win
« Reply #58 on: September 04, 2013, 08:48:29 pm »

Go to nearest portal.
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Rose

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Re: Roll To Die (Again), Die to Win
« Reply #59 on: September 04, 2013, 08:54:55 pm »

Throw attacker off my back. Fight to the death.
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