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Author Topic: Roll To Die (Again), Die to Win  (Read 3846 times)

GlyphGryph

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Roll To Die (Again), Die to Win
« on: August 26, 2013, 10:25:48 pm »

It's been a while since my last game of this, so it's time to resurrect an old favorite. Rules remain mostly unchanged.

When you join, simply say you're in, and name a machine of your choice.

Here are the rules
- 1 is critical failure, 6 is critical success, and the other numbers are everything in between.
- Your goal is to die, as fast as possible.
- You can't take actions in which a success would be fatal ( i.e. a suicide ).
- You do gain experience. After performing the same type of action 2 times you get a bonus to all rolls in that action. This may or may not stack. If you get a critical success on any attempt, you get an incredible bonus to that action.
- You cannot attack or deliberately hurt teammates or yourselves.
- When using magic, there are 2 rolls; The gather power roll (strength) and then the casting roll (effect)

Everyone starts with ten health, game starts when six players are signed up.

1.SomeStupidGuy - Affinity for toasters
Remaining Health: ==========


2.Japa - Affinity for hydraulic presses
Remaining Health: ==========


3.Cheesecake - Affinity for flashlights
Remaining Health: ==========


4.Krath - Affinity for jet turbines
Remaining Health: ==========


5.Wolfchild - Affinity for Harrier Jump-Jets
Remaining Health: ==========


5.HFS - Affinity for B-2 Spirits
Remaining Health: ==========
« Last Edit: August 30, 2013, 09:44:13 am by GlyphGryph »
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SomeStupidGuy

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Re: Roll To Die (Again), Die to Win (0/6)
« Reply #1 on: August 26, 2013, 10:30:59 pm »

In.
And... toaster. Because eh, why not. :I
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Your favorite pinko progressive nerd-gal. Probably.

Rose

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Re: Roll To Die (Again), Die to Win (0/6)
« Reply #2 on: August 26, 2013, 10:37:51 pm »

I'm in.

And my machine of choice is a hydraulic press.
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Cheesecake

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Re: Roll To Die (Again), Die to Win (0/6)
« Reply #3 on: August 26, 2013, 10:52:49 pm »

In.

I'll be a flashlight.
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

Krath

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Re: Roll To Die (Again), Die to Win (3/6)
« Reply #4 on: August 27, 2013, 12:03:04 am »

In.

How about a jet turbine? Or failing that, a desktop computer.
« Last Edit: August 27, 2013, 12:05:08 am by Krath »
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

wolfchild

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Re: Roll To Die (Again), Die to Win (3/6)
« Reply #5 on: August 27, 2013, 12:22:11 am »

IN

Harrier Jump-Jet
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

HFS

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Re: Roll To Die (Again), Die to Win (3/6)
« Reply #6 on: August 27, 2013, 12:39:44 am »

In.

B-2 Spirit.
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BFEL

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Re: Roll To Die (Again), Die to Win (3/6)
« Reply #7 on: August 27, 2013, 09:15:36 am »

In
Machine=Nuclear Submarine
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Dorsidwarf

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Re: Roll To Die (Again), Die to Win
« Reply #8 on: August 27, 2013, 09:58:53 am »

IN
Machine: armed Tactical Nuclear Device

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Quote from: Rodney Ootkins
Everything is going to be alright

blademan9999

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Re: Roll To Die (Again), Die to Win
« Reply #9 on: August 27, 2013, 10:04:17 am »

IN machine= giant antimatter powered doom robot.
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There is a massive magma snake moving in down stairs as well as a flood and a tunnel to hell also downstairs and you are worried about me putting my feet on the furniture.
GWG you are meant to be the sane one.
Just because the apocalypse is happening downstairs is no reason to abandon manners young wizard.

Rose

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Re: Roll To Die (Again), Die to Win
« Reply #10 on: August 27, 2013, 12:06:39 pm »

I'm sad nobody took the bagger 288.
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GlyphGryph

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Re: Roll To Die (Again), Die to Win
« Reply #11 on: August 27, 2013, 12:09:44 pm »

As am I.
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Rose

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Re: Roll To Die (Again), Die to Win
« Reply #12 on: August 27, 2013, 12:13:58 pm »

The only reason I didn't pick it was because I actually operate a hydraulic press as my job.
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GlyphGryph

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Re: Roll To Die (Again), Die to Win
« Reply #13 on: August 27, 2013, 12:25:44 pm »

TURN 1

Man, what a night. A crazy, wild night. Well, you assume it was - you don't really remember anything from it but a black blur, but you've woken up chained to five other people in a decent sized metal plated room you've never been in before, so... yeah, you're going to assume a crazy, wild night. The chains, strangers, and constant sound of distant... rotors of some sort, you think... leaves you slightly concerned that you may have gotten yourself into a... predicament.

The room itself is fairly large, and there are four obvious exits - two to your left, two to your right. They are large archways surrounded by wires and fancy machinery, through which you can glimpse a variety of scenes through a shimmering, fluctuating field. Somehow, you can sense these are other places, perhaps even other worlds, and if you step through you can reach them - the urge to do so is incredibly strong.

However, there are two more walls to the room - along the edge of both of them is a section of floor grate, through which a strong wind blows and you can see what you believe, from this angle, to be open sky. Weird. The wall directly in front of you is large, indented slightly with two large squares, and tilted slightly away from you until it meets the ceiling - there's a large lever on each side of the wall, two in total, in opposite corners.

Behind you there is a small doorway, closed, with a sign on it that says "Authorized personnel only", and along the rear wall in the left corner there's a ladder that seems to end with a closed hatch in the ceiling - on the inside of the hatch is a one of those big metal circle turny handle things like you see in submarine movies.

You take a moment to look more closely at the portals - through the first you catch a glimpse of light snowfall and gently rolling hills covered in a white sheet, bordering a dark forest. Through the second, along the same wall, you catch almost the polar opposite scene - a sandy area of dunes and blowing sands, with a glimpse of cliffs off to the side and not a plant or animal in sight.

Along the opposite wall, the first portal reveals an image of muddy water, tall grass thrusting up from it - a swamp of some sort, you imagine - with the purple skies indicating a location where the sun is just rising or setting. Through the final portal is a far less natural image - you see a shopping aisle, a glimpse of a tall ceiling and a row of goods to either side.

You decide to labels these portals "Snow", "Sand", "Swamp", and "Shop", figuring that the theme must be "words that begin with 'S'".

But the more important question is - what do you do now?

1.SomeStupidGuy - Affinity for toasters
Remaining Health: ==========


2.Japa - Affinity for hydraulic presses
Remaining Health: ==========


3.Cheesecake - Affinity for flashlights
Remaining Health: ==========


4.Krath - Affinity for jet turbines
Remaining Health: ==========


5.Wolfchild - Affinity for Harrier Jump-Jets
Remaining Health: ==========


5.HFS - Affinity for B-2 Spirits
Remaining Health: ==========
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Rose

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Re: Roll To Die (Again), Die to Win (Game Started)
« Reply #14 on: August 27, 2013, 12:30:18 pm »

Pull the levers on either side of the slanted wall and open the cargo doors.
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