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Author Topic: Imperial Guard Multiplayer Game (5/5)  (Read 13719 times)

wolfchild

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Re: Imperial Guard Multiplayer Game (5/5)
« Reply #225 on: September 04, 2013, 03:54:24 am »

Put it this way, while WE HAVE RESERVES

the other guys have MORE RESERVES
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Patrick Hunt

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Re: Imperial Guard Multiplayer Game (5/5)
« Reply #226 on: September 04, 2013, 04:54:09 am »

(( Let me just point this out. We're imperial guard, it's our job to follow orders. Our orders are to secure the landing pads not assault the facility, if you want to throw 60 men against 3 regiments go right ahead. I'll be sure to pretend I'll miss you at your funeral. I'm gonna go save half your battalions lives then dig in and wait for orders and support.

Our resources are limited so I'm not throwing away men to launch an attack we have not been ordered to launch on a facility we stand no hope of taking until our support has arrived.

Maybe my men could attack it successfully if we go in the central entrance and move quietly but sooner or later they'll notice us and even Storm Troopers bleed. I have no intention of getting bogged down in close quarters combat without Guerrillas on the ground to back me up. Close quarters hit and run is what they do. Get them inside quietly and they will wreak havoc on the enemy.


Once we're ordered to attack I plan to suggest we divide the troopers between the 2 flank pads and send the entire guerrilla regiment in the center with my squads leading the way after your 2 forces and the tanks breech holding 1-2 back to support us if we need them. We're not an infantry regiment, we're not designed for frontal assaults. ))
« Last Edit: September 04, 2013, 05:12:59 am by Patrick Hunt »
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Parsely

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Re: Imperial Guard Multiplayer Game (5/5)
« Reply #227 on: September 04, 2013, 02:03:38 pm »

We were ordered to secure the landing pads and destroy the watchtowers. We haven't done that second part yet, have we? We're not attacking the manufactorum itself yet you silly, or taking on the entire regiment on our own. They don't even have that many men, and especially when they're spread out among the facilities as they are you are really overestimating the amount of firepower they have, especially when apparently two of our landings haven't even been responded to yet. We've also got far more numbers than you're making it out to be, and I think you're biased because of this whole idea you've got in your head that stormtroopers are supermen or something, which I don't know where you're pulling it from. >.>

We'll take casualties, but our job is to get rid of the towers so that we don't experience far, far more when our armour lands and goes plooie because they have rockets or lascannons or, god forbid, bloody heavy meltas in those towers. It's really important that we destroy them. Two-thirds of our forces are experiencing little to no resistance so we need to capitalise on this by moving forward!

We're on the ground. The commanders don't know the whole picture yet. So until they do, we need to take some initiative and get this done. If we take a licking, then what's the worst that happens? We lose some infantry (you know, the ones you would have everyone believe are useless?), pull back and then the armour does what we couldn't do. But we won't know we couldn't have done it, and saved our armour some possibly heavy casualties if we don't try.

And another thing, they don't have any reserves. Just the men in this facility of theirs. And according to one of my manuals as well as Rhyme's post about the numbers of squads we've got slightly less than 100 men on each of the pads, not sixty! That's plenty, not to mention some have grenade launchers and detpacks, and all of them have Kraks and frags! Drop infantry is bloody built for assaults! That's what they do! You know what they're not built for? Digging in. No airborne unit is. Their firepower isn't sustainable. But that doesn't matter if they're assaulting and they can use their grenades and put their specialised training to use.
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Parsely

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Re: Imperial Guard Multiplayer Game (5/5)
« Reply #228 on: September 04, 2013, 02:07:50 pm »

Sorry for double post, but are you waiting for something mister Rhyme sir? I can't wait to see what these guys actually have! <3 :3
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kaian-a-coel

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Re: Imperial Guard Multiplayer Game (5/5)
« Reply #229 on: September 04, 2013, 02:29:47 pm »

Me too!
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Patrick Hunt

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Re: Imperial Guard Multiplayer Game (5/5)
« Reply #230 on: September 04, 2013, 02:32:11 pm »

(( We have no idea what they actually have waiting for us which is why I suggested holding off until more men arrive. If you wanna attack then go ahead. Wolf is digging in with the units on the central lz so Mastah has no men to support his attack. I'm going to relieve the northern lz since they're in trouble and the ranking officer on the ground agrees.

So it'll only be your group attacking. If you wanna attack go ahead. If nothing else it's a good way to show the splintered nature of the regiment.

We have no idea if they have reserves or not, we have no intel outside this facility and it's still 3 regiments vs 1.

I don't consider them to be super soldiers. I consider them to be elite special forces. Which they are. Thats why in the info on them it describes them like this.

1 squad of storm troopers is worth whole companies of guardsmen.

Guardsmen are trained to be soldiers, Storm troopers are trained to be 1 man assault squads. ))


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Parsely

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Re: Imperial Guard Multiplayer Game (5/5)
« Reply #231 on: September 04, 2013, 02:54:10 pm »

(( We have no idea what they actually have waiting for us which is why I suggested holding off until more men arrive. If you wanna attack then go ahead. Wolf is digging in with the units on the central lz so Mastah has no men to support his attack. I'm going to relieve the northern lz since they're in trouble and the ranking officer on the ground agrees.

So it'll only be your group attacking. If you wanna attack go ahead. If nothing else it's a good way to show the splintered nature of the regiment.

We have no idea if they have reserves or not, we have no intel outside this facility and it's still 3 regiments vs 1.

I don't consider them to be super soldiers. I consider them to be elite special forces. Which they are. Thats why in the info on them it describes them like this.

1 squad of storm troopers is worth whole companies of guardsmen.

Guardsmen are trained to be soldiers, Storm troopers are trained to be 1 man assault squads. ))
Actually it says they're lightly armed except for some heavy weapons. Which means no armour, no air support, no backup, etc.

Well the LZ's are split up anyways. We've already established this. If we destroy the towers and the armour is allowed to move up then we can take the pressure off the Northern team because the enemy will be forced to pull back or risk being cut in two and subjecting them to being shot at from two directions at once. We're dropping the north team reinforcements anyways so they should be fine.

We have better training, commissars, psykers, and the chance to take the initiative. What more do you need?

1 squad of stormtroopers is worth whole companies of guardsmen? You know that's not true. Would anyone be dumb enough to trade 12 men for several hundred? I'd trade 12 space marines for a bit more than 500 guardsmen. Are you saying stormtroopers are as good as space marines? Heeeeck noooo.

Stormtroopers, much like our drop troops here (which are Elysians, and also tougher, smarter, faster than the average guardsman), cannot rely on sheer numbers to back them up, nor do they function at digging their heels into cover. Rather, much to the praise of their namesake, they must rely on constantly pushing forward, leaving a trail of dead bodies in their wake. So why don't we all do what we sodding do best and hit them where it hurts rather than faffing about in the LZ?!
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Harbingerjm

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Re: Imperial Guard Multiplayer Game (5/5)
« Reply #232 on: September 04, 2013, 03:27:32 pm »

1 squad of stormtroopers is worth whole companies of guardsmen? You know that's not true. Would anyone be dumb enough to trade 12 men for several hundred? I'd trade 12 space marines for a bit more than 500 guardsmen. Are you saying stormtroopers are as good as space marines? Heeeeck noooo.
Depending on the situation, yes. If I needed someone to hit a heavily-armoured target in enclosed quarters, 12 Storm Troopers are far superior to several hundred Guard, if far far inferior to a couple of Space Marines (ability to climb wooden stairs notwithstanding).
Of course, that's exactly the opposite of how Pat seems to want to use them (that is, digging into cover in full view of everything around), so it's not much of a point.
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Patrick Hunt

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Re: Imperial Guard Multiplayer Game (5/5)
« Reply #233 on: September 04, 2013, 03:38:12 pm »

(( I'm not digging them in, I landed, got my ninja on and secured a pad without so much as firing a shot now I'm bouncing across to save the norther groups collective asses by using cover, grenades and advancing. A lucky shot can still kill a Storm Trooper so I'm using cover where it's available.

But I'm more of a quality over quantity guy, no matter the situation I'd rather have 2 squads of troopers then 2 companies of guardsmen.

I'm also a more tactical less lets just charge and hope for the best kind of guy, my character completely disagrees with the whole IG are trained to die mentality so when he has 2 options, attack the enemy or save his allies he chooses to save his allies. I'll attack once the troopers are safe.


This is pretty fitting though given the cobbled together nature of the regiment the individual forces not getting along makes sense. ))
« Last Edit: September 04, 2013, 03:41:48 pm by Patrick Hunt »
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Parsely

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Re: Imperial Guard Multiplayer Game (5/5)
« Reply #234 on: September 04, 2013, 03:42:08 pm »

If you attack then you'll be doing them more good than if you tried to make a run for them directly. You'd have to go through the enemy-owned facility to get to them anyways.
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Patrick Hunt

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Re: Imperial Guard Multiplayer Game (5/5)
« Reply #235 on: September 04, 2013, 03:44:24 pm »

(( Which is why I called for a transport to take my squads to them, since we're in the middle we can go around without it taking much longer or being a major problem. If that fails then I launch the attack and fight through to them but I prefer just using transport. ))
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Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Rhyme

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Re: Imperial Guard Multiplayer Game (5/5)
« Reply #236 on: September 04, 2013, 03:45:57 pm »

I'll post the update in a couple hours. I'm just trying to work out some modifiers for the possible situations (because as a good GM, I make everything as I go  ;D)

Also, the whole dig in vs charge argument is really amusing, considering both are right in a lot of things.

And for troops deployment, each turn up to 3 squads or 3 vehicles (or any combination of them) can be deployed on each LZ. And remember that unless you have direct control over the squad/vehicle deployed, you can only suggest the deployment. The dice will be rolled and any modifier added (modifiers including authority, relationship with the captain or commander, being part of that company and all that kind of stuff).
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Harbingerjm

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Re: Imperial Guard Multiplayer Game (5/5)
« Reply #237 on: September 04, 2013, 03:46:23 pm »

I'm also a more tactical less lets just charge and hope for the best kind of guy, my character completely disagrees with the whole IG are trained to die mentality so when he has 2 options, attack the enemy or save his allies he chooses to save his allies. I'll attack once the troopers are safe.
((See, it's things like this that make me think you really shouldn't be playing a Stormtrooper.))
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Patrick Hunt

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Re: Imperial Guard Multiplayer Game (5/5)
« Reply #238 on: September 04, 2013, 03:49:45 pm »

(( Uhm why? Storm Troopers are trained to get the job done. We landed and secured the pad, the other group is failing to secure it's pad so we're going to do it for them. My characters mentality is entirely private and does not prevent him doing his job it just colors how he chooses to go about it.

Rather then playing a very one dimensional boring as heck do nothing but keep attacking constantly until everything is dead guy who has no RP value at all. ))
« Last Edit: September 04, 2013, 03:52:50 pm by Patrick Hunt »
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Rhyme

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Re: Imperial Guard Multiplayer Game (5/5)
« Reply #239 on: September 04, 2013, 03:52:01 pm »

He's not storm troopie enough. I wonder how he passed his exams back at the Schola Progenium. But Caiphas passed them, so who am I to judge him.

Ninjas... Storm troopers are trained in faith in the Emperor and a study of the Tactica Imperialis... Which accepts the death of thousand if the objective is completed. It even accepts (and recomends) Exterminatus.
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