The next few minutes are a bit tense, as it seems that the officers on the field have very different opinions on what should be done. Sergeant Danso requested fire support for the northern LZ, and Captain Mira sent one Vendetta to help
1d20=9+2(Veteran Sergeant's request)+4(Same Company)=15. The Vendetta managed to eliminate the enemy squads that were firing on the drop troopers
1d20=20!, and it seems enemy troops are now too scared of the gunship to get near.
Meanwhile requests for help from the guerrilla company are sent by Lord Commissar Lucia and seconded by Captain Libra
1d20=13+5(Lord Commissar's request)+4(Captain's request)-2(Regiment is not homogeneous)=20. After a few minutes two sniper squads and an infiltrator squad arrive at the central LZ. They are very useful later, when a patrol is quickly eliminated by the snipers
1d20=17+4(Snipers)+4(Night)+3(Preysense goggles)=28.
Meanwhile the troops in the southern LZ try to advance, but find heavy enemy resistance in the shape of a Chimera transport shooting all its weapons at them. The lack of training the gunners have prevents them from hitting the squads as they ran for cover, but the Chimera shows Imperial Intelligence has failed. Again.
1d20=4+2(Danso)+3(Grenadiers)+1(Enemies' lack of training with their equipment)=10A very similar situation is faced by the stormtroopers. As they try to push to the northern LZ they are met by sniper fire.
1d20=2+4(Storm Troopers)+2(Liones)+4(Night)-3(Enemy has Preysense goggles)+3(Psyker's divination)=12. One of the psykers manages to shout a warning before his brain becomes part of the facilities decoration as a shot kills him. His warning does, however, allow Liones and his troops to run for cover and identify two snipers' location's as they run.
Back at the central LZ, Primaris Psyker Cromwell manages to divine some of the enemy positions (
as no one really attacked the central LZ and then your powers didn't see any use, at least you manage to see some enemy troops thanks to diviner skill). The enemy has entrenched itself and seems to have heavier firepower than what you believed. They have several Chimera Transports and at least three of them are heading towards the southern LZ, trying to recapture it
1d20=15+4(Skilled)=19.
Loxian 247th Mixed RegimentColonel Lox Command Squad (8 Veterans, a Priest and Colonel Lox himself, with flak armor and frag and krak grenades)
Salamander Command Vehicle
Lord Commisar Lucia (Good Craftmanship Bolt Pistol, Good Craftmanship Chainsword, Good Craftmanship Caparace Chestplate) Deployed on the central LZ
8 Commisars under Lucia's command (Bolt pistols and Chainswords) Deployed
Primaris Psyker Cromwell Jackson (Good Craftmanship Force Sword, Laspistol) Deployed on the central LZ
4 Psykers under Jackson's command (Force Staffs and Laspistols) Deployed
Storm Trooper Sergeant Liones ( Good Craftmanship Hotshot Lasgun, Hotshot Laspistol, Good Craftmanship Chainsword, Stormtrooper Caparace Armor) Deployed near central LZ
2 Storm Troopers Squads under Liones' command(10/10, Hotshot lasguns, Storm Trooper Caparace Armor, frag and krak grenades) Deployed near central LZ
10 Techpriests (Omnissiah Power axes, Servo arms, Repair Mechadentrites, Best Craftmanship Laspistols, Power Armor)
8 Medicae Squads (Las carbines, flak armor, Medicae equipment)
4 Medicae Chimera Transports
Leman Russ Vanquisher "Furiosa Rex" (Captain Lex Libra's Command Tank, with hull mounted Lascannon)
Unless said otherwise, all Leman Russ have sponsor mounted Heavy Bolters and a hull mounted Heavy Bolter.
First Battle Group
-Leman Russ Battle Tank "Scourge of Heretics"
-Leman Russ Battle Tank "Emperor's Fist"
-Leman Russ Battle Tank "Dragon's Breath" (with hull mounted Heavy Flamer and sponsor mounted Heavy Flamers)
Second Battle Group
-Leman Russ Battle Tank "Emperor's Finest"
-Leman Russ Battle Tank "Armorbane" (with hull mounted Lascannon, sponsor mounted Multimeltas and a Hunter-Killer Missile)
-Leman Russ Demolisher "Daemon Slayer"
Third Battle Group
-Leman Russ Punisher "Iron Storm" (with sponsor mounted storm bolter and a Hunter-Killer Missile)
-Leman Russ Exterminator "Emperor's Judgement"
1 Heavy Weapon Squad with Autocannons (10/10, flak armor)
1 Heavy Weapon Squad with Lascannons (10/10, flak armor)
5 Infantry Squads (10/10, Lasguns, flak armor, frag and krak grenades)
Under Captain Pracus' command
4 Basilisks
8 Griffons
10 Hydra Flak Tanks
6 Heavy Weapon Squads with Mortars (10/10, flak armor)
4 Spotter Squads (5/5, lasguns, flak armor, hand held targeters, 1 vox operator, frag grenades)
8 Infantry Squads (Lasguns, flak armor, frag and krak grenades)
Under Captain Mira's command
4 Drop Infantry Squads with Taurus Venator Transport with Autocannon (5/5, Shotguns, frag and krak grenades, grav chutes, flak armor)
3 Drop Infantry Grenadier Squads (10/10, Lasguns with auxiliary grenade launchers, caparace armor, demolition charges, 1 melta bomb per squad, frag and krak grenades, grav chute) Deployed on the southern LZ. Sergeant Danso Sess is attached to one of this squads.
14 Drop Infantry Squads (10/10, Shotguns, flak armor, grav chute, frag and krak grenades) 3 deployed on the central LZ, 8 deployed on the northern LZ, 3 deployed on the southern LZ
10 Imperial Navy Valkyries (Can carry 1 Squad with up to 2 extra people or 1 Squad with Taurus Venator, Multilaser, 2 Heavy Bolters, Searchlights, Extra armor and 2 Hellstrike Missiles)
4 Imperial Navy Vendetta Gunships (Can carry 1 Squad with up to 2 extra people or 1 Squad with Taurus Venator, 3 twin-linked lascannons, 2 Heavy Bolters, Searchlight and Extra armor) 1 deployed on northern LZ
Under Captain Caius' command
4 Sniper Squads (4/4, Sniper Rifles, Synskin, Chamaleoline Coats, Compact Laspistols and Preysense goggles) 2 deployed on central LZ
8 Ambusher Squads (10/10, Lasguns, Chamaleoline Coats, Preysense goggles, flak armor, frag and krak grenades)
4 Sapper Squads (5/5, Lascarbines, Chamaleoline Coats, demolition charges)
2 Infiltrators Squads (10/10, Silenced autoguns, Preysense goggles, Synskin, frag and krak grenades, chamaleoline coats) 1 deployed on central LZ
5 Scout Squads (5/5, Long Las, Chamaleoline, Compact Laspistols, flak armor)
5 Motorbike Scout Squads (5/5, Lasgun, flak armor, motorbike)
Player: wolfchild
Competent Marksman
Skilled Leader (Specialist: Frontline Leadership)
Adequate Tactician
Skilled Swordsman
Competent Wrestler
Novice Tech User
You can choose which Squad (or battalion) you and your commisars are attached to before each deployment
Player: mastahcheese
Skilled Diviner
Novice Marksman
Adequate Swordsman
Talented Biomancer
Proficient Wrestler
You can also choose which Squad you and your psykers are attached to before each deployment
Player: Patrick Hunt
Skilled Marksman
Skilled Wrestler
Competent Swordman
Adequate Tech User
Novice Pilot
Novice Driver
Competent Leader
Competent Tactician
You can choose which battalion you and your squads are attached to before each deployment
Player: kaian-a-coel
Competent Marksman
Adequate Swordman
Skilled Leader
Competent Tactician
Novice Tech User
You can volunteer your forces for certain actions or try to change the battle plans before each deployment
Player: GUNINANRUNIN
Equipment: Tripplex Pattern Lasgun with bayonet, Good Craftmanship Flak Armor, Melta gun
Skilled Marksman
Competent Wrestler
Skilled Special Melta Gun User
Novice Tech User
Adequate Driver
Competent Leader
Adequate Tactician
You can choose which Squad you want to be attached to before each deployment.
Sanctioned Psyker John Carrier KIA during the recovery of Manufactorum Arturus, in Vascus Secundus. The Kalthrix Crusade.
Yes, all those that die will have names and/or their squad names written in "Those Left Behind".