Okay. Eviltripping aside, I say that we need, at the very least, to give each of our Dark advisors an army equivalent to that of Psysquid when he met Mauve. Probably even better.
We should probably spend as much time on this act as we did on the other two, so about 100 pages of normal missions first. Also, we should consider the possibility of engaging the Heroes in a war of attrition - we can churn out cogs and Dark Minions (and Advisors, if the worst comes to worst) like nobody's business, but our enemy has only a limited supply of Heroic Heroes.
Therefore,
I vote against the proposed epic final battle. We should draw the Heroes into attacking us, not the other way around. Villains act, heroes react - that's how the trope goes, I am not mistaken. My proposed plan so far is to deliberately leak false information that we are based on that cruiser we have as our backup base, constantly switching locations so that we won't get caught. While the Heroes are preparing for a final assault, bolt some spikes onto the thing, give it a cog crew and load it up with Cheerie's bomb (modified so that it kills
everything) and as much explosives as it can carry. When our former teammates arrive, introduce them to mr. Hyper-anthrax. And then to mr. TNT and the 80 tons of his friends. Or better yet, remove that nuke Cheerie planted from its city and use it instead.
Or crew the ship with mutants and cogs to keep the heroics occupied and detonate the anti-human viral bomb mid-battle. Or just build a magical nuclear reactor, put it on a jet zeppelin (the first of its kind) and give the Heroes association headuarters a taste of suicide bombing run.
Whatever we do, I say we do not just come at Heroes like a battering ram. We have plenty of assets people, let's use them first.
Shadenight, once this game is over what will you do?
Continue his successful writing career, I guess?