First things first. Loving this game! Exceptional narration from shadenight and brilliant gamesystem! Also, just finished reading up on the entire thread and if it's ok i'd like to enter the game and post some suggestions! Starting with:
Psysquid is in the unique position of being pretty powerfull while we dont really like him, making him that nice blend of exendable and competent. If psysquid survives or even wins, then nice. if he doesn't... well... I'm sure he'll go out with a bang.
Tottaly agree with this^.
We are not expendable. Advisors and all the other units are Assets for us, regardless of our relationships with them. In the end we are an Evil Overlord in a quest for Evil!
So i'd say, put
Psysquid with SnowStar (expendable) as sidekick plus Fluffy, SilGoo, Mr. Wuffle and all available cogs in the first room (the generator room i think).
Coordinate the fight through the pipe system, sending a full retreat order whenever the fight seems like its going south.
Last stand on the second room, in case psysquid is
too hurt to fight anymore,
Us+cerulean and Chemista+German. If psysquid is
in fighting condition,
him+snowstar and Chemist+german. Once again,
coordinate fighting through the pipesystem.
If last stand fails, regroup all surviving personel, leave one of the advisors as a stall and escape via zepelin.
EDITš: Also its good to remind everyone about the Lord Gaminton's last stand. Advisors get bonuses as they get cornered (probably based on their personal resolve). Its really probable that Psysquid will be able to defeat the hero even if he gets severly injuried/dies in the process.