Steampunk-Technology
Monsters
Man
Incognito [Ink]Your name is Incognito! You are the terror of all humanity, for your mighty monster-mooks follow you blindly upon your quest for Evilness! Your powerful armies will be composed with mighty Technology, and none shall stop you!
You now have everything to Embark Upon Your Epic Quest for Evilness!
ARE YOU READY FOR EVIL!?
Year One of your Epic Quest for Evilness - Day One - Hour One - Your Evil LairThe terrible
monsters which belong to you are known as...
Behemoth CatfishThey are giant Catfish, and they are extremely Evil.
Problems: They are Static. They are Underwater Only creatures. Your Lair is automatically Near the Water.
The basic
Mooks you can hire are known as...
Cog-Minion!
They are your fleshy sacs of defense, albeit they are actually made of steel and iron and copper and everything you could scrap by. They work on coal, emit vapor, and are generally more suited on following autonomous routines rather than actually being smart. You could call them 'walking scrapyards', but that would be an offense to the scrapyards.
They are Undoubtedly Loyal however, and will never betray you.
The
Dark Minions you can command are...
Hydraulic Succubus.Nefarious demons armed with wrenches and wenches, they have an inherent bonus in corrupting the young, the horny and in repairing those nasty leaks your lair sometime suffers from the pipes on the ceiling.
Problem: They are flirtatious. They will try and
Corrupt first, no matter what the Enemy is, what you asked them to do, or whatever else there is in the area.
There are different Degrees of Evil Minions you may have.
Monsters are inherently stupid minions. They can be used to defend your lair, or defend key locations, but are generally useable only on Destruction Missions otherwise.
Mooks are the 'Grunts'. Like, the one-hundred Team Rocket members in Sylph Co. armed with Rattatas. They can do Groundwork, both for Destruction and for Control Missions.
Dark Minions on the other hand are intelligent creatures, which can be used for Control Mission.
Depending on the Dice Luck, you might start with something useful, or with something bad.
Being Pure Control gives you a +2 on the 'scale' of Control-related stuff, but a -1 on the Destruction Scale. So while you have high chance of getting bad 'Destruction-related stuff' you have a high chance of getting 'good Control Related stuff'.
(Using a D12 table)
1) Horrible bad stuff of doom happens to your things. (Utter Failure+Heavy Backslash)
2) Bad, utterly bad stuff comes to you(Utter Failure)
3) You fail, badly. (Bad Failure)
4-5) You fail, go home. (Failure, normal)
6-7-8) You succeed, but nothing special happens.
9-10) You succeed, and you earn a Bonus of sorts. (Your kidnapped woman turns out to be highly influential, your stalker develops a crush on you rather than an instinct to murder your spouses and so on...)
11) You succeed tremendously, (The Kidnapped sidekick of the Hero turns to evil, and becomes one of your loyal minions!)
12) You're on a roll, baby! (A twelve is the automatic Plot Armour Shield. The Evil MUST succeed the mission, and no matter what the heroes do they will!)
Your Lair is located in the middle of the sea, a towering construction of iron and cogs that every day and every night move and click and hiss and make noises. Frankly, you also turned to evil because you couldn't get a proper night of sleep and were too tired when you stamped your 'Evil Association' card.
Your Catfishes patrol the waters around your base, every now and then bringing out their giant heads to stare with curiosity at a Cog-Minion who moves too close to the shore, before returning back inside. A few sweaty, oil covered Hydraulic Succubi are repairing a few pipes, all the while moaning about 'wringing it harder'.
You are starting to have doubts about their validity as Dark Minions, but then again they were what the Super-Evil Market offered first.
You now stand on your Overlord-Like throne, a mass of Cogs, metallic spikes and whatnot that is both sparkly and extremely uncomfortable to sit in, when your Dark Advisor comes in.
She once was a great Scientist, always trying to improve the quality of her medical practice, until one day she stumbled upon an extremely rare element known as
Mindium and, with that extremely rare element, she began a short period of time as an Evil Overlordess, being known as the Mind-Controlling Chemist. She then decided to retire after the element simply became too rare to use to keep on Mind-Controlling entire cities, and found employment at your service. Her 'Evil' name is Chemista, the Evil Chemist! (She wasn't known for her imagination, unfortunately) She also suffered a terrible chemical accident...that made her into a Goo-Girl. Which makes her a monster.
Which makes her also perfectly acquirable by your strict standards of 'Monster Only'.
Dark Advisors grant Bonuses/Penalties depending on what/who they are. More than one advisor might be unproductive, because they will fight one another for 'supremacy' and to establish a chain of command.
In this case, the dice roll was pretty high and you have Someone who inherently gives you a +2 on Control-Related missions...as long as she is assigned to them.
"My Nefarious Overlord!" Chemista exclaims cackling with glee, "Today we will do our first Evil Mission!"
She then unfolds a giant parchment. "Here, here or here?"
There are three locations marked with a bright red X, all of which are on the continent.
There are Three Types of Mission: Control. Destruction. Mixed.
Control mission increase your Control-Status, Control-Level and generally grant control-related Bonuses.
Destruction does the same with Destruction-stuff, and 'Mixed' gives a little bit of both. (and by little, we mean 0.5)
There are however various sub-types of missions.
Ranging from Kidnappings to Burning Down Orphanages (the latter which we won't do, since we are Evil with Standards)
Mission Number One: We need more money. Rob a Bank. Destruction.
Mission Number Two: We need more energy. Kidnap an Electric Generator. (even generators have souls!) Mixed.
Mission Number Three: Me need more minions. Kidnap and Corrupt people from the street. Control.
The fact Chemista simply wrote those down without saying anything else makes you wonder if she's just getting too old for the job.
"So, choose one my Evil Overlordness!"
Explanations
The Evil Actions and You!-The more You Know About Evil!Corrupt: Control dice is rolled. You win the Opposite creature's Loyalty, and he/she/it is converted to your cause. You fail and you lost a turn the enemy can use to bash your head in. Heroic Heroes, Good Heroes, Stupid Heroes are immune to this unless Moral Event Horizon has been reached. (Or Break The Cutie has been brought forth if the enemy is a Magical Girl/Boy type)
Kidnap: You Kidnap someone. If you succeed in bringing him/it/her to your lair, you can try and Corrupt her for free once per turn, without 'Bash Head=Yes' furthermore, even if the enemy succeeds in resisting, she/it/him isn't going anywhere any time soon. Unless she manages to escape, and if she does and tells the world where your lair is...Enemy Hero Raids, incoming!
Destroy: You kill the target. Destroy a building yields salvage, money, whatnot. Destroy a human, monster, creature yields a corpse (Obviously) and also Shocks the world depending on the individual killed. Kill a Stupid Hero, and the world might actually give you a medal.
Kill the Heroic Magical Girl of Love, Peace and Everything Nice and you might find yourself facing an extremely bitter city the next time you come back. Then again, you're evil. You're used to bitter feelings, right?
More actions might pop out soon!
How does the Turn Work?1) Upkeep. Generally, this is the 'I want to talk with X, Y and Z about Puppies'. Someone wants more fluff, more roleplay? Upkeep moment is for you! You want to be 'placed in the game'? Then say so and become a Hydraulic Succubus today! Or maybe wait a bit for more Dark Minions to be unlocked!
2) Choose a Mission/Upgrade your Base. You can Either Choose A Mission or Upgrade your Base. Upgrades are generally left in your 'imaginative' head. Think something, I give you requisites. 'Ray of Doom' might require Destruction Level 12 for example, 'Ray of Moon Annihilation' might required Level 300. The more specific you are, the more the requisites won't be random.
3) Assign People/Minions/Things to your Mission. A Maximum of TEN people can be assigned, of which there MUST be One Dark Minion/Dark Advisor/Yourself at the very least. Dark Minion (Unless they have a specific bonus to it) Give +0 to success of mission. Dark Advisor gives +1, you give +2 (Since you are pure control) only on Control missions.
4) Enjoy the resulting carnage.
5) Weather the Storm. Aka: The Heroes' turn! Those Dastardly Heroes might Interrupt your Evil Plans, they Might Fight back and they Might Even raid your base! So be prepared!
6) Downkeep. More fluff.
7) Turn Results. Afterwards, we begin again with the Upkeep and the new day.
Money? Energy? Everything Nice?They are random concepts. You are an evil mastermind. People don't follow you to get paid, they follow you because you can prove them you're both evil and able to pay them. Even if they don't see a grand, it doesn't actually matter. They just want you to rob a bank, even if then you burn all the money.
Sure, having money means being able to say 'With the Money stolen, we will buy mercenaries' or 'With the extra energy, let us create Tesla Coils'.
Doesn't mean you can do without...
But the Price of Stagnancy is Misconduct.
Nobody likes a lazy Overlord, and when Nobody Likes the Overlord...Bad Things Tend to Happen.
End NoteTake Everything with a pinch of theoretical Value rather than actual stat-assigned stuff. A Hydraulic Succubus might, as the name pertains, have relative bonuses on Corrupting people, Seducing Males and Uprooting an Electrical Generator, but it's not like I'll write about all the tiny-itsy bonuses she has concerning those. Just think of how 'logically' she should have those bonuses, and you'll find out she probably does.
The Dark Advisor is a Goo-Girl chemist. Guess who'd be perfect to slip inside a prison or a Bank undetected?
Remember,
think not what Evil can do for you, think what YOU can do for Evil!Human Monstrous Resources at the MomentThree Behemoth Catfishes.
Ten Cog-Minions.
Two Hydraulic Succubus.
One Dark Advisor (Chemista, the Goo-Girl Chemist!)
You, In-Cog-Nito [Ink]!