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Author Topic: Evil Overlord - A suggestion Game  (Read 254159 times)

Execute/Dumbo.exe

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Re: Evil Overlord - A suggestion Game
« Reply #3135 on: August 09, 2014, 05:27:13 am »

I dunno, I thought it would be a powerful sacrifice because of all the death and slaughter that went on around it, but maybe it wouldn't be I don't know I'm not too smart.
Perhaps we should start sending cogs to do a clean up operation on one of those destroyed cities, to use the city as one massive base.
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

shadenight123

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Re: Evil Overlord - A suggestion Game
« Reply #3136 on: August 09, 2014, 06:52:40 am »

Downkeep

You proceed to reach the SAD system, and decide to try your hand with a 'sleep mage'. Whatever can go wrong?

"Magic crystals, sand and a pillow,
of all things you look so mellow,
please whatever it is don't come in yellow,
dream, dream, dream and give me something billow!"


The bright light of the altar makes you shield your eyes from it, and when it's gone, you gaze in surprise at what looks like...uh, what are you looking at anyway?
There is a brightly colored large pillow of sand.

Soon, the pillow stops shining, and bursts apart to reveal a sort of sand-golem from within it, its color golden enough that it could fool anyone into believing it be of gold.
"Sweet dreams are made of me," the sand-golem says with a smile, "And night terrors are mine to command!" he cackles, his glittering turning dark as veins of red push through the sand, wicked claws appearing along his arms in a mocking attempt to imitate Freddy Kruger.
"I'm the Sandman," he hisses. "And all shall die in their sleep. I'm at your command, Evil Overlord!" he chuckles.

Sandman acquired.

You decide that, why not, you can always try to add machineguns to Wuffle-Cogs.
But again, why would you do that when you can fuse the two?

You take an Assault Cog, and a Wuffle-Cog.
and you merge them together.

Lost: Assault Cog X 1, Wuffle-Cog X 1
Acquired: Air Assault Cog!
Min Des (Steel Considered in): 0.75*2+0.50+1.50= 3.50 Atk/2 Des Def, plus: Does not count to unit limit for missions.


You can build Air Assault Cogs two per turn or you can 'fuse' the existing Wuffle and Assault Cogs
(You have 2 Assault Cog
1 Wuffle Cogs)
(Notice: Both Machinegun Guardog and Assault Cog have assault rifles/machineguns.)

Still, you decide to build more assault cogs this turn:
You built two assault cogs!

Then, you decide that it's high time you acquire the names of your 'fellow monsters' and make a parchment go around. They'll sign it, and then you'll build a 'Victory Monument' with their names on it.

After the 'technical' stuff is done, you take a deep breath, and start to walk around the base as you mull over your thoughts.
It's normal to feel a bit down, because in the end, it wasn't about 'all the heroes'. There are good heroes, you're sure of it. The problem is, there are also bad ones, and those must be removed.
Sacrifices are to be made.
That's all there is to it.

You hum as you think over whether supplying the un-evacuated city would be a good thing or not.
The people know you're the one who prevented their evacuation, and whether they'll accept food from the hand that slapped them and brutally murdered a lot of them on the ground or not, that's up to debate.
Sure, hunger makes a lot of abuse seem even 'understandable', but...some might refuse as a principle of things.
If you want to deliver food, you'd better have armed escorts ready to deliver it.

The Special Operative is a tough nut to break, and in fact doesn't break at all.
Spoiler (click to show/hide)

"See," you say as you gesture to the children, "They're children, just like any other human ones."
"You made them monsters," he replies bitterly. "Nothing more than monsters."
"Now, that's not true. They're still them deep down," you point out.
"Yeah? And what are they then? Did they even have a choice? Did you give them a choice?"
"Of course I-"
"You really think that, don't you, you pathetic monster," the Special Operative snarls. "Children can't make choices. There's a reason there's an age of majority. You took the choice away from them, and for that, you're no better than a sorry excuse of a human being, you're a monster in human skin, no better than those disgusting freaks."
"I am not responsible for the nuclear bombing anyway," you point out. "Cheerie was the one..."
"And I should believe you?" he hisses in disgust. "She's a monster like any other," he snarls.

No progress made, you have him escorted back in his 'cell'.

You decide to speak with Chemista about 'Magic'.
http://www.youtube.com/watch?v=cIZFq3VDeUY
"So," you say. "It's a kind of magic?"
"It's a kind of magic,
A kind of magic,
One dream, one soul, one prize," Chemista hums back.
"One goal, one golden glance of what should be," you remark.
"It's a kind of magic,
One shaft of light that shows the way,
No mortal man can win this day,
It's a mind of magic," Chemista sings next as you start to clap your hands.

You cough a moment later, and continue, "No, really. What is magic?"
Chemista shrugs. "Magic's magic."
"There are magic crystals," you point out.
"Yes. And there are magical trees, magical herbs, magical staffs..."
"And?"
"And what?"
"What does it mean?" you ask.
"What it means?"
"Yes. I mean, what does it mean for there to be 'magic'?"
"I'm a scientist, Overlord. You'd have to ask, surprisingly, Cerulean about it."
"Oh. Right."

Cerulean who said it was all about 'moving the stick and screaming out loud'.
Yeah. Right.

Still...

Anything else to do in Downkeep, or should we move on to Upkeep?
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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

Execute/Dumbo.exe

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Re: Evil Overlord - A suggestion Game
« Reply #3137 on: August 09, 2014, 07:09:11 am »

Huh, first one not broken, nice.

Maybe we should send the sandman to break him via nightmares or something, but right now I think upkeep is where we should be heading.
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He knows how to fix River's tiredness.
Alan help.
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Imp

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Re: Evil Overlord - A suggestion Game
« Reply #3138 on: August 09, 2014, 07:31:34 am »

Anything else to do in Downkeep, or should we move on to Upkeep?

*Imp notes a complete and utter absence of fluff with Psysquid, and wonders*

Fluff with Psysquid, please!
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Naryar

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Re: Evil Overlord - A suggestion Game
« Reply #3139 on: August 09, 2014, 08:23:28 am »

Fluff with psysquid... sure why not. Actually I think Gamington needs more fluff, but we can go with Psysquid.
ALSO RESTART THE PSYSQUIDxCHEMISTA SHIP YES YES THIS IS IMPORTANT !!1


Ask Cerulean about magic. Maybe it really is far simpler than we are all thinking.


Next time we should try to break the special operatives with porn ahem... sweet tender care. Send the Succubi inside to him.
The sand-golem would be nice, I guess, but it may just end badly for his mind and our team is about as mentally sane as the Neo Genesis Evangelion cast. No more psychosis into our team, really, one wonders how they hold together.
Also if he resists indoctrination it will maybe end up as a sidekick or a Dark Advisor ! I vote we cogify him immediately after we convert him.


The fishing idea may just be a good idea.
« Last Edit: August 09, 2014, 08:29:06 am by Naryar »
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Re: Evil Overlord - A suggestion Game
« Reply #3140 on: August 09, 2014, 10:18:25 am »

Gentlemen, we need more air assault cogs, because these babies kick ass. I propose we spend the next turn churning out wufflecogs, of which we can make 4 per turn, I recall, and then fusing them with assault cogs.
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Tomcost

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Re: Evil Overlord - A suggestion Game
« Reply #3141 on: August 09, 2014, 10:53:29 am »

We need that special forces operative to break. We have to use him as a means of gaining the support of the poplulation.

I suggest this:
Send the sandman to the spec ops guy so that it creates dreams about how good the world being ruled by us would be in his mind.

Then break him again.

And do whatever you want with fluff.

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Re: Evil Overlord - A suggestion Game
« Reply #3142 on: August 09, 2014, 10:57:31 am »

We need that special forces operative to break. We have to use him as a means of gaining the support of the poplulation.

I suggest this:
Send the sandman to the spec ops guy so that it creates dreams about how good the world being ruled by us would be in his mind.

Then break him again.

And do whatever you want with fluff.
We could always just send Splintercog and the Praetorian in for some good ol' fashioned "bad cop and worse cop".
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Tomcost

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Re: Evil Overlord - A suggestion Game
« Reply #3143 on: August 09, 2014, 11:02:13 am »

We need that special forces operative to break. We have to use him as a means of gaining the support of the poplulation.

I suggest this:
Send the sandman to the spec ops guy so that it creates dreams about how good the world being ruled by us would be in his mind.

Then break him again.

And do whatever you want with fluff.
We could always just send Splintercog and the Praetorian in for some good ol' fashioned "bad cop and worse cop".
No, we want him to be our messeger, and he must be sincere. Like a fundamentalist politician, people tend to believe in those assholes. Later we will cogify him, when poeple already like him. Then the assimilation of the population will be easy afterwards.

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Re: Evil Overlord - A suggestion Game
« Reply #3144 on: August 12, 2014, 11:18:40 pm »

C'mon, Shadenight, bump!
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Re: Evil Overlord - A suggestion Game
« Reply #3145 on: August 12, 2014, 11:40:10 pm »

C'mon, Shadenight, bump!
-1

While your intention may be otherwise, trying to hurry a GM along rudely by telling him to do so, is seldom a good idea. >>
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Fr0stByt3

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Re: Evil Overlord - A suggestion Game
« Reply #3146 on: August 15, 2014, 02:00:39 am »

Guys, guys, guys. Come on. We should use the Cowgirl Succubus to corrupt him. It is, after all, what they exist for. It's worked every single time before. They always end up dragging people back, wherever they go. Which reminds me, when exactly do we plan on giving Cerulean her staff/ship/whatever and upgrading her? No doubt at some point before the final battle, but when exactly? Because, if we do upgrade her, I would most certainly prefer to send her on a few missions as a leader to see how she, a: Handles command/power, b: deals with her former teammates if we haven't already taken them out, and c: is able to restrain herself from killing random civilians because they insult her.
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Funding rebels because seriously, fuck those guys.
((They're basically the new Mongols.  I gotta say, I have a newfound respect for the Jamaican police force after playing this game.))

Naryar

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Re: Evil Overlord - A suggestion Game
« Reply #3147 on: August 16, 2014, 04:42:30 am »

Hey Shadenight, false hope is bad...

Execute/Dumbo.exe

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Re: Evil Overlord - A suggestion Game
« Reply #3148 on: August 16, 2014, 05:25:41 am »

Hey Shadenight, false hope is bad...
Look, if a thread is dead, it's dead, shade night might just not feel like updating this or it's his Bloody SPLEEEEEEN that's giving him trouble, I dunno, but those updates take a lot of time (I assume) and he isn't doing this for any money.
So cut him some slack you know? I think it's plenty what he's already made.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Fr0stByt3

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Re: Evil Overlord - A suggestion Game
« Reply #3149 on: August 16, 2014, 09:00:16 am »

Patience, my friends. I would rather wait and have the updates be well worth the anticipation than have constant updates of an inferior quality.
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Funding rebels because seriously, fuck those guys.
((They're basically the new Mongols.  I gotta say, I have a newfound respect for the Jamaican police force after playing this game.))
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