Yeah a warrior of sorts, the very best ideally it would be a magic armour/weapon or a magic knight, warrior or soldier of sorts. But those are dreams, more realistically I'm looking for a any type of warrior that is somewhat magical in some way. Fine with whatever you want to add or replace, already been rather generous about waiting another turn for the long awaited mage.
I would immediately looking at just the steel and crystal think golem which could be useful but I don't know what the blood might add.
According to shade - if I remember it right - blood adds the [ALIVE]/[NOT_UNDEAD] tag. So yeah, without should get us a golem / "not-really-living-armour". Which does not sound bad. +1 either way.
Our blood, when used last time, has summoned a slver golem bearing the insignia of our former hero self that got stronger as it cannibalised fallen cogs.
EDIT again: How many normal cogs can we build per turn? If we can build more than 6 normal cogs, then we should do so, if not, stick with the assault cogs.
Considering what our blood's in part gotten before (I haven't dug back to verify what Knit tie referenced) -
Our blood's made something that wasn't strictly 'alive', though that silver golem wasn't exactly undead either.
But I think we might well get nice results. That's the main thing I'm going for.
+1 to whichever the top cog making vote is - I want cogs made but I don't get really interested in any cogs but Splinter and Gamington as yet (I'm a summoner/mutator interested player ;p)
How's about we set up catching some live fish/fishtanks set up throughout lair and consider upgrading the lair with a 'fast mutation' emergency switch? Unsure how useful that will be in the 'heat of the moment' (some of the mutations take hours to finish, like our newest advisor's did) but for the rest - having a few hundred+ new mutants for any invaders to have to deal with might be useful, and we won't have to deal with any side effects of having a few hundred+ mutants around all the time (fish are easier to feed and clean?)
+1 to Gamington and 'his girl' going into the training grounds.
Umm. Oh yeah! Fluff
What's our newest advisor up to? And what's Splintercog, Psisquid, and Cerulean doing? How are the new additions continuing to settle in? What's our lair feel like as we move through it? And we need to scratch at least one catfish's chin, there's luck that comes from that and the catfish surely like it too!