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Author Topic: Evil Overlord - A suggestion Game  (Read 259707 times)

Tomcost

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Re: Evil Overlord - A suggestion Game
« Reply #2415 on: November 24, 2013, 08:02:46 pm »

We are brainstorming, not actually proposing anything.

I still support my cowgirl succubus idea, though.


I don't know what is the benefit of a zookeeper succubus over a normal one.

Execute/Dumbo.exe

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Re: Evil Overlord - A suggestion Game
« Reply #2416 on: November 24, 2013, 08:04:01 pm »

Yes, but what we are suggesting to do even if it does fail, we won't lose much anyway, and I think that summing stuff from the SAD system is a free turn.
Edit: the cowboy succubus does sound good however, I also think the goo succubus is a good idea.
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Tomcost

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Re: Evil Overlord - A suggestion Game
« Reply #2417 on: November 24, 2013, 08:09:14 pm »

What's good about the cowboy succubus is that if we don't get one, we will get something pretty simmilar. As Shadenight said: what you get is what a normal person would think of when you put the items on a table.

You all think of a cowboy if you put a lasso and a gun over a table, right?

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Re: Evil Overlord - A suggestion Game
« Reply #2418 on: November 24, 2013, 08:17:34 pm »

Of course everyone would, it's so wide spread the image of cowboys.

Speaking of, what about wench blood with fedora and a six shot revolver? Wouldn't that make a detective succubus?
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Tomcost

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Re: Evil Overlord - A suggestion Game
« Reply #2419 on: November 24, 2013, 08:25:15 pm »

Maybe, but it would lessen the seductiveness. Well, probably.

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Re: Evil Overlord - A suggestion Game
« Reply #2420 on: November 24, 2013, 08:26:35 pm »

Pah, anything can be overly sexualised as long as you try hard enough!

Just ask the comics industry!
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Tomcost

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Re: Evil Overlord - A suggestion Game
« Reply #2421 on: November 24, 2013, 08:29:47 pm »

I'm not saying that it is not going to work, just that it won't be as effective as certain combinations.


Ahh, the amount of combinations we can make is endless.


Bt I have a doubt:
How would you make a grim reaper?

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Re: Evil Overlord - A suggestion Game
« Reply #2422 on: November 24, 2013, 08:32:40 pm »

Scythe, black robes and a skeleton?
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Cattani

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Re: Evil Overlord - A suggestion Game
« Reply #2423 on: November 24, 2013, 08:33:43 pm »

I still want to summon Zorro!

Edit: Also, We should put on the regular troops in the training grounds first. They are the buck of our forces and if we find out they have teamwork bonus it would be awesome (say cogs and guardogs forms a combo. Since we send lots of them in each mission the bonus could stack just like the Buddy system).

+1 to sending a Cog and a Guardog next in the Training Grounds
« Last Edit: November 24, 2013, 08:40:53 pm by Cattani »
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Re: Evil Overlord - A suggestion Game
« Reply #2424 on: November 24, 2013, 08:35:16 pm »

Well, that's not a deamon nor a 'monster' so you would do better breaking a person or mind wiping them and then convincing them that they are the superhero 'zorro'
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Tomcost

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Re: Evil Overlord - A suggestion Game
« Reply #2425 on: November 24, 2013, 08:38:03 pm »

Maybe magic crystals too, to make it at least float. Hmmm.


At some point we should gain the ability to do many weaker summons at the same time, like, to make an army of skeletal warriors.


On the zorro theme: break and sacrifice a mexican and a rapier?

Anyway, we shouldn't seek direct references to other things, but general ideas.

Naryar

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Re: Evil Overlord - A suggestion Game
« Reply #2426 on: November 24, 2013, 08:41:01 pm »

That's enough turning in circles, just summon a normal succubus.

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Re: Evil Overlord - A suggestion Game
« Reply #2427 on: November 24, 2013, 08:42:42 pm »

use wench blood with rope and a revolver to create a cowboy succubus.
We might as well try out one of the gazillion diffrent ideas.
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He knows how to fix River's tiredness.
Alan help.
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

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Re: Evil Overlord - A suggestion Game
« Reply #2428 on: November 24, 2013, 09:56:05 pm »

I honestly do not care what we summon at this point, its just that the longer we take to decide, the longer it takes Shadenight to write a turn.
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Imp

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Re: Evil Overlord - A suggestion Game
« Reply #2429 on: November 24, 2013, 10:10:32 pm »

I honestly do not care what we summon at this point, its just that the longer we take to decide, the longer it takes Shadenight to write a turn.

I disagree, which is why when I -really- want to post something, I make a placeholder post warning about it.

Check Shadenight's profile - as of right now, he's been offline for the last 7 hours.

When Shadenight is ready to update, he updates.  He does this in the middle of debates, he does this after 4 suggestions or 40, he does this when he pleases.

We may get annoyed at each other and 'too many suggestions' - but when Shadenight needs clarity he just says 'Pick one, guys!' and gives us our list back to make a clearer choice from.

And when he wants us to do or not do something, he makes that quite clear too.

So I think we can debate all we want, without bothering Shade in the slightest, or delaying any updates.  Just hope we don't talk each others/our own ears off   8)  For me I actually like the debates.
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