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Author Topic: [KOBOLD] Pottery Overhaul  (Read 12696 times)

Meph

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Re: [KOBOLD] Pottery Overhaul
« Reply #60 on: August 28, 2013, 05:34:06 am »

Not sure, since I cant see the reactions. But why make a reaction that produces only mud? It serves no purpose, as you said. Or do you get clay and mud?
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Apani

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Re: [KOBOLD] Pottery Overhaul
« Reply #61 on: August 28, 2013, 05:43:32 am »

There's a purify reaction for every soil type, except for pure clay and sands. This means, purify sandy loam, sandy clay, loam, clay loam, ect... I also made them all gatherable.
Every reactions has a chance of giving sand, mud and clay. The chances vary with every soil type. Here is for example the reaction with Loam:
Code: [Select]
[REACTION:KOBOLD_PURIFY_LOAM]
[NAME:Purify loam]
[BUILDING:DIRT_DIGGER:NONE]
[REAGENT:BAG:1:BOX:NONE:NONE:NONE][EMPTY][BAG][PRESERVE_REAGENT][CAN_USE_ARTIFACT]
[REAGENT:BUCKET:1:BUCKET:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT][CAN_USE_ARTIFACT]
[REAGENT:CLAY:1:BOULDER:NONE:INORGANIC:LOAM]
[PRODUCT:40:1:POWDER_MISC:NONE:INORGANIC:SAND_TAN][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:BAG]
[PRODUCT:20:1:BOULDER:NONE:INORGANIC:CLAY]
[PRODUCT:40:1:LIQUID_MISC:NONE:INORGANIC:SILT][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:BUCKET]
[SKILL:MILLING]
Anyway, I replaced mud with silt (liquid) and added this to the silt entry:
Code: [Select]
YESSSC[INORGANIC:SILT]
[USE_MATERIAL_TEMPLATE:SOIL_TEMPLATE]
[DISPLAY_COLOR:7:0:1][TILE:142]
[STATE_NAME_ADJ:ALL_SOLID:silt]
[STATE_NAME_ADJ:LIQUID:muddy silt]
[SOIL][AQUIFER]
[SPEC_HEAT:4181]
[MELTING_POINT:10000][BOILING_POINT:10180]
[LIQUID_DENSITY:1800][SOLID_DENSITY:1600]
[MATERIAL_REACTION_PRODUCT:FIRED_MAT:INORGANIC:GREENWARE_CLAY]<--Just be gathered
I still have to test this one, but, do you see anything wrong?
EDIT: Silt seems to work now.
« Last Edit: August 28, 2013, 05:51:46 am by Apani »
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Meph

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Re: [KOBOLD] Pottery Overhaul
« Reply #62 on: August 28, 2013, 06:04:31 am »

I see that you play with "YESSSC", which means more soil/sand/clay.  The default setting of the mod is without these extra materials, so please make sure that the errorlog is not too bad when you gen a world with default settings.
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Apani

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Re: [KOBOLD] Pottery Overhaul
« Reply #63 on: August 28, 2013, 06:11:41 am »

I'll see.
Anyway, I think you can rename "clay/dirt/peat" to simply "gatherable soil", or even just "soil", since you can gather all soil now. I think I'll turn sands into gatherable boulders as well (who doesn't want a sand castle? :D).
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Apani

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Re: [KOBOLD] Pottery Overhaul
« Reply #64 on: August 28, 2013, 06:21:19 am »

Ok, I generated a new world, all was fine. Here is the errorlog:
Code: [Select]
*** Error(s) found in the file "data/save/region1/raw/objects/plant_florafauna_ff.txt"
BERRIES_BLACK_WILD:Unrecognized Plant Token: CUSTOM_MILL
BERRIES_RED_MULBERRY:Unrecognized Plant Token: CUSTOM_MILL
FLOWER_CANNA_WILD:Unrecognized Plant Token: CUSTOM_MILL
FLOWER_CASSAVA_WILD:Unrecognized Plant Token: CUSTOM_MILL
FLOWER_DANDELION_WILD:Unrecognized Plant Token: CUSTOM_MILL
FLOWER_HENNA_FLOWER:Unrecognized Plant Token: CUSTOM_MILL
FLOWER_INDIGO:Unrecognized Plant Token: CUSTOM_MILL
FLOWER_KLAMATH:Unrecognized Plant Token: CUSTOM_MILL
FLOWER_SAFFLOWER_WILD:Unrecognized Plant Token: CUSTOM_MILL
FLOWER_SAFFRON_WILD:Unrecognized Plant Token: CUSTOM_MILL
FLOWER_SUN_FLOWER:Unrecognized Plant Token: CUSTOM_MILL
FLOWER_WOAD:Unrecognized Plant Token: CUSTOM_MILL
FRUIT_BELL_PEPPER:Unrecognized Plant Token: CUSTOM_MILL
GRASS_BARLEY:Unrecognized Plant Token: CUSTOM_MILL
GRAIN_BUCKWHEAT:Unrecognized Plant Token: CUSTOM_MILL
GRAIN_FADELESS_FLOWER:Unrecognized Plant Token: CUSTOM_MILL
GRAIN_FLAX:Unrecognized Plant Token: CUSTOM_MILL
GRAIN_LOVE_GRASS:Unrecognized Plant Token: CUSTOM_MILL
GRASS_MAIZE_WILD:Unrecognized Plant Token: CUSTOM_MILL
GRASS_MILLET:Unrecognized Plant Token: CUSTOM_MILL
GRAIN_CANOLA:Unrecognized Plant Token: CUSTOM_MILL
GRASS_OATS:Unrecognized Plant Token: CUSTOM_MILL
GRAIN_RICE_WILD:Unrecognized Plant Token: CUSTOM_MILL
GRASS_RYE:Unrecognized Plant Token: CUSTOM_MILL
GRAIN_SESAME:Unrecognized Plant Token: CUSTOM_MILL
GRAIN_BREAD_WHEAT:Unrecognized Plant Token: CUSTOM_MILL
VEGETABLE_PEPPER_BLACK:Unrecognized Plant Token: CUSTOM_MILL
VEGETABLE_GARLIC:Unrecognized Plant Token: CUSTOM_MILL
VEGETABLE_GINGER:Unrecognized Plant Token: CUSTOM_MILL
VEGETABLE_SHALLOT:Unrecognized Plant Token: CUSTOM_MILL
VEGETABLE_ONION:Unrecognized Plant Token: CUSTOM_MILL
VEGETABLE_BEET:Unrecognized Plant Token: CUSTOM_MILL
GRASS_BARLEY_CAVE:Unrecognized Plant Token: CUSTOM_MILL
GRASS_OATS_PALE:Unrecognized Plant Token: CUSTOM_MILL
FLOWER_STONE:Unrecognized Plant Token: CUSTOM_MILL
GRASS_MILLET_WHITE:Unrecognized Plant Token: CUSTOM_MILL
GRASS_RYE_CAVERN:Unrecognized Plant Token: CUSTOM_MILL
MUSHROOM_COCOA_CUP:Unrecognized Plant Token: CUSTOM_MILL
MUSHROOM_GHOST_CAP:Unrecognized Plant Token: CUSTOM_MILL
FUNGUS_HONEYSTALK:Unrecognized Plant Token: CUSTOM_MILL
ROOT_INK:Unrecognized Plant Token: CUSTOM_MILL
GRASS_GRAIN_MOSS:Unrecognized Plant Token: CUSTOM_MILL
FUNGUS_SPUD_MOLD:Unrecognized Plant Token: CUSTOM_MILL
FUNGUS_BLOODSTALKS:Unrecognized Plant Token: CUSTOM_MILL
GRASS_SLITHER_WEED:Unrecognized Plant Token: CUSTOM_MILL
FERN_BRACKEN:Unrecognized Plant Token: CUSTOM_MILL
KELP_RED:Unrecognized Plant Token: CUSTOM_MILL
LEGUME_BROAD_BEAN:Unrecognized Plant Token: CUSTOM_MILL
LEGUME_CHICKPEA:Unrecognized Plant Token: CUSTOM_MILL
LEGUME_COWPEA:Unrecognized Plant Token: CUSTOM_MILL
LEGUME_LENTIL:Unrecognized Plant Token: CUSTOM_MILL
LEGUME_LUPIN:Unrecognized Plant Token: CUSTOM_MILL
LEGUME_PEA:Unrecognized Plant Token: CUSTOM_MILL
LEGUME_PEANUT:Unrecognized Plant Token: CUSTOM_MILL
LEGUME_BEAN_SNAP:Unrecognized Plant Token: CUSTOM_MILL
LEGUME_SOY:Unrecognized Plant Token: CUSTOM_MILL
LEGUME_SWEETPEA:Unrecognized Plant Token: CUSTOM_MILL
LEGUME_VELVET_BEAN:Unrecognized Plant Token: CUSTOM_MILL
LEGUME_WINGED_BEAN:Unrecognized Plant Token: CUSTOM_MILL
*** Error(s) found in the file "data/save/region1/raw/objects/plant_kobold.txt"
BERRIES_BLOOM:Unrecognized Plant Token: CUSTOM_MILL
INDIGO_FLOWER:Unrecognized Plant Token: CUSTOM_MILL
*** Error(s) found in the file "data/save/region1/raw/objects/creature_a_pet_koboldcamp.txt"
HONEY BADGER Color Mod Ending With (TAUPE_SANDY,1) Was Not Used
HONEY BADGER MAN Color Mod Ending With (TAUPE_SANDY,1) Was Not Used
HONEY BADGER, GIANT Color Mod Ending With (TAUPE_SANDY,1) Was Not Used
*** Error(s) found in the file "data/save/region1/raw/objects/creature_domestic.txt"
GOAT Color Mod Ending With (ECRU,1) Was Not Used
SCHEELITE: Environment Spec Stone Not Found, Token - RHYOLITE
PUDDINGSTONE: Environment Spec Stone Not Found, Token - CONGLOMERATE
Unrecognized Caste Token in Body Transformation Effect: DOG_ARMORED_IRON:MALE
Unrecognized Caste Token in Body Transformation Effect: DOG_ARMORED_IRON:FEMALE
*** Error(s) finalizing the reaction CRAFT_CLAY_VIALS
CRAFT_CLAY_VIALS:Unrecognized Material Token: VIAL
*** Error(s) finalizing the reaction CRAFT_CLAY_FLOODGATE
CRAFT_CLAY_FLOODGATE:Unrecognized Material Token: ITEM_TOOL_FLOODGATE_FAKE
*** Error(s) finalizing the reaction KOBOLD_DUMP_SILT
Unrecognized Inorganic Token: SILT
*** Error(s) finalizing the reaction KOBOLD_PURIFY_SILTY_CLAY
Unrecognized Inorganic Token: SILTY_CLAY
Unrecognized Inorganic Token: SILT
*** Error(s) finalizing the reaction KOBOLD_PURIFY_SANDY_CLAY
Unrecognized Inorganic Token: SANDY_CLAY
Unrecognized Inorganic Token: SILT
*** Error(s) finalizing the reaction KOBOLD_PURIFY_CLAY_LOAM
Unrecognized Inorganic Token: CLAY_LOAM
Unrecognized Inorganic Token: SILT
*** Error(s) finalizing the reaction KOBOLD_PURIFY_SANDY_CLAY_LOAM
Unrecognized Inorganic Token: SANDY_CLAY_LOAM
Unrecognized Inorganic Token: SILT
*** Error(s) finalizing the reaction KOBOLD_PURIFY_SILTY_CLAY_LOAM
Unrecognized Inorganic Token: SILTY_CLAY_LOAM
Unrecognized Inorganic Token: SILT
*** Error(s) finalizing the reaction KOBOLD_PURIFY_LOAM
Unrecognized Inorganic Token: LOAM
Unrecognized Inorganic Token: SILT
*** Error(s) finalizing the reaction KOBOLD_PURIFY_SANDY_LOAM
Unrecognized Inorganic Token: SANDY_LOAM
Unrecognized Inorganic Token: SILT
*** Error(s) finalizing the reaction KOBOLD_PURIFY_SILT_LOAM
Unrecognized Inorganic Token: SILT_LOAM
Unrecognized Inorganic Token: SILT
*** Error(s) finalizing the reaction KOBOLD_PURIFY_LOAMY_SAND
Unrecognized Inorganic Token: LOAMY_SAND
Unrecognized Inorganic Token: SILT
*** Error(s) finalizing the reaction KOBOLD_PURIFY_SILT
Unrecognized Inorganic Token: SILT
Unrecognized Inorganic Token: SILT
There are some errors about missing inorganic tokens at the bottom, but I don't think it's tragic (not that I'm an expert of it).
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Meph

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Re: [KOBOLD] Pottery Overhaul
« Reply #65 on: August 28, 2013, 06:32:34 am »

Quote
*** Error(s) finalizing the reaction KOBOLD_DUMP_SILT
Unrecognized Inorganic Token: SILT
*** Error(s) finalizing the reaction KOBOLD_PURIFY_SILTY_CLAY
Unrecognized Inorganic Token: SILTY_CLAY
Unrecognized Inorganic Token: SILT
*** Error(s) finalizing the reaction KOBOLD_PURIFY_SANDY_CLAY
Unrecognized Inorganic Token: SANDY_CLAY
Unrecognized Inorganic Token: SILT
*** Error(s) finalizing the reaction KOBOLD_PURIFY_CLAY_LOAM
Unrecognized Inorganic Token: CLAY_LOAM
Unrecognized Inorganic Token: SILT
*** Error(s) finalizing the reaction KOBOLD_PURIFY_SANDY_CLAY_LOAM
Unrecognized Inorganic Token: SANDY_CLAY_LOAM
Unrecognized Inorganic Token: SILT
*** Error(s) finalizing the reaction KOBOLD_PURIFY_SILTY_CLAY_LOAM
Unrecognized Inorganic Token: SILTY_CLAY_LOAM
Unrecognized Inorganic Token: SILT
*** Error(s) finalizing the reaction KOBOLD_PURIFY_LOAM
Unrecognized Inorganic Token: LOAM
Unrecognized Inorganic Token: SILT
*** Error(s) finalizing the reaction KOBOLD_PURIFY_SANDY_LOAM
Unrecognized Inorganic Token: SANDY_LOAM
Unrecognized Inorganic Token: SILT
*** Error(s) finalizing the reaction KOBOLD_PURIFY_SILT_LOAM
Unrecognized Inorganic Token: SILT_LOAM
Unrecognized Inorganic Token: SILT
*** Error(s) finalizing the reaction KOBOLD_PURIFY_LOAMY_SAND
Unrecognized Inorganic Token: LOAMY_SAND
Unrecognized Inorganic Token: SILT
*** Error(s) finalizing the reaction KOBOLD_PURIFY_SILT
Unrecognized Inorganic Token: SILT
Unrecognized Inorganic Token: SILT

These will mess up the reactions a bit. When you ask for the reagent and the inorganic is missing, it will accept any inorganic.. if its a product and the inorganic is missing, it will generate a random inorganic, or crash. Not quite sure.
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Apani

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Re: [KOBOLD] Pottery Overhaul
« Reply #66 on: August 28, 2013, 06:34:51 am »

What if I add a REACTION_CLASS boundary?
Anyway, if I recall correctly, it will accept an INORGANIC:NONE boulder, that is a magma boulder.
I think I should also remove/rebalance the "Sift throught sand" reactions. You probably get more crafts sifting throught sand than making them by yourself.
« Last Edit: August 28, 2013, 06:40:46 am by Apani »
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Meph

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Re: [KOBOLD] Pottery Overhaul
« Reply #67 on: August 28, 2013, 07:00:03 am »

Dont make it produce crafts, but gold nuggets. 10 gold nuggets = 1 gold bar. ;) You know, good old Gold Prospecting.
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Apani

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Re: [KOBOLD] Pottery Overhaul
« Reply #68 on: August 28, 2013, 07:07:27 am »

I made sand into collectable boulders as well. Those boulders have to be purified like the rest of the soil boulder. I could make different nuggets outputs depending on the sand type. Iron nuggets in black sand makes sense, uh? ::)
« Last Edit: August 28, 2013, 07:15:44 am by Apani »
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Meph

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Re: [KOBOLD] Pottery Overhaul
« Reply #69 on: August 28, 2013, 07:12:46 am »

No, they dont. Black sand is volcanic, not iron involved. And please dont make sand boulders, it would break the vanilla reactions that require sand as powder in bags.

Generally, please dont change the already existing materials, but just add new ones. I hate meddling with vanilla templates, it confuses new players.
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Apani

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Re: [KOBOLD] Pottery Overhaul
« Reply #70 on: August 28, 2013, 07:20:29 am »

What kind of nuggets do you think each sand would yield?
Why would it break them? Sand powder is still there, I just altered the process to get it is: Collect sand boulder at Clay Oven-->Purify Sand boulder at Dirt Digger-->Get sand bag, low percentage silt bucket and low percentage clay.
New sand sifting prototype:
Code: [Select]
[REACTION:KOBOLD_PURIFY_SAND]
[NAME:Purify sand]
[BUILDING:DIRT_DIGGER:NONE]
[REAGENT:BAG:1:BOX:NONE:NONE:NONE][EMPTY][BAG][PRESERVE_REAGENT][CAN_USE_ARTIFACT]
[REAGENT:BUCKET:1:BUCKET:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT][CAN_USE_ARTIFACT]
[REAGENT:SAND:1:BOULDER:NONE:NONE:NONE][REACTION_CLASS:IMPURESAND_MAT][HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
[PRODUCT:80:1:POWDER_MISC:NONE:INORGANIC:SAND_TAN][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:BAG]
[PRODUCT:10:1:BOULDER:NONE:INORGANIC:CLAY]
[PRODUCT:10:1:LIQUID_MISC:NONE:INORGANIC:SILT][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:BUCKET]
[PRODUCT:5:1:TOOL:ITEM_TOOL_NUGGET:GET_MATERIAL_FROM_REAGENT:SAND:FIRED_MAT][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:BUCKET]
[SKILL:MILLING]
I'll have to associate every sand to a metal throught FIRED_MAT to decide the type nugget.
« Last Edit: August 28, 2013, 07:23:03 am by Apani »
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Meph

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Re: [KOBOLD] Pottery Overhaul
« Reply #71 on: August 28, 2013, 07:28:02 am »

Because it breaks Sand collection zones. People would have to use clay-collection zones to collect sand.
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Apani

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Re: [KOBOLD] Pottery Overhaul
« Reply #72 on: August 28, 2013, 07:31:43 am »

Doesn't seem a big deal to me.
Urist mcnewplayer designs zone over black sand.
In the zone menu, sand doesn't enlighten, clay does.
What will Urist do?
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Apani

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Re: [KOBOLD] Pottery Overhaul
« Reply #73 on: August 28, 2013, 07:55:10 am »

What about this then: Sand tan is gatherable as powder. Impure soils and sands are turned off by default. Add notification about the need to purify soil types in the optin to put more soils.
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Meph

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Re: [KOBOLD] Pottery Overhaul
« Reply #74 on: August 28, 2013, 07:58:30 am »

There are no impure sands. Only Sand, Clay, Fireclay, Dirt, Peat. No other inorganic soils exist. Yes, I know you play with "more materials:on", but I dont. And I dont mod for it, the default settings are the ones that should work. This means that your hard work would only go towards on option that most people would leave off.

Try to find a balance between realism and game-play value. If people need 10 steps with a 66% success chance, then people might not use clay anymore because it suddenly is too complicated.

Also, does collected dirt work in your version as a buildmat for constructions? I got a report from a user that said that it isnt... but I can build dirt-walls... would be glad if you could look that up for me. It works on my version...
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