You conclude your business with Mr Reeve and all of you who are going to The House head off in that direction. I assume in Fydor's cart.
((Cromwell Jackson, the street magician, can be there with the others or go somewhere else.))
The neighborhood has seen large changes over the years. Many of the people who lived in the area before WWI have moved away or died. New offices and businesses have replaced the nineteenth-century homes, and #20 with its overgrown front yard is now the only private residence on the block.
It is a two story brick bungalow overshadowed by taller, newer office buildings on either side. The house fronts the street. It almost seems to withdraw into the shadows cast by the flanking buildings.
Fedya nods. Hauntings - he had heard of such things before, but held them to be superstition at best. The mentally unstable tended to give their places of residence bad reputations.
Examine house from outside. Is there anything particularly unusual about it?
Name: Fyodor Vadimovich Boganski
Hit points: 13/13
Sanity: 50
Inventory: toolbox (contains hammer, nails, crowbar, screwdriver, screws), thirty dollars.
Owns (not on person): cart, cart-pulling donkey (named Nikolai), sledgehammer (in cart), shovel (in cart).
You circle the house and grounds stomping stolidly through the overgrown grass.
Behind the house are long untended plantings and a half collapsed arbor.
You turn your eyes to the house itself. Nothing is visible through any of the windows. They all appear to be covered by dark curtains. You see a second door leading into the back yard.
The house is two stories, the upper one being slightly smaller than the ground floor. The structure of the house is, to your professional eyes, obviously fairly old, perhaps almost a hundred years. The exterior could use some minor work, but the structure looks sound enough.
You are of a pragmatic disposition and not given to superstition, but for a moment you admit to yourself that there is something about the place that is slightly unsettling...you can't name what it is ...Oh such foolishness! Maybe it just needs a new coat of paint.
Pierre follows the rest of the team to the house. Bah, hauntings. What harm has a silly little ghost ever done to anyone? He's survived trench warfare and continues artillery bombardements already, let those ghosts try something, les salopards.
"So, unless anyone wants to go dig up the history of this place, I suggest we go inside and take a look, oui?"
Open door with the key, step inside
Name: Pierre Fortescue
Description: A librarian drafted into the Great War, he served as a field medic. Unable to bear remaining in france after he saw his friends shot to pieces and his hometown destroyed, he immigrated to America in hopes of starting anew. He is about 1.8 meters tall and has dark brown hair with a moustache. His eyes are grey. He wears a simple brown checkered suit with a red bowtie. He is currently undergoing further medical training at the Miskatonic University.
Hit points: 13/13
Sanity: 50
Inventory: Nagant revolver(7/7,1d8+1,2,VS), book "the three musketeers", Satchel bag with basic medical supplies.
You approach the front door and use the key to unlock the door. You turn the handle and push. The door remains closed. You fiddle with the key for a minute more to make sure you turned it properly. You hear the lock click back and forth. The door still won't open. You try the back door with similar results.
((There you guys have a problem to think about. No more actions processed until Mastacheese and Patrick post again. I dont' want to leave them behind.
))