Yeah, I thought because they have no active seasons (and never siege/trade with you) they would act the same in world-gen. Never attack anything.
A workaround I thought about was giving them the boosts by interaction once they enter the map, but I cant do that with skills, only with attributes. So I probably have them keep some skills, but dumb the rest down in worldgen, but as soon as they enter your map that get super-strong again.
I can also mod those:
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
Maybe max_pop_number should be 100 and max_site_pop_number 1. That way they cant wage large wars. I think both of these things should help a more balanced worldgen.
I ran it with those setting changes you mentioned. 500 year, medium region with the default races (no fortress defense races).
It had an effect it seems though they're definitely not hurting.
Populations:
16015 The Mighty Dwarven Legions
960 Drowspiders
897 Giant Drowspiders
329 Mountain Tuskoxens
221 Boozebelly Goats
128 Warlock Outcasts
35 Legion Dwarf Outcasts
30 Kobold Outcasts
14 Drows
9 Warlocks
4 Warlock Slaves
2 Drow Outcasts
1 Dwarf Outcasts
1 Drider Outcasts
1 Drow Slaves
Wars [Load]
1 5 - 6 The Conflicts of Murder waged against The Nightmare of Glorifying (V/L) Battles: 0 / 1 Sites: 0 / 0 Deaths: 20 / 10
2 27 - 28 The Violent War waged against The Nightmare of Glorifying (V/L) Battles: 0 / 1 Sites: 0 / 0 Deaths: 51 / 17
3 38 - 54 The Chaotic Conflicts waged against The Nightmare of Glorifying (V/L) Battles: 93 / 0 Sites: 0 / 0 Deaths: 689 / 460
4 65 - 72 The Wars of Riddling waged against The Nightmare of Glorifying (V/L) Battles: 35 / 0 Sites: 0 / 0 Deaths: 108 / 242
5 72 - 72 The Searing Conflict waged against The Rotten Profanities (V/L) Battles: 0 / 1 Sites: 0 / 0 Deaths: 152 / 66
6 83 - 94 The Wars of Violence waged against The Granite Abysses of The Nightmare of Glorifying (V/L) Battles: 12 / 0 Sites: 1 / 0 Deaths: 0 / 0
7 94 - Present The Beast-like War waged against The Night of Dooms of The Nightmare of Glorifying (V/L) Battles: 147 / 0 Sites: 0 / 0 Deaths: 0 / 0
Lots of :
In 465, late autumn, the dwarf m Nikuz Decisiveelbow laid a series of oppresive edicts upon The Brilliant Confederacies
In 465, early winter, the dwarf m Nikuz Decisiveelbow lifted numerous oppresive laws from The Brilliant Confederacies
In 466, early summer, the dwarf m Nikuz Decisiveelbow laid a series of oppresive edicts upon The Brilliant Confederacies
In 466, early summer, the dwarf m Nikuz Decisiveelbow lifted numerous oppresive laws from The Brilliant Confederacies
(he started that in 394 and kept it up until 500)
They still attack during conflicts
In 94, late spring, The Brilliant Confederacies defeated The Granite Abysses of The Nightmare of Glorifying and destroyed Hexshields. In The Destruction of Hexshields as a result of The Assaults of Cremating as part of The Wars of Violence.
In 94, early autumn, The Brilliant Confederacies attacked The Night of Dooms of The Nightmare of Glorifying at Temptcage. the dwarf m Ok Systemicbolt led the attack. In The Disemboweled Onslaught as part of The Beast-like War.
In 227, early autumn, The Brilliant Confederacies attacked The Night of Dooms of The Nightmare of Glorifying at Temptcage. the dwarf m Sastres Mythicalcrystal led the attack. In The Disembowled Assault as part of The Beast-like War.
In 227, early autumn, The Brilliant Confederacies defeated The Night of Dooms of The Nightmare of Glorifying and pillaged Temptcage. In The 279th Pillaging of Temptcage as a result of The Disembowled Assault as part of The Beast-like War.
The Wars of Violence was waged by The Brilliant Confederacies on The Granite Abysses of The Nightmare of Glorifying
Started in 83, late spring, and ended in 94, late spring,.
The Beast-like War was waged by The Brilliant Confederacies on The Night of Dooms of The Nightmare of Glorifying
Started in 94, early autumn, and is still ongoing.
Essentially they and the Drow didn't get along. Soon as one war ended the other began.
So not as large a civilization as I'd seen. Still pretty sturdy but not as overwhelming using numbers as well as their power, now they're effectively out numbered by the others it seems so the ratios of k:d dropped. They still tend to win the fights they get into which is to be expected. Not as much of a terror on the megabeasts this go around though not from lack of fighting them. Lots of escapes looks like. Majority of their civilization clustered into one big ball with a few outlying sites.
Oh:
Animated The Mighty Dwarven Legions: 35
... Those necro's have something that I don't think I want a part of....