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Author Topic: Experiments in Magic: A perplexicon Game: All good things must come to an end.  (Read 31519 times)

GreatWyrmGold

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #570 on: October 28, 2013, 08:51:59 pm »

Um. Hm, I PM'd spells but didn't post an action. Is that why I didn't get a turn?

Cast the spells I meant to cast last turn.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

TCM

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #571 on: October 28, 2013, 08:52:58 pm »

Respawn. Find someone else to punch.

THE LEGEND NEVER DIES.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Angle

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #572 on: October 28, 2013, 09:15:42 pm »

Um. Hm, I PM'd spells but didn't post an action. Is that why I didn't get a turn?

Cast the spells I meant to cast last turn.

Whoops. Yeah, I forgot about that PM. Sorry.
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Lukeinator

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #573 on: October 29, 2013, 05:39:59 am »

Walk South
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http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


Like the mermaid bones farm and the Kill-your-baby machine.

Tomcost

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #574 on: October 29, 2013, 11:12:11 am »

"Ughh, yeah, that was the result of the first guy that tried to kill me.
Got pretty lucky, that time.
Thanks for the help, mate."
Get to my feet, walk over to guy who saved me.
"Name's Cromwell, You?"
"I'm Martin. I wonder why there are such scumbags who decide that the most sensible thing to do when you get abducted by who-knows-what is to try to murder people. Well, at least I seem to get a good understanding of this weird word bullshit here. There appears to be a pattern to know what they mean."

Scood

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #575 on: October 29, 2013, 11:52:38 am »

((im not in an rping mood right now...ill just make a quicky))

Sarah had an averse reaction to the bloodless body. Shriveled up like a raisin and stuff. Didn't find anything on his person. Decided to take note of the molten gold and pits of acid and walked to the grassy area and sees someone behind a pillar. has some sort of debate in her head and then calls out to get his attention from behind the door entrance. (RathofSTS)

"Excuse me to interrupt! ummm" she paused
"Do you happen to know where I am?"
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RathofSTS

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #577 on: October 31, 2013, 07:25:59 pm »

Say words that could not be said.
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Angle

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #578 on: October 31, 2013, 09:52:42 pm »

Spoiler: astahcheese & Tomcost (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: TCM & Lukeinatr (click to show/hide)

Spoiler: Scood & RathofSTS (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Key (click to show/hide)

Spoiler: Arena (click to show/hide)
« Last Edit: November 02, 2013, 04:15:46 pm by Angle »
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mastahcheese

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #579 on: October 31, 2013, 11:46:09 pm »

Say some words
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

RathofSTS

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #580 on: October 31, 2013, 11:55:04 pm »

"Excuse me to interrupt! ummm" she paused
"Oh, Hi!"
"I didn't notice you"
"Do you happen to know where I am?"
"I have no idea where we are. However, these words are quite interesting"
Erland indicates to the pages in his hand.
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Angle

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #581 on: October 31, 2013, 11:58:30 pm »

Remember, it's legal to share words, you just have to roleplay it.
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GreatWyrmGold

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #582 on: November 01, 2013, 12:02:18 am »

Stuff.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Scood

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #583 on: November 01, 2013, 01:12:43 am »

"I have no idea where we are. However, these words are quite interesting"
Erland indicates to the pages in his hand.

Sarah shook her head. She could care less about the words on the paper. She just wanted to feel safe. If he didn't know where he was either.......
"Doesn't that bother you?" She took a step forward. It definitely bothered her. She hadn't felt this way for a very long time.
« Last Edit: November 01, 2013, 01:15:54 am by Scood »
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......_____//__?__I_?_\______
----o--THIS IS THE POLICE-@)
-----`--(@)=====+====(@)-----

Lukeinator

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #584 on: November 01, 2013, 05:28:50 am »

Swing sword at tombstone
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http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


Like the mermaid bones farm and the Kill-your-baby machine.
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