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Author Topic: Experiments in Magic: A perplexicon Game: All good things must come to an end.  (Read 31647 times)

Toaster

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #555 on: October 25, 2013, 08:17:35 am »

Everyone loves murdervengeance.


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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Angle

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #556 on: October 25, 2013, 09:39:35 pm »

Spoiler: mastahcheese & Tomcost (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: Scood (click to show/hide)

Spoiler: Lukeinator (click to show/hide)

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Spoiler: Announcement (click to show/hide)
« Last Edit: October 25, 2013, 11:04:02 pm by Angle »
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The Temple of the Elements: Quirky Dungeon Crawler

Toaster

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #557 on: October 25, 2013, 09:48:39 pm »

Cast that same spell again!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Scood

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #558 on: October 25, 2013, 10:48:29 pm »

((is the red @ sign a dead body?))
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Angle

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #559 on: October 25, 2013, 10:59:45 pm »

That's right.
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mastahcheese

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #560 on: October 26, 2013, 12:25:02 am »

Wake up!
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Scood

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #561 on: October 26, 2013, 01:15:46 am »

((man, I need to proof read my stuff))

Sarah ran up the stairs while looking over her shoulder. She anticipated him to follow her but it didn't seem that she was his target. She switched her attention to her destination and gasped at what she saw.
She stopped in her tracks, and placed a hand over her mouth and nose.

Please don't be Kevin.

she shook her head and took a step toward the body, hesitated, then closed the full distance to identify and check if the person was dead then examine the wounds to check for clues to the cause of death. When she found that it was someone she didn't recognize she decided to search the body for anything useful or a clue as to what was going on, made difficult by the fact that she was so scared she could barely get her hands to do what she wanted them to do, and that just scared her all the more.

In the back of her mind she was ready to bolt if she heard footsteps other than her own coming toward her.
« Last Edit: October 26, 2013, 11:04:22 am by Scood »
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......_____//__?__I_?_\______
----o--THIS IS THE POLICE-@)
-----`--(@)=====+====(@)-----

GreatWyrmGold

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #562 on: October 26, 2013, 06:40:44 am »

Two sentences...is that two spells?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Angle

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #564 on: October 26, 2013, 12:04:30 pm »

Two sentences...is that two spells?

Yup.
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Lukeinator

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #565 on: October 26, 2013, 04:12:02 pm »

DESTROY MUSHROOM
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RathofSTS

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #566 on: October 27, 2013, 02:38:20 am »

Science.
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flabort

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #567 on: October 27, 2013, 05:28:25 pm »

ptw

The fact that everyone starts with a different set of words to work with is interesting. I may sign up later.
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Angle

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #568 on: October 28, 2013, 06:44:41 pm »

Spoiler: Toaster (click to show/hide)

Spoiler: mastahcheese & Tomcost (click to show/hide)

Spoiler: Scood (click to show/hide)

Spoiler: Lukeinator (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: Key (click to show/hide)

Spoiler: Arena (click to show/hide)
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The Temple of the Elements: Quirky Dungeon Crawler

mastahcheese

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #569 on: October 28, 2013, 08:42:39 pm »

"Ughh, yeah, that was the result of the first guy that tried to kill me.
Got pretty lucky, that time.
Thanks for the help, mate."
Get to my feet, walk over to guy who saved me.
"Name's Cromwell, You?"
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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