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Author Topic: Experiments in Magic: A perplexicon Game: All good things must come to an end.  (Read 31123 times)

Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #315 on: September 19, 2013, 11:26:25 pm »

Mokal meant wood breastplate. Alth was create, and the spell that had Tomcost confused, Alth Yothcaln Luth, was <Create> <Where I'm Thinking> <Increase>. Xathmordi meant <Sentience>, and the spell it tries to make Cromwell say was <Permanently> <Create> <Ice> <Knowledge> <Sentience> <Where I am>. There were no traps in peoples spell books, the black hole was the result of a particularly unlucky random addition to an unfinished spell. If I remember correctly, it was <Create> <Sphere>, and when I rolled for what the substance would be, I got Consumptive Energy. So you guys want me to put you all back in one large arena, as per the original Perplexicon?
« Last Edit: September 20, 2013, 01:07:52 pm by Angle »
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mastahcheese

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Re: Experiments in Magic: A perplexicon Game
« Reply #316 on: September 19, 2013, 11:30:18 pm »

Yeah, let's all go to an arena.

And now I wish I had said that.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

HFS

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Re: Experiments in Magic: A perplexicon Game
« Reply #317 on: September 19, 2013, 11:42:02 pm »

Yes, arena please.

Different characters, or same characters?
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mastahcheese

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Re: Experiments in Magic: A perplexicon Game
« Reply #318 on: September 19, 2013, 11:43:06 pm »

Yes, arena please.

Different characters, or same characters?
Either way, I'm staying the same.
My corruption resistance is amazing, never took a single point.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #319 on: September 19, 2013, 11:52:38 pm »

Different characters, or same characters?

Whichever you prefer.
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HFS

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Re: Experiments in Magic: A perplexicon Game
« Reply #320 on: September 20, 2013, 12:00:08 am »

Name: Aurora
Skills
Str ---
End --
Dex *
Speed -
Awareness *
Will *
Potency +++
Channeling +++

Profession: Demolitionist
Skills: Explosives Expert (Bonus to using Explosives), Pyromaniac (Bonus to using fire), Intelligent (Can figure things out quickly, and is hard to fool), Chaotic (Unwanted magical effects such as contamination are a bit more...random), Possession (Inhabited by a malevolent, insane spirit. Might take over at an inconvenient moment [Example: Poor Gamerlord])

Stat and skill change.
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RathofSTS

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Re: Experiments in Magic: A perplexicon Game
« Reply #321 on: September 20, 2013, 06:04:44 am »

Erland
Strength --
Endurance -
Dex +
Speed -
Awareness *
Will +
Potency +
Channeling +

Profession: Biologist
Skills:
Intelligent - Quick to learn and figure out new things.
Science - Slightly resists contamination from saying a spell containing a new(unsaid/unheard) word.
Biology - +1 for creation, modification, and control of living organisms(plants, animals, fungus...).
Precision - Good at precise manipulation.
Materials Science - +1 for recognizing materials
Wearing a lab coat.
« Last Edit: October 18, 2013, 10:21:53 pm by RathofSTS »
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Re: Experiments in Magic: A perplexicon Game
« Reply #323 on: September 20, 2013, 08:25:57 am »

Would those tentacles have done anything interesting?  Did I miss anything in the tree?  What targeting words did I have in my book?  Was that cake just a weird contamination effect?

I had "convert" in my book.  I guess I could have weaponized it by trying to convert someone's head to wood or something.

I'm good with replaying the same character.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Tomcost

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Re: Experiments in Magic: A perplexicon Game
« Reply #324 on: September 20, 2013, 08:34:12 am »

I had the almighty "what I'm thinking"! Damn, it was one of the best words.

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Re: Experiments in Magic: A perplexicon Game
« Reply #325 on: September 20, 2013, 08:36:15 am »

Also, if Mokal was wood, was Uljag wood too?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

GreatWyrmGold

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Re: Experiments in Magic: A perplexicon Game
« Reply #326 on: September 20, 2013, 09:18:31 am »

We're restarting?

Spoiler: Johnathan Scholar (click to show/hide)

Also, is there a reason my waitlisted character never got in?
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Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #327 on: September 20, 2013, 01:07:29 pm »

Your character didn't get in cause not enough people died to put him in. He'll have priority once I restart. Also, Mokal did mea breastplate, I derped.

Also, I will now allow you to have one flaw, for roleplaying purposes, if you wish. You don't need one.
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Tomcost

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Re: Experiments in Magic: A perplexicon Game
« Reply #328 on: September 20, 2013, 01:13:40 pm »

Well, give my character OCD. Maybe make him make will checks to resist it. It can only mean !!Fun!!

GreatWyrmGold

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Re: Experiments in Magic: A perplexicon Game
« Reply #329 on: September 20, 2013, 01:56:14 pm »

Your character didn't get in cause not enough people died to put him in.
I had suspicions, but wanted to check.
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