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Author Topic: Experiments in Magic: A perplexicon Game: All good things must come to an end.  (Read 31459 times)

mastahcheese

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Re: Experiments in Magic: A perplexicon Game
« Reply #225 on: September 07, 2013, 11:31:02 pm »

"So... What's beyond the door you guys came from?"
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

HFS

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Re: Experiments in Magic: A perplexicon Game
« Reply #226 on: September 08, 2013, 12:07:10 am »

"I...don't know, I can't remember."
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mastahcheese

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Re: Experiments in Magic: A perplexicon Game
« Reply #227 on: September 08, 2013, 01:21:01 am »

"Well that's certainly strange, I'm having lapses in my memory as well."

PM Words, aim at a wall or something harmless.

"Oh, that door to my left is where I first woke up at, there's a big crystal that will knock you out of you touch it, highly overrated."
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

RathofSTS

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Re: Experiments in Magic: A perplexicon Game
« Reply #228 on: September 08, 2013, 08:17:01 am »

"Memories...  I can't seem to remember anything"

Look away and mutter words from the pages.
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Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #229 on: September 08, 2013, 12:51:34 pm »

Spoiler: Terrain Key (click to show/hide)

Spoiler: Gamerlord (click to show/hide)


Spoiler: Toaster (click to show/hide)
« Last Edit: September 08, 2013, 09:13:33 pm by Angle »
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Gamerlord

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Re: Experiments in Magic: A perplexicon Game
« Reply #230 on: September 08, 2013, 07:42:55 pm »

Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #231 on: September 08, 2013, 09:13:43 pm »

Fixed.
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Toaster

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Re: Experiments in Magic: A perplexicon Game
« Reply #232 on: September 08, 2013, 09:38:15 pm »

Have a slice.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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mastahcheese

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Re: Experiments in Magic: A perplexicon Game
« Reply #233 on: September 09, 2013, 01:26:20 am »

"Hmm... Meh."

Try my summon spear spell again.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

HFS

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Re: Experiments in Magic: A perplexicon Game
« Reply #234 on: September 09, 2013, 07:19:10 am »

Aurora sits down, her back against the wall, and listens for any words the others might say.
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RathofSTS

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Re: Experiments in Magic: A perplexicon Game
« Reply #235 on: September 09, 2013, 06:02:02 pm »

"Ah, I remember my name! It is Erland."
Erland whispers words then some more words while facing away from everyone else.
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Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #236 on: September 09, 2013, 11:13:52 pm »

Spoiler: Terrain Key (click to show/hide)

Spoiler: Toaster (click to show/hide)


Spoiler: Gamerlord (click to show/hide)
Logged

Agora: open-source platform to facilitate complicated discussions between large numbers of people. Now with test site!

The Temple of the Elements: Quirky Dungeon Crawler

mastahcheese

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Re: Experiments in Magic: A perplexicon Game
« Reply #237 on: September 10, 2013, 12:19:28 am »

"Eh, you can keep that."

Try new words.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #238 on: September 11, 2013, 05:43:00 pm »

Well, It seems like this kinda died. Any advice for if I try again, and thoughts on what made it interesting/not interesting?
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Re: Experiments in Magic: A perplexicon Game
« Reply #239 on: September 11, 2013, 10:16:37 pm »

I just haven't had the time to post.  I lack notes so I will tomorrow.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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