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Author Topic: Experiments in Magic: A perplexicon Game: All good things must come to an end.  (Read 31039 times)

Angle

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One day, while going about your business, the world disappears in a flash of blinding light! When your eyes clear, you find yourself in a strange dungeon. Clutched in your hand is a small sheaf of papers. They tell a tale of terror, of science, of magic! You have been summoned to the arena, to fight and die for the amusement of amoral gods. Your life may be short, your death may be brutal, but as long as you live, there is hope. Seek refuge in the hidden places, or fight for the enjoyment of your masters. You might even seek out harmony in defiance to their will, but beware! There will be consequences...


Spoiler: The rules (click to show/hide)

Spoiler: Mechanics (click to show/hide)

Spoiler: Character Creation (click to show/hide)

Spoiler: Example Character (click to show/hide)

Spoiler: Waitlist (click to show/hide)

Spoiler: Memories of the Fallen (click to show/hide)
« Last Edit: November 10, 2013, 11:13:04 pm by Angle »
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GreatWyrmGold

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Re: Experiments in Magic: A perplexicon Game
« Reply #1 on: August 23, 2013, 09:51:54 pm »

Spoiler: Johnathan Scholar (click to show/hide)
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mastahcheese

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Re: Experiments in Magic: A perplexicon Game
« Reply #2 on: August 23, 2013, 10:48:14 pm »

Spoiler: Cromwell Jackson (click to show/hide)
« Last Edit: August 23, 2013, 10:54:23 pm by mastahcheese »
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
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kj1225

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Re: Experiments in Magic: A perplexicon Game
« Reply #3 on: August 23, 2013, 10:54:56 pm »

Spoiler: Kyle the magician (click to show/hide)
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mastahcheese

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Re: Experiments in Magic: A perplexicon Game
« Reply #4 on: August 23, 2013, 10:57:25 pm »

Dang it, KJ, I already made a magician.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
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Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #5 on: August 23, 2013, 11:02:16 pm »

LOL, judging by the timestamps, mastahcheese beat KJ by about 33 seconds. Also, you'll need to tell me what exactly some of those do - I get slight of hand, but what does tarot cards do? Is it just for character? You don't get to start the game with any magic except that you find in the game.
« Last Edit: August 23, 2013, 11:05:09 pm by Angle »
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GreatWyrmGold

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Re: Experiments in Magic: A perplexicon Game'
« Reply #6 on: August 23, 2013, 11:04:02 pm »

Tell THAT to my card trick!

Pick a card, any card.
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hops

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Re: Experiments in Magic: A perplexicon Game
« Reply #7 on: August 23, 2013, 11:04:13 pm »

ptw
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mastahcheese

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Re: Experiments in Magic: A perplexicon Game
« Reply #8 on: August 23, 2013, 11:05:55 pm »

LOL, judging by the timestamps, mastahcheese beat KJ by about 33 seconds. Also, you'll need to tell me what exactly some of those do - I get slight of hand, but what does tarot cards do? Is it just for character? You don't get to start the game with any magic except that you find in the game.
Mostly for character, so far.
It would be cool if I could write spells on a card to activate later, though.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
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Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #9 on: August 23, 2013, 11:40:06 pm »

That ability might eventually show up, but not for a while. Also, new rule - You can start with clothes and items, but only ones that don't matter. So a fancy suit and tarot cards are okay, plate mail is not.
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TCM

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Re: Experiments in Magic: A perplexicon Game
« Reply #10 on: August 24, 2013, 12:02:12 am »

Name: Tombstone
Strength +++
Endurance ++
Dex +
Speed -
Awareness
Will +
Potency ---
Channeling ---

Profession: Professional Wrestler

Skills:

Wrestling Legend: +1 to Grappling.
No-Sell: +1 to Pain Tolerance.
Brawler: +1 to Melee and improvised weapons. (No blades or guns; improvised such as bottles, bricks and chairs.)
Intimidating: Frightens living creatures with his huge size and violent nature. Weak and cowardly people and animals are much more likely to be intimidated than strong ones.
Huge: He's nearly eight feet tall and four-hundred pounds. This gives him advantages such as being able to pick up two-handed objects in one hand, and gives him a great reach. It also comes with disadvantages, like he cannot fit in tight spaces, and it is impossible for him to hide from anything smaller than an actual giant.

« Last Edit: August 24, 2013, 08:03:59 am by TCM »
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Re: Experiments in Magic: A perplexicon Game
« Reply #11 on: August 24, 2013, 12:21:16 am »

Name:  Thrakor, the Ninja
Stats:
Strength ---
Endurance
Dex +
Speed +
Awareness -
Will
Potency +
Channeling +

Profession:  Ninja
Skills:

Stealth (Harder to Notice)
Quick Learner (Is able to deduce the effects of magic)
Fleet of Foot (+1 to speed rolls for movement)
Climb (Can climb things others cannot)
Chaotic (Slightly resistant to the effects of magical contamination)
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piecewise

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Re: Experiments in Magic: A perplexicon Game
« Reply #12 on: August 24, 2013, 12:51:27 am »

This is the fourth or fifth perplexicon game thats started since mine ended.

I really should get this system completed...

Cheesecake

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Re: Experiments in Magic: A perplexicon Game
« Reply #13 on: August 24, 2013, 01:28:05 am »

PTW
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Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #14 on: August 24, 2013, 01:59:21 am »

You need an addition -, TCM.

First Post - In a flash of multicolor light, you appear.

Spoiler: Terrain Key (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: mastahcheese (click to show/hide)

Spoiler: kj1225 (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: Toaster (click to show/hide)
« Last Edit: August 24, 2013, 02:46:11 am by Angle »
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