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Author Topic: Experiments in Magic: A perplexicon Game: All good things must come to an end.  (Read 31021 times)

Tomcost

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #585 on: November 01, 2013, 05:42:34 am »

Martin got closer to Cromwell after he did his magic:

-How are you doing with this bullshit? I'm getting a pretty good idea of this pattern. While I don't know what do most of these words mean, I have a vague idea of what would they mean. I you want, I can classify your words.


Do magic whenever the conversation finishes.

RathofSTS

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #586 on: November 01, 2013, 05:47:57 pm »

"Doesn't that bother you?"
"It does, but I feel calmed in this room of plantlife."
"Plus, I see no way out"
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Scood

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #587 on: November 01, 2013, 06:12:31 pm »

This room did make for a vast contrast to the room she came from but it didn't make the other room cease to exist.

She didn't know how to respond to him. She couldn't empathize. This room was an improvement but it didn't calm her enough to not worry.

"There has to be a way out. If anything it's the same way we got in." Sarah shuddered at the thought.... no not.... no I was dragged here from somewhere. death wasn't the way out.
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RathofSTS

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #588 on: November 01, 2013, 08:48:04 pm »

"These words can make things appear from nowhere."
"Perhaps they are the key to a way out"
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Scood

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #589 on: November 01, 2013, 09:33:28 pm »

The Shield from earlier....

Sarah took out and neatly unfolded a piece of paper from her robes. It had the same gibberish on it from earlier. She didn't buy the guys explanation. Words don't just make things appear out of no where. Last time she checked words in and of themselves don't have trump abilities either.

"I don't understand."
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RathofSTS

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #590 on: November 01, 2013, 10:04:28 pm »

"Watch"
Say Words.
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TCM

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #591 on: November 01, 2013, 10:20:39 pm »

Kill Luke with a Piledriver.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

mastahcheese

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #592 on: November 02, 2013, 12:50:59 am »

Martin got closer to Cromwell after he did his magic:

-How are you doing with this bullshit? I'm getting a pretty good idea of this pattern. While I don't know what do most of these words mean, I have a vague idea of what would they mean. I you want, I can classify your words.


Do magic whenever the conversation finishes.
"Better now that I'm neither dying nor being killed. Thanks again for that. Yeah, there has to be some pattern to it, all these words from the altar have to make some sort of a... semblance, I guess you could call it, they all have something in common. I think I'll be able to figure out how to manipulate a lot more things than just tin and blood soon."
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Tomcost

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #593 on: November 02, 2013, 10:10:49 am »

Martin got closer to Cromwell after he did his magic:

-How are you doing with this bullshit? I'm getting a pretty good idea of this pattern. While I don't know what do most of these words mean, I have a vague idea of what would they mean. I you want, I can classify your words.


Do magic whenever the conversation finishes.
"Better now that I'm neither dying nor being killed. Thanks again for that. Yeah, there has to be some pattern to it, all these words from the altar have to make some sort of a... semblance, I guess you could call it, they all have something in common. I think I'll be able to figure out how to manipulate a lot more things than just tin and blood soon."
-But I'm sure that we will figure things out together way faster than by trying them by ourselves. For example, I have discovered the word for tin, as well as you, but it implied that both had to try it, which could be considered as wasting time. Time that we could use to be better prepared to fight who knows which lunatic roams this place.

Scood

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #594 on: November 02, 2013, 10:17:11 am »

((hey angle...how did I lose my tenth of a level up?))
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Angle

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #595 on: November 02, 2013, 03:52:39 pm »

whoops...
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Scood

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #596 on: November 02, 2013, 04:05:59 pm »

((you gave rathofSTS sarah's tenth of a level up.))
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Angle

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #597 on: November 02, 2013, 04:16:21 pm »

double whoops.
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Angle

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #598 on: November 10, 2013, 03:47:42 pm »

I'm afraid I'm going to have to announce that I'm closing this game. It's just not interesting enough for me anymore, I'm afraid.
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Tomcost

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #599 on: November 10, 2013, 03:51:13 pm »

Nooooo, my wordlist!

Ok, I had fun while it lasted. Now, if the other Perplexicon game updated, I could do more science...
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