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Author Topic: Experiments in Magic: A perplexicon Game: All good things must come to an end.  (Read 31083 times)

Hapah

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Re: Experiments in Magic: A perplexicon Game
« Reply #420 on: September 29, 2013, 01:53:40 pm »

Open the crate.
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I can't be expected to remember the names of everyone I've tried to stab.

Bored? Go read the EVE Chronicles.

RathofSTS

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Re: Experiments in Magic: A perplexicon Game
« Reply #421 on: September 29, 2013, 03:31:07 pm »

Maintain a meditative stance and focus channeling.
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Toaster

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Re: Experiments in Magic: A perplexicon Game
« Reply #422 on: September 29, 2013, 05:01:06 pm »

Go in to the room on the other side of the ice.  Don't step on dark stone in there.  Ignore the nasty door.  Listen.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #423 on: September 29, 2013, 05:58:09 pm »

Spoiler: GreatWyrmGold (click to show/hide)


Spoiler: Tomcost (click to show/hide)

Spoiler: Hapah (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Key (click to show/hide)

Spoiler: Arena (click to show/hide)
« Last Edit: September 29, 2013, 06:03:00 pm by Angle »
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Agora: open-source platform to facilitate complicated discussions between large numbers of people. Now with test site!

The Temple of the Elements: Quirky Dungeon Crawler

Lukeinator

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Re: Experiments in Magic: A perplexicon Game
« Reply #424 on: September 29, 2013, 06:01:37 pm »

Look at words, and keep crawling.
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http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


Like the mermaid bones farm and the Kill-your-baby machine.

TCM

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Re: Experiments in Magic: A perplexicon Game
« Reply #425 on: September 29, 2013, 06:01:51 pm »

Rip the snake apart!
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

GreatWyrmGold

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Re: Experiments in Magic: A perplexicon Game
« Reply #427 on: September 29, 2013, 06:12:58 pm »

Try to get the contamination out of my soul and the alcohol out of my clothing.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

RathofSTS

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Re: Experiments in Magic: A perplexicon Game
« Reply #428 on: September 29, 2013, 07:04:40 pm »

Maintain a meditative stance and focus channeling.
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Hapah

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Re: Experiments in Magic: A perplexicon Game
« Reply #429 on: September 29, 2013, 07:42:40 pm »

Examine the paper wrapping the wax for words, and say words!
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I can't be expected to remember the names of everyone I've tried to stab.

Bored? Go read the EVE Chronicles.

Toaster

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Re: Experiments in Magic: A perplexicon Game
« Reply #430 on: September 29, 2013, 09:54:51 pm »

Examine the boulders.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #431 on: October 01, 2013, 06:35:03 pm »


Spoiler: Tomcost (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: Hapah (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Key (click to show/hide)

Spoiler: Arena (click to show/hide)
Logged

Agora: open-source platform to facilitate complicated discussions between large numbers of people. Now with test site!

The Temple of the Elements: Quirky Dungeon Crawler

TCM

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Re: Experiments in Magic: A perplexicon Game
« Reply #433 on: October 01, 2013, 07:16:43 pm »

Bite Snake apart with mah' teeth!
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Hapah

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Re: Experiments in Magic: A perplexicon Game
« Reply #434 on: October 01, 2013, 07:18:29 pm »

Explore rest of smooth stone room.
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I can't be expected to remember the names of everyone I've tried to stab.

Bored? Go read the EVE Chronicles.
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