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Author Topic: Experiments in Magic: A perplexicon Game: All good things must come to an end.  (Read 31523 times)

GreatWyrmGold

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Re: Experiments in Magic: A perplexicon Game
« Reply #30 on: August 25, 2013, 10:24:20 am »

Subdue the tingling...somehow. Focus on this.

Remove leaves from the plants and toss them into the void.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

kj1225

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Re: Experiments in Magic: A perplexicon Game
« Reply #31 on: August 25, 2013, 10:27:09 am »

Pull my self up! Why would I waste my breath by speaking random words?
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TCM

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Re: Experiments in Magic: A perplexicon Game
« Reply #32 on: August 25, 2013, 10:58:00 am »

Focus on the door, and give it another good kick.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Toaster

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Re: Experiments in Magic: A perplexicon Game
« Reply #33 on: August 25, 2013, 12:01:59 pm »

Hope you don't mind if I PM a non-magic turn.

Climb the tree and see what's up there.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

mastahcheese

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Re: Experiments in Magic: A perplexicon Game
« Reply #34 on: August 25, 2013, 03:10:07 pm »

PM sent.
I has crystal ball! I am true magician!
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #35 on: August 25, 2013, 07:15:06 pm »

Spoiler: Terrain Key (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: kj1225 (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: mastahcheese (click to show/hide)
« Last Edit: August 25, 2013, 09:51:30 pm by Angle »
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The Temple of the Elements: Quirky Dungeon Crawler

kj1225

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Re: Experiments in Magic: A perplexicon Game
« Reply #36 on: August 25, 2013, 07:17:09 pm »

Continue pulling myself up. Also that water is not shallow!
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GreatWyrmGold

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Re: Experiments in Magic: A perplexicon Game
« Reply #37 on: August 25, 2013, 07:20:18 pm »

Jump over towards the door.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

TCM

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Re: Experiments in Magic: A perplexicon Game
« Reply #38 on: August 25, 2013, 07:20:56 pm »

"Should almost be done..."

Keep Focusing on kicking the door down.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

mastahcheese

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Re: Experiments in Magic: A perplexicon Game
« Reply #39 on: August 25, 2013, 10:04:42 pm »

Be unconscious, fix if possible.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

RathofSTS

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Re: Experiments in Magic: A perplexicon Game
« Reply #40 on: August 25, 2013, 10:52:33 pm »

Waitlist
Spoiler (click to show/hide)
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Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #41 on: August 25, 2013, 10:56:46 pm »

Spoiler: Terrain Key (click to show/hide)

Spoiler: kj1225 (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: mastahcheese (click to show/hide)
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Agora: open-source platform to facilitate complicated discussions between large numbers of people. Now with test site!

The Temple of the Elements: Quirky Dungeon Crawler

mastahcheese

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Re: Experiments in Magic: A perplexicon Game
« Reply #42 on: August 25, 2013, 11:00:42 pm »

Resolve unconscious problem
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #43 on: August 25, 2013, 11:01:35 pm »

Also, if one of you're skills would give you a bonus to a roll, it helps to remind me in your action statement, especially cause I never figured out what all of them are supposed to do.
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Agora: open-source platform to facilitate complicated discussions between large numbers of people. Now with test site!

The Temple of the Elements: Quirky Dungeon Crawler

GreatWyrmGold

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Re: Experiments in Magic: A perplexicon Game
« Reply #44 on: August 26, 2013, 06:24:36 am »

Open Door.

My Research skill will help with this action, and my Debate skill will convince you it does!
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
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