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Author Topic: Experiments in Magic: A perplexicon Game: All good things must come to an end.  (Read 31587 times)

mastahcheese

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Re: Experiments in Magic: A perplexicon Game
« Reply #195 on: September 05, 2013, 06:50:45 pm »

Sounds like your word list included a booby trap!
"So what's beyond that door behind you?"
Actions!
((Yes, I'm rather afraid of my spell book.))

"Awesome! This is better than what I was expecting! Oh, the door? Just a bunch of metal mushrooms. I came from some room with a big crystal that shocked me and knocked me out, I wouldn't recommend checking it out, highly overrated. Also, there's some more doors I haven't checked yet."
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #196 on: September 05, 2013, 09:11:33 pm »

Spoiler: Terrain Key (click to show/hide)

Spoiler: Gamerlord & HFS (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: Toaster & mastahcheese (click to show/hide)
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The Temple of the Elements: Quirky Dungeon Crawler

Gamerlord

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Re: Experiments in Magic: A perplexicon Game
« Reply #197 on: September 05, 2013, 09:13:54 pm »

AGAIN! PUSH ALL MY FUCKING WILL INTO MAKING IT HIT THIS CRAZY BITCH.

HFS

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Re: Experiments in Magic: A perplexicon Game
« Reply #198 on: September 05, 2013, 09:15:00 pm »

Aurora shrieks upon burning her hand. After she quieted down, she looks at Shade once more and says the same words.
« Last Edit: September 05, 2013, 11:38:02 pm by HFS »
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mastahcheese

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Re: Experiments in Magic: A perplexicon Game
« Reply #199 on: September 05, 2013, 09:16:20 pm »

"Well that was certainly bizarre."

Try to make another spear, using same words as last time.

"Let's see if I can't make one for you, two people with spears are better than one, after all."
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Toaster

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Re: Experiments in Magic: A perplexicon Game
« Reply #200 on: September 05, 2013, 09:57:52 pm »

"Fair enough.  I can make daggers and chainmail, but I unless you like wood, lightning, or gold armor, they're not much use."

Try something else.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

RathofSTS

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Re: Experiments in Magic: A perplexicon Game
« Reply #201 on: September 05, 2013, 10:57:49 pm »

Follow the wall.
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Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #202 on: September 06, 2013, 12:01:27 am »

Spoiler: Terrain Key (click to show/hide)

Spoiler: Gamerlord & HFS (click to show/hide)

Spoiler: mastahcheese & Toaster (click to show/hide)

Spoiler: RathofSTS (click to show/hide)
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Agora: open-source platform to facilitate complicated discussions between large numbers of people. Now with test site!

The Temple of the Elements: Quirky Dungeon Crawler

kj1225

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Re: Experiments in Magic: A perplexicon Game
« Reply #203 on: September 06, 2013, 12:03:28 am »

At this rate we're going to find out what happens when you get ten Contamination.
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Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #204 on: September 06, 2013, 12:10:13 am »

Nothing special, actually. I'm thinking I need to increase the penalties for contamination, cause as it is, you need to get well past ten, or stay at ten-ish for several turns to really have bad stuff happen. Unless you're super unlucky, of course.
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The Temple of the Elements: Quirky Dungeon Crawler

Gamerlord

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Re: Experiments in Magic: A perplexicon Game
« Reply #205 on: September 06, 2013, 02:09:54 am »

FUCK ME. AGAIN.

RathofSTS

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Re: Experiments in Magic: A perplexicon Game
« Reply #206 on: September 06, 2013, 02:40:05 am »

Push around the seam.
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HFS

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Re: Experiments in Magic: A perplexicon Game
« Reply #207 on: September 06, 2013, 07:12:12 am »

Aurora leaves the room, then focuses on removing contamination.
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Toaster

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Re: Experiments in Magic: A perplexicon Game
« Reply #208 on: September 06, 2013, 08:52:21 am »

((Yeah, contam is pretty much a non-issue right now unless you're going crazy with magic.))


"That's... interesting.  Well, I'll take that!"

Loot the new dagger.  Do some magic.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

HFS

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Re: Experiments in Magic: A perplexicon Game
« Reply #209 on: September 06, 2013, 01:03:03 pm »

((Yeah, contam is pretty much a non-issue right now unless you're going crazy with magic.))

((Says the guy without a -3 to Channeling))
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