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Author Topic: The Forgotten Art: Approaching the Nexus  (Read 270916 times)

Harry Baldman

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Re: The Forgotten Art: Disgust and Confusion On The Wizardly Way
« Reply #3390 on: March 07, 2015, 05:32:21 am »

"...that's a pretty cool way of powering it up there. Hmm. Allow me to consult my magical thingy guy. I wonder if it's recovered yet.

Eat a donut! Focus on spells with the effect 'self-replicating'.

Self-replicating is an adjective, or a descriptor. Can't take those yet, sorry!
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Xantalos

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Re: The Forgotten Art: Disgust and Confusion On The Wizardly Way
« Reply #3391 on: March 07, 2015, 05:33:53 am »

The DUNKER sighs in either sudden melancholy or minor gastric distress in the galactic environment that is his gut.

Just regular donut consulting then, please.
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lawastooshort

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Re: The Forgotten Art: Disgust and Confusion On The Wizardly Way
« Reply #3392 on: March 07, 2015, 05:34:21 am »

"Well, okay then. Let's go and may God have mercy on your soul."

Go outside with the Doubter and reveal unto him the Gentleman's Literature, and specifically the Centrefold of Pornographic Evaporation, taking especial care, of course, not to see it myself.
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Pancaek

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Re: The Forgotten Art: Disgust and Confusion On The Wizardly Way
« Reply #3393 on: March 07, 2015, 06:27:30 am »

Right. This is one of those scenarios then, thoguht John. Just do what the old man says, he's either a wise elder or a demon in disguise.

Shrug, go inside and grab briefcase, then go back to the old man.
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Toaster

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Re: The Forgotten Art: Disgust and Confusion On The Wizardly Way
« Reply #3394 on: March 07, 2015, 10:07:59 pm »

((Hope Larry and Halesey meet again soon so Larry gets to impress him by looking at that magazine and not torching.))

Larry shrugged.  "Not this brew, man.  Here."  Larry grabbed three in each hand, handing one stack to Tom, then proceeded to eat his three.


Om nom nom
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Execute/Dumbo.exe

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Re: The Forgotten Art: Disgust and Confusion On The Wizardly Way
« Reply #3395 on: March 08, 2015, 04:36:30 am »

The DUNKER sighs in either sudden melancholy or minor gastric distress in the galactic environment that is his gut.

Just regular donut consulting then, please.
((Dungeon Keeper: The F**ks With All The Lard edition.))
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Parisbre56

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Re: The Forgotten Art: Disgust and Confusion On The Wizardly Way
« Reply #3396 on: March 08, 2015, 07:13:56 pm »

Eta almost replied 'You could have the pods at the workspace to save time commuting.' but then reconsidered.
Let's not give them any help in making this place even more depressing. I'm certain they can figure it out on their own.
Eta took a closer look at the form.
Hm. This may be the room I'm looking for. Not the name I'm looking for on that form, but why would someone cross their name out? Could they change their name?
"I suppose this room belongs to Gef Rechin then? Do you know?" Eta asked the shadow.

Harry Baldman

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Re: The Forgotten Art: Disgust and Confusion On The Wizardly Way
« Reply #3397 on: March 09, 2015, 11:20:54 am »

Eta almost replied 'You could have the pods at the workspace to save time commuting.' but then reconsidered.
Let's not give them any help in making this place even more depressing. I'm certain they can figure it out on their own.
Eta took a closer look at the form.
Hm. This may be the room I'm looking for. Not the name I'm looking for on that form, but why would someone cross their name out? Could they change their name?
"I suppose this room belongs to Gef Rechin then? Do you know?" Eta asked the shadow.

"It is possible. Likely, even," the shadow says. "Unless this is a wild attempt at subterfuge. Not impossible."
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Parisbre56

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Re: The Forgotten Art: Disgust and Confusion On The Wizardly Way
« Reply #3398 on: March 09, 2015, 01:33:13 pm »

"Hm... Okay, I think I have an idea about what to do. Just a few questions.
Number 1, can you open all the doors for me? I want to check inside.
Number 2, can anyone open the doors here?
If yes, how, simply stick their finger in that hole?
If not, then how does that work? Can whoever uses the lock set it up however they want?
Number 3, do you know the names of the shades that were supposed to be living here?
Number 4, is there any way to see what's outside the door from inside the appartment? Something like a door viewer or a keyhole or just a seam in the door?
Failing that, could we leave the door open just a crack and look through it?
Number 5, I'm thinking of hiding in the unoccupied apartment and checking whether or not an apartment ends up with two shades. That will probably be the one I'm looking for. Do you think we can do that?"

Harry Baldman

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Re: The Forgotten Art: Disgust and Confusion On The Wizardly Way
« Reply #3399 on: March 09, 2015, 01:41:15 pm »

"Hm... Okay, I think I have an idea about what to do. Just a few questions.
Number 1, can you open all the doors for me? I want to check inside.
Number 2, can anyone open the doors here?
If yes, how, simply stick their finger in that hole?
If not, then how does that work? Can whoever uses the lock set it up however they want?
Number 3, do you know the names of the shades that were supposed to be living here?
Number 4, is there any way to see what's outside the door from inside the appartment? Something like a door viewer or a keyhole or just a seam in the door?
Failing that, could we leave the door open just a crack and look through it?
Number 5, I'm thinking of hiding in the unoccupied apartment and checking whether or not an apartment ends up with two shades. That will probably be the one I'm looking for. Do you think we can do that?"


The shade looks at you, failing to get a word in edgewise.

"I can open any door, the occupants I am not sure about. You definitely cannot open a door. And whoever lives here is about to be here momentarily," it says after a moment. "Do you want to futilely pretend like you are not here, or would you prefer to go about your business without minding the arriving ingrates?"
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Parisbre56

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Re: The Forgotten Art: Disgust and Confusion On The Wizardly Way
« Reply #3400 on: March 09, 2015, 02:23:05 pm »

"If you say there's no way to hide in the unoccupied room, then we might as well wait here and see what happens. I'll figure something out.
Do we at least have enough time to put everything back the way it was?"

Harry Baldman

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Re: The Forgotten Art: Disgust and Confusion On The Wizardly Way
« Reply #3401 on: March 09, 2015, 02:33:15 pm »

"If you say there's no way to hide in the unoccupied room, then we might as well wait here and see what happens. I'll figure something out.
Do we at least have enough time to put everything back the way it was?"


"You can hide, and I am sure you would be successful. I just do not see the point in it. And the more we speak, the less time you have."
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Parisbre56

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Re: The Forgotten Art: Disgust and Confusion On The Wizardly Way
« Reply #3402 on: March 09, 2015, 03:28:25 pm »

"It might be because I'm thinking like a human, but I think it would be better if we caught them by surprise and cornered. So that's what I'm going to try to do."

Assuming it does not object, direct the shade to help me so that I can get things back the way they were and then hide in the unoccupied room with it. Observe the corridor while hiding if there is any way to do so.

If I hear the corridor changing position to allow access to the rooms again or someone approaching or the shade says we're out of time, drop what I'm doing and attempt to hide immediately.

If it doesn't look like I have enough time to hide, then simply stand there and be cool, trying to look like I was just sitting there talking to the shade.

Harry Baldman

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Re: The Forgotten Art: Disgust and Confusion On The Wizardly Way
« Reply #3403 on: March 10, 2015, 04:06:22 pm »

THE DUNKER, struck by sudden acid reflux or maybe merely hot, burning regret, eats a donut to wash away the bad feelings, to drown out the world!

[THE DUNKER's mind roll: 1-->6+1]

But as it happens with maladies of the stomach or the mind, even a donut seems capable of little other than making it seem a little less important for a few moments. THE DUNKER emerges from the experience feeling less rich than before, lacking one more donut in addition to the general lack of insight and purpose. When will the Donut God reveal itself to him? Has he not been sufficiently voracious? Has his gluttony gone unnoticed? Or does it know to fear his hunger already, and refuses entry on these grounds?

"Oh! That reminds me," the fat guy says, and draws from a particularly full pocket of his a binder that he opens up, taking a look inside.

Meanwhile, Halesey dourly rises to Hungry Pete's challenge, leading the devout wizard down the entire four floors, straight out of the building past the potato vortex in the ceiling (the sight of which provokes a slight sound from the man). Once there, they stare each other down, Hungry Pete's eyes defiant, Halesey's - resolute. With a swipe of his hand, Halesey produces the Document, as one might call it. Hungry Pete is perplexed.

"Your document is a magazine?" he says with incredulity. Halesey says nothing. "It looks... unclean," the man ventures to add, and it is at this moment that Halesey unleashes the power of the centerfold, opening it up for Hungry Pete to gaze upon in all its glory, averting his own eyes in the process.

Hungry Pete, shockingly, does not combust. Not entirely. He does catch fire, ash starting to billow from his clothes, bits of his flesh sizzling like bacon.  His eyes are shut rather tightly. He is screaming in pain, though not entirely incoherently - Halesey perceives something there, a chant of some kind. The man's voice, upon reaching a fever pitch, quickly cuts out after he passes out from the pain.

* * * * *

John does not argue with the old man and his mysterious request, and walks into the desolate interior of the gas station. It seems like this place hasn't been open for a long time, that is to say about a month, which in gas station years is probably a lot. The shelves are empty, and the place smells awful. It probably smelled awful to begin with. A bathroom door has been left open a crack, and on the counter lies a briefcase, stood up, much cleaner than the rest of the room, though still quite ratty and worn. Grabbing it, John returns outside to the man.

"Ah, good... you've got it," says the old man. "Now."

From his pocket he quickly produces a set of handcuffs, which he then moves closer to John's hand. John reflexively draws it back.

"It needs... to be cuffed to your hand, you see?" the old man explains, jangling the handcuffs a little and chuckling. "Otherwise it doesn't work..."

* * * * *

Larry, thinking nothing of it, takes three of the glass discs in h-

-is burning. The Oldthinker's house is burning, and smoke fills Larry's lungs as he sits, cross-legged and seemingly paralyzed until now, judging by the stiffness of his limbs, atop the rug in the center of the room. He does not feel like he is dying. Next to him, still kneeling, is Mrs. Lady, who MHC brought, the lenses of her glasses glowing a bright green, her hair prickling up at the static electricity in the room. Her head is swinging from side to side slowly. Distant bells can be heard amidst the crackling of flame. The others are gone, save for one unfamiliar man. His head reminds Larry of a burning candle wick, a flame burning around a small black core, the rest of his body obscured by a black robe. From behind it colored smoke slowly rises, its tones clearly discernible despite the dim firelight of the room.

"Hey, uh," says the robed man in a strange voice. He doesn't appear to have any more impressive words for Larry. Mrs. Lady looks at the man and tilts her head.

* * * * *

Eta springs into covert action, first by erasing any signs of her presence. This involves closing two doors that are six meters apart (making sure to leave the further one open a crack) so that's easily done. And then, for her next trick, she has the shade quickly open the unoccupied room and hide inside, closing the door behind her to avert suspicion as much as possible, though this robs her of a good vantage point on the corridor itself.

Thanks to the rather small size of the place, this entire maneuver takes no more than about thirty seconds, which is fortunately plenty of time to avoid the returning occupants of the area. However, as Eta quickly finds out, the inside of these rooms is very clearly soundproof, seeing how she can't hear a single thing from outside once the door is closed. The room itself looks much the same as the other ones - same ensemble of sarcophagus, desk-and-chair, screen.

"I am not sure of the element of surprise here. Optimally we would have gone out and caught them as they were entering together, before they'd had a chance to scramble. Catch them with a quick question while they are off-guard."

Hindsight can often be easily confused with useful advice, as a side note, especially by the one giving it.
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Toaster

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Re: The Forgotten Art: Disgust and Confusion On The Wizardly Way
« Reply #3404 on: March 10, 2015, 04:07:26 pm »

"...sup?"
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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