"Hey Stan, how's the sausage taste?"
Run towards stan. Scoop up the pademelon and throw it at him. If he's distracted at all, try and trip him up, then pin him to the ground. If he isn't distracted, charge at him and try to barrel into him. Try and both avoid the duck sword and disarm him if I get the oppertunity in both cases.
Stan just frowns in response, and you notice the pademelon appears to be entirely telekinetically controlled. This gives you an idea.
[Your affinity roll: 2]
[Your finesse roll: 4]
You try to launch it, but that doesn't seem to work, so you just grab it out of the sphere of influence of your hand and throw it at Stan, who seems rather alarmed by the throw. The yellow marsupial flies at him at a rather slow, yet seemingly very panicked arc as it squirms and tries to reconfigure its body for a landing.
[Stan's body roll: 3]
Stan catches the pademelon gently in one hand and takes a moment to carefully set it down on the ground with a minimum of harm, clearly deeply empathizing with the plight of a living being used as some form of combat instrument. This is your chance, you feel, and you charge at him as he reassuringly pets the thing to make it less scared of the no doubt confusing circumstances of its manifestation.
[You vs. Stan: 1 vs. 3]
Ill-advisedly doing one of those slides you saw soccer players attempt on daytime TV, you manage to completely miss Stan, sliding past him and uprooting a fair bit of grass in the process. To mention that he is confused would be slightly redundant, as it would imply that this fight has been anything else for him thus far.
"Well," is the only thing he can manage as he watches you get up. He doesn't seem to be clear on whether to brandish his sword at you or not.