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Author Topic: The Forgotten Art: Approaching the Nexus  (Read 267421 times)

Harry Baldman

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Re: The Forgotten Art: The Making of a Sanctum
« Reply #420 on: October 28, 2013, 02:14:50 am »

In the darkened halls of Import Avenue 17, a battle for the ages continues.

"Damn you, wizardy dillweed! Damn you and your peons!" Halesey shouts at the wizard man, kneeling within his snug pigeon barrier and trying something truly special. He outstretches his hands and tries to take in the power of the leyline as he prepares a new potato vortex - bigger, better and more likely to eliminate pesky wizards that just won't go into potato hell like they truly deserve.

[Halesey's affinity roll: 3-1]

No dice on the leyline, though. It just doesn't seem to open to him for some reason - whether that is due to its current ownership or some other happenstance remains to be seen. Undeterred, he just prepares his potato vortex the old-fashioned way, supposing it should work anyway, leyline or not.

Larry, supposing it can't hurt to try to exploit the leyline somehow as well, tries a very similar thing to Halesey.

[Larry's affinity roll: 4+1]

He does rather well at it, too! His intuition guides him as he strikes at the leyline, hoping to absorb some of its power!

[Wizard Man's affinity roll: 5+1]

However, the wizard man turns his attention Larry's way as he feels his power source being compromised, and Larry feels the power escape his grasp narrowly, the wizard man concentrating on keeping hold of this treasured magical phenomenon.

Elizabeth, meanwhile, has had a voice in the back of her head - oddly reminiscent of one of her current companions in a way - continually nagging about something. The Vortex of Racist Beavers, a mighty spell, to be sure. Up until now, she has not dared to listen to it.

This is about to change as she faces the ensuing combat.

[Elizabeth's mind roll: 1-->4+1]

Then she looks at the ceiling slightly away from the magical warfare happening nearby, supposing that's as good a place as any to try and summon a racist beaver vortex, and begins the necessary incantations. In a metaphorical sense, anyway - there's no real incantations involved, but that's just a niggling detail.

[Elizabeth's affinity roll: 3+1]

And indeed, a small vortex filled with highly unsavory-looking beavers appears on the ceiling in that spot, slowly drawing in a nearby golem. Godspeed, you poor bastard, you'll need all the luck in the world where you're going.

The sharp-dressed man, meanwhile, tries to get the wizard man to safety.

[Sharp-Dressed Man's body roll: 6-->3]

He throws the wizard man away, letting him land on a bunch of soft mop golems in the distance, then promptly disappears. The wizard man does not stop looking at where Larry knows the leyline to be at any time.
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lawastooshort

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Re: The Forgotten Art: The Making of a Sanctum
« Reply #421 on: October 28, 2013, 07:03:23 am »

Only one thing for it, realised Halesey, concentrating his mind and looking extremely constipated. He needed to liberate the leyline to suck up its power. He focused his energy on his foe.

Repeat Potato Vortex at enemy wizard! In the face if possible.

((He will face potato doom if it's the last thing I do!))

((or racist beaver doom))
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Errol

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Re: The Forgotten Art: The Making of a Sanctum
« Reply #422 on: October 28, 2013, 07:17:35 am »

Assist in creating more racist beaver doom. Racist beavers but of a different beaver race. Off to your grisly fate, wizard villain!

((We're so gonna make this leyline unusable for everyone...))
« Last Edit: October 28, 2013, 08:57:00 am by Errol »
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Re: The Forgotten Art: The Making of a Sanctum
« Reply #423 on: October 28, 2013, 08:43:59 am »

Larry felt it- a force, wrestling with him!

Take that damn leyline as my rightful prize!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

lawastooshort

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Re: The Forgotten Art: The Making of a Sanctum
« Reply #424 on: October 28, 2013, 09:01:38 am »

((we need a spell to transform the evil wizard into an ethnic minority beaver, and then he'd have problems))
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Scood

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Re: The Forgotten Art: The Making of a Sanctum
« Reply #425 on: October 28, 2013, 10:09:53 am »

wait list

Spoiler: Luke Blain (click to show/hide)
« Last Edit: October 28, 2013, 04:10:16 pm by Scood »
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...............___@@@__                  
......_____//__?__I_?_\______
----o--THIS IS THE POLICE-@)
-----`--(@)=====+====(@)-----

Harry Baldman

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Re: The Forgotten Art: The Making of a Sanctum
« Reply #426 on: October 28, 2013, 04:06:49 pm »

Halesey, now as fully committed to taking this fool down in as hard and potato-related way as possible, launches yet another mighty vortex attack.

[Halesey's affinity roll: 1-->4-1+2]

Sadly, nothing comes of his valiant attempt to engage in vortex warfare! Luckily, Elizabeth is there to pick up the slack.

[Elizabeth's affinity roll: 1-->2+1]

She summons a very small point that soon emits a frenzied, presumably extradimensional beaver supremacy-related chattering accompanied by the whistling sound of air rushing through a small, beaver-filled hole in space. It is more than slightly unhelpful.

Larry, observing that the guy seems to be resisting him, redoubles his efforts!

[Opposed Affinity: Larry vs. Wizard Man: 1+1 vs. 2+1]

The man looks at him, and Larry quickly reconsiders this idea, opting to instead think of something else, as he isn't really all that good at staring people down.
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lawastooshort

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Re: The Forgotten Art: The Making of a Sanctum
« Reply #427 on: October 28, 2013, 04:40:40 pm »

Arg! Arg! Arg and bloody feck!

Halesey was so maddened with rage he was almost... madly enraged. He certainly wasn't in a fit state to think of excellent ways to describe his enraged state. He strode over to the arsebiscuit wizard, punched him in the face, physically lifted the fecker up, and transported him to the nearest vortex, into which he deposited him.

Melee the wizard. If there is a nearby vortex - preferably potato - lift up the wizard, and shove him in it. If there isn't then punch and kick him until he loses consciousness.

((If I have to settle for the punching and kicking then the fecker's still going into potato hell after))
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Re: The Forgotten Art: The Making of a Sanctum
« Reply #428 on: October 28, 2013, 05:11:43 pm »

"You won't win that easily!"


Keep pushing that ley line!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Errol

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Re: The Forgotten Art: The Making of a Sanctum
« Reply #429 on: October 28, 2013, 05:59:46 pm »

Do investigate the ley line since everyone else's occupied. Also, scan room for surprise intruders while at it.
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Harry Baldman

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Re: The Forgotten Art: The Making of a Sanctum
« Reply #430 on: October 29, 2013, 01:59:02 am »

Halesey, enraged madly by maddening rage, tries to rush the wizard guy!

[Halesey's body roll: 5]

External observers might have noticed a mighty fist crash through the immobilizing pigeon barrier repeatedly, followed by the man himself, were they not overly occupied with leyline shenanigans happening. Halesey strolls purposefully toward the wizard man.

At the same time, Larry, contrary to his instincts, presses the assault on the leyline. He will have to defeat his awkwardness to triumph over this adversary!

[Opposed Affinity: Larry vs. Wizard Man: 3+1 vs. 3+1]

They engage in a magical staring contest once more, with Larry eager to prove himself the victor this time. Thus they stand in what is assuredly one of the more boring-looking standoffs in recent history.

Elizabeth, seeing an opportunity, decides to try her luck with the leyline as well.

[Elizabeth's affinity roll: 1-->4+1]

For some reason, the leyline gives off an impression of unfriendliness currently. Probably because there's a dude here trying to keep it all to himself, though Elizabeth can hardly prove this hypothesis in any way.

At this point, Halesey, not in any particular rush, has reached his wizard friend, who remains largely oblivious to interference due to his intense competition with Larry over who gets all the magic.

[Opposed Body: Halesey vs. Wizard Man: 6 vs. 2-1-1]

Halesey then drives his fist into the man's somewhat unpleasantly contorted features, hearing a satisfying cracking sound as they are promptly rearranged under the force exerted. As the wizard man stumbles backward off-balance, Halesey trips him up easily, sending him to the ground, then starts furiously kicking him, listening until he's made at least three more similar cracking sounds. It's strange, the dude's yelling is almost like piano in a way, you just have to know the right places to hit those keys... of course, a lot of practice is important as well.

After the fellow's yelling slowly peters out under the physical assault, becoming a quiet, pathetic whimper, Halesey supposes he's tenderized him enough. Now it's time for the next step. He grabs the guy by the leg, dragging him off to the potato vortex that's not too far away, really. He then attempts something like the hammer throw, with the wizard man as the hammer, and after several spins in place lets go of the wizard, who flies right into the vortex. The vortex, perhaps possessed of a not insignificant amount of dramatic flair, shuts behind the battered squatter turned sorcerer.

A pleasant silence settles on the room as Halesey exhales slowly. The golems, already stirring up to this point, begin to slowly and quietly leave the premises.
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lawastooshort

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Re: The Forgotten Art: The Making of a Sanctum
« Reply #431 on: October 29, 2013, 04:27:20 am »

”Well… crap me. Wonder when that fecker’ll show up again. Some point we may have to venture into potato hell to finish him off. But for now, let’s get on with bathing in leyline awesomeness, eh.”

Bath in leyline awesomeness. Open magic binder and inform it off my success, and open my mind to it. I believe it said it would teach me some kind of ritual to make my magic less full of regular ultrafail.

Spoiler: Sheet (click to show/hide)
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Re: The Forgotten Art: The Making of a Sanctum
« Reply #432 on: October 29, 2013, 08:35:22 am »

Larry watches as Halesey finishes off the problem.  He furrows his brow a bit.

"...wouldn't have been able to do that if I hadn't distracted him."

Whatever.  His rightful power was now there for the taking!

Dive headfirst into the ley line goodness.  Attempt to utterly absorb its power.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Errol

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Re: The Forgotten Art: The Making of a Sanctum
« Reply #433 on: October 29, 2013, 08:48:32 am »

No, no, fools! The leyline is for everyone! And for me especially. But for everyone! Help self to leyline, celebrate with book. Notify Kathryn of grand success!
« Last Edit: October 29, 2013, 08:51:04 am by Errol »
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Harry Baldman

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Re: The Forgotten Art: The Making of a Sanctum
« Reply #434 on: October 29, 2013, 09:49:01 am »

With their adversary successfully vanquished, the victorious wizards stand together.

Well, except for Larry, who is still on the ground and in the arms of a depressed gentleman. He remains in that position instead. Nevertheless, they all begin to draw from the leyline, and, with the wizard guy gone, it proves much easier than beforehand.

[Halesey's affinity roll: 6-->5-1]

Halesey, proud victor that he is, is the first to receive a generous helping of magic - and a very nice helping it is, too! He attunes himself with surprising ease to the magical power of the location, feeling for a moment like he's floating in some astral void before the sensation of power wafts into his nostrils and floods through his body like a cold shiver that then turns into something like a concentrated caffeine burst. Flush with success, he opens up his binder and is generally beamish and wordless toward it.

~Very nice work - a bit reckless, but nonetheless effective. The best and most reliable weapon against sorcerers of all kinds is to beat the snot out of them, it seems.~

Halesey wonders if there's some kind of ritual he could get here. That sounds like something useful.

~Not exactly a ritual, you know, but you do have some more magical power to work with now - you see, magic is a part of you now. You can use it... carefully and in little bits, of course. You're not quite at a level when you could regulate what spells you get - that's a little later, but right now, you can improve yourself in a way that's a bit easier than regular self-improvement - magic-assisted, you see. And all it takes is an effort - not even all that much of an effort - of will to do it. Simple. Hang on, let me put it another way.~

Suddenly, Halesey is struck by an unusual awareness of his own capabilities, his strengths and weaknesses. He is a pitiful mortal right now, he realizes, but this can change - all that's needed is time, effort, and more than a little attunement of his being.

Halesey has received 1 stat point! Add it to one of your stats.

Larry, meanwhile, tries to do the exact same thing as Halesey before him.

[Larry's affinity roll: 3+1]

He feels the leyline and gets a very good idea of its power - limitless, really. There's so much of it he could bathe in it for the rest of his days, actually. He begins to greedily bask in the invisible, yet radiant power, finding that it feels very much like being hit with a wave of liquid sunlight. As he feels generally content and illuminated, the voice in his head pipes up.

~STOP WHAT YOU'RE DOING RIGHT THERE!~

Larry wonders why.

~YOU WILL PERISH HORRIBLY, MORTAL! BESIDES, YOU DON'T NEED POWER! NOT AT ALL!~

Huh?

~YOUR POWER'S LIMITLESS AS IT IS! YOU CAN INVOKE MAGIC TO BEND REALITY OVER BACKWARDS AT ANY POINT! ANY GIVEN POINT! TROUBLE IS, YOU, LIKE MANY OTHER SORCERERS, ARE A PUNY FLESHLING, A SACK OF ORGANS THAT, BY ALL RIGHTS, SHOULDN'T VERY WELL BE ABLE TO ALTER REALITY AT ALL!~

~THEREFORE, YOUR COMPETENCE IS NOT A MATTER OF POWER AT ALL! IT'S MORE LIKE ATTUNEMENT! FUN PROCESS! YOU BECOME MORE MAGICAL, AND MAGIC HELPS YOU WITH ANYTHING YOU LIKE! HANG ON A SECOND, LET ME JUST...~

Larry feels an unsubtle twist in his composition - something changes, a void appears somewhere unquantifiable. Moments later, the void fills, and from this void flows the very stuff of dreams - magic, mana or whatever, he would guess - Larry is struck by a feeling of expansion, though not of a physical sort, or of a purely mental one, either. Long story short, it feels really weird, and he has this sensation of having some vague resource in excess, like finding and keeping a one hundred dollar bill you've found on the street.

And when you've got a resource in excess, that can mean only one thing - time to splurge!

Larry has received a stat point! Spend it wisely or amusingly!

Elizabeth is the last one to capitalize on the opportunity, hoping to get a scrap of the leyline for herself.

[Elizabeth's affinity roll: 4+1]

It's surprisingly simple to do this, Elizabeth realizes, but there's a catch. The power just floods into her, but it promptly flows out as well, leaving a subtly nauseating feeling. Hm. Perhaps she has some sort of capacity for magic, and-

~that's quite correct. you're not here for power, not exactly. you're here to get exposed, in a manner of speaking. changed, also. it's pretty easy. think harmony, and harmony happens. just one small step...~

It's true. Elizabeth feels something change within her as the magic works upon her, a certain alteration of perspective and the sweet feeling of adaptive change both take hold in her mind.

~and you become more magical. better living through magical exposure is the name of the game. sadly, this is as much as you're going to get from this leyline, at least in its unrefined, wild form. still pretty good for a start. bask in the silence of victory for a moment, and let the magic flow through you.~

They say that you become more different with the passing of each day - Elizabeth finds this to be particularly true now that she has some real, honest-to-goodness magic in her. She feels, if not totally different, then at least definitely improved somehow, energized, more capable. Adapted.

Elizabeth has received a stat point! Allocate it as soon as it is convenient to do so.
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