Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13] 14 15

Author Topic: Mushroom Kingdom Heroes: Let's-a-go again! (The coming storm)  (Read 24905 times)

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Mushroom Kingdom Heroes: Let's-a-go again! (Badges yay!)
« Reply #180 on: October 14, 2013, 08:30:34 am »

In other news, I would really like to do a game in this fashion in the MK universe-perhaps even a SPINOFF.

Minus all the cool art, of course.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Mushroom Kingdom Heroes: Let's-a-go again! (Badges yay!)
« Reply #181 on: October 14, 2013, 08:40:50 am »

Oh!

I was talking about running a game. :P
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

freeformschooler

  • Bay Watcher
    • View Profile
Re: Mushroom Kingdom Heroes: Let's-a-go again! (Badges yay!)
« Reply #182 on: October 14, 2013, 10:12:10 am »

An impasse is an oddly hostile/competitive way to think of a mini-hiatus.

I'll update when I update and no sooner. Same applies to everything I do. I don't forget about games if they aren't bumped. lol
« Last Edit: October 14, 2013, 10:14:21 am by freeformschooler »
Logged

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Mushroom Kingdom Heroes: Let's-a-go again! (Badges yay!)
« Reply #183 on: October 14, 2013, 10:30:36 am »

Yet... We have to be safe.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Mushroom Kingdom Heroes: Let's-a-go again! (Badges yay!)
« Reply #184 on: October 14, 2013, 11:25:17 am »

I dunno, didn't mean it to be hostile <_<

And when I bump a game it's not to so much as to remind the GM his game exists, as to remind him I remember his game, and am still interested.

Just saying, I'm not bumping games I dislike or have lost interest in.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

freeformschooler

  • Bay Watcher
    • View Profile
Re: Mushroom Kingdom Heroes: Let's-a-go again! (Badges yay!)
« Reply #185 on: October 18, 2013, 11:45:57 am »

~Prologue Pt. 7~

"As Mowslyn said, we are THE SEEKERS, and today, WE SEEK JUSTICE! FINDER'S KEEEPERRRRS!"


Ash keeps up the pressure, directing a blizzard at the enemy with the Ice Badge!

[3][2]

As Ash continued shouting his selfish battle cry, ice crystals continued coalescing around the large blue ocean wart. Somewhere a little ways off on the shore, a small child said: "Daddy, look! A big icy treat!" The child's father would later go on to invent the concept of popsicles and make millions of coins.

The walrus thing smashed its head against the ice as it formed, preventing itself from a frosty fate. You know what they say, "fool me twice..."

"Hey, guys, we're supposed to be a team, right? Did anyone come up with a team name?"
Shaking his head, he refocuses on the enemy.
"You are putting people in this area in danger with your destruction. We will stop you!"
And with that he swings his face down at the enemy again.

[6][3*2!]

Holding that last vowel on "stop you," Roger retreated inward, meditating on his strike. Life is a game of Whack-a-mole. I am the hammer. My foe, the Monty Mole.

WHACK!

Before Roger was even aware what happened, his head hurt with the pain of five thousand question block headbutts, and the big blue beast had a visible bump on its head. With a pair of band-aids, even!

The mini-boss let out an anti-climactic

: "Blrbl."

and disappeared once again into the sea.

"Well, if you say so." At speeds faster than the eye can follow, Miic Guy swaps out his mask for one with an angry visage upon it. "GET SOME!" The now enraged Shy Guy screams as he sprints at the big ol' monster.

Full Body Tackle the monster!
Sir Bigglesworth's paladin senses tingle, alerting him to a most foul presence just down at the docks. He walks. He arrives. He gazes upon the beast.

"Forsooth! Back with thee from whence thou camest and so on! I shall not allow thee to lay hand on my team, for even if they are stinking and of indeterminate gender, they are my team forevermore!"

Charge in and headbutt the satanspawn in its gut.
((So much OOC clutter!))

"Eep!" Mowsalyn eep'd, as her body hit the water with ratmendous splash-which was to say, very small.

She began rat-paddling slowly to the dock. Of her skills, swimming wasn't her best...

Action: Paddle to dry land before I get eaten by a bubba or something.

Cutting their tackles and headbutts mid-charge, Mimic Guy and Sir Bigglesworth flopped onto what's left of the docks. Mowsalyn mousey-paddled to a nearby ladder and climbed back up to the Seekers. Roger, on the other side of the dock, eye the floor gap warily, unsure if he could make the jump back over without taking a dip.

"WOOOP-WOOOP!" The horn of a steamboat broke their nervous silence as a white, four-star mini-cruiser made its way over to the dock and set anchor. A Toad(?) with Cool Shades waved at them from the wheel.

: "Now what the heck happen here? You dudes the new guys? Uh... Seekers? Big mess, this."

Spoiler: Mimic Guy (BMM42) (click to show/hide)
Spoiler: Roger (flabort) (click to show/hide)
Spoiler: Ash (monk12) (click to show/hide)
Spoiler: Mowsalyn (Dwarmin) (click to show/hide)
« Last Edit: October 18, 2013, 12:11:06 pm by freeformschooler »
Logged

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: Mushroom Kingdom Heroes: Let's-a-go again! (Badges yay!)
« Reply #186 on: October 18, 2013, 12:08:22 pm »

Sir Bigglesworth seems to lack a rubric slot.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Mushroom Kingdom Heroes: Let's-a-go again! (Badges yay!)
« Reply #187 on: October 19, 2013, 01:12:59 am »

Mows began waggling her arms and feet and ears and tail, shaking herself dry. Ash was closest, and therefore most splashed.

"...There was a battle, I think! I fell into the water...but we won, right!

Um, FINGERS KEEPERS!"
She emphasized.

She did a rat-ly fist pump for emphasis.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Blade Master Model 42

  • Bay Watcher
  • Edelgard did nothing wrong.
    • View Profile
Re: Mushroom Kingdom Heroes: Let's-a-go again! (Shop for your life)
« Reply #188 on: October 19, 2013, 07:12:22 am »

Mimic Guy looked around around for a few moments, obviously still agitated, before he swapped masks again, returning to his impassive state from earlier. "Well, that's over."

freeformschooler

  • Bay Watcher
    • View Profile
Re: Mushroom Kingdom Heroes: Let's-a-go again! (Badges yay!)
« Reply #189 on: October 19, 2013, 07:47:51 am »

The captain nodded toward Mowsalyn.

: "Ohhh. Yeh, sounds like you're off to a good start! I heard there was someone takin' up the Delfino mission. That you?"

He pulled out a piece of paper identical to the one with the job listing on it, looked at it, and looked back at them.
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Mushroom Kingdom Heroes: Let's-a-go again! (Badges yay!)
« Reply #191 on: October 19, 2013, 08:25:42 am »

Mows nodded as well.

"Oh yes, we were booked passage to Isle Delfino. I think we're all quite ready to go. Feels like we've been here for weeks!" She said, immediately gently pushing everyone toward the ship, if they didn't go themselves. It was less of a push and more of a gentle nudging, of course.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

flabort

  • Bay Watcher
  • Still a demilich, despite the 4e and 5e nerfs
    • View Profile
Re: Mushroom Kingdom Heroes: Let's-a-go again! (Badges yay!)
« Reply #192 on: October 19, 2013, 11:44:59 am »

Roger's face was turning numb.
"Heh. Finders keepers? New slogan?... Seems nice...."
A bit dazed, he followed where Mows pushed him.

((That was a couple turns of combat. Did any of us gain some mastery?))
Logged
The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Mushroom Kingdom Heroes: Let's-a-go again! (Badges yay!)
« Reply #193 on: October 19, 2013, 12:02:18 pm »

((I think only you and monk qualified for combat xp, anyway. The way I reads it was that you actually had to take part in the battle somehow. It was over for the others and I fell off a bridge.))

"Oh, FINDers...that makes...much more sense..." Mows said quietly to herself.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Mushroom Kingdom Heroes: Let's-a-go again! (Badges yay!)
« Reply #194 on: October 19, 2013, 01:02:39 pm »

((Mousaline could get XP in Swimming. Or Falling.))
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
Pages: 1 ... 11 12 [13] 14 15