((Darn time zones, and inattentiveness, whelp catchup time, and re-roll for correct DC & stats (thanks emp and no-thanks notepad))) [EDITING BECAUSE FAIL AT DC/STATS]
__________________________________________________
"The imbalance can be resolved now"
Surt molds the magic with the aim of giving the power greater substance
DC:70
[MAG] 1d100+24+1 (magical crafting) = 93 (pass)
The magic gains a physical presence as a stave capped with a thickly barred cage-like braiser.
__________________________________________________
"Now for some material for this blueprint"
Surt attempts to summon up a small pool of magma to forge the staff
DC:70
[MAG] 1d100+25+1 (magical crafting) +1 (Geology)= 60 (pass)
The gound begins to glow and bubble red hot, the fiery image of the staff drops into the
magma and emerged as a semi-glowing replica quickly cooling into a blakc rod of obsidian crowned with shards of translucent crystal.
"Now to stabilize, bind, and charge"
____________________________________________________
"Stabilization...."
[MAG] 1d100+27+1 (Magical crafting) = 115 (pass)
The staff quickly cools and the minor flaws in the weapon rectify themselves
"Binding....."
[MAG] 1d100+28+1 (Magical crafting) = 123 (pass)
The staff is imbued with the start of the enchantments, changes in the stucture allowing it to be charged and gain it's enchanted properties.
"And the charge...." Surt slowly begins to charge his magical energies although he looks ready to collapse from the continued effort.
_________________________________________________________
[SPI] 1d100+22+1 (Magical crafting) = 112 (pass)
The staff glows briefly filling with massive magical energy
Surt collapses unconsious the staff sitting floating a few inches above the ground.
((also really fluke rolls))