Still, color is not engine related at all.
Well, I'd like to see you pick out all 4 bytes of all 4 possible colours by eye.
Since, that's what's leading me to this conclusion, it's not that these small details are similar, they're the exact same.
There is zero shared code. Blizzard is extremely guarded about all of their IP and are notoriously litigious.
Furthermore, Rift is not some Chinese scam company.
but saying that there is shared code between Rift and WoW is silly after 5 years of that same conspiracy crap being disproved.
I don't exactly see how this works.
I'm also going to make it perfectly clear here, I'm not saying (nor have I ever intended to say) Blizzard sold anything.
All I am saying is that both companies have done what would have been perfectly sensible for any company in that situation to do. They've simply bought a base engine, then modified it to their own ends.
This is what I don't get about this topic.
Big companies do this all the time in the games industry, it's no dirty secret. Writing the initial sequences of a game engine can be some of the most time consuming and least productive of a game project.
Yet, to suggest this is the case with an MMO and suddenly it's a conspiracy theory.
...If we go on about this any more it's going to need a new thread. Jeez.
One of the best f2p offers atm, but they should have converted to it earlier.
I can understand that.
It sounded to me like they had struggled a little for subscribers towards the end of the subscription lifetime.
Though, from what you say, it sounds like I may only hang around for the levelling.
I quit WoW the moment I hit level 80 and was introduced to end game content for the first time.
And I happily admit that time was a kneejerk ragequit. I'd spent all that time leveling up, only to be told that the end game content consisted of nothing but leveling up your gear.
Although, I imagine, in Rift, the level 60 gap in gear will shortly be closing with the new influx of f2p players. Of course, it may not. Only time will tell.