"A journey of a thousand miles begins with a single step" - LaoziWELCOME to the Lords of the Middle Kingdom!
In this game you will take a seat as one of the Provincial Lords of the Middle Kingdom, a pseudo-alternate universe Ancient China.
Will you be a loyal retainer of the Emperor and fight the rebels, or do you dare to take the Imperial Seat for yourself?
Are you going to be a warlord who conquers those who oppose you, or weave a net of alliances and trade routes to ensure peace and prosperity for your people?
It is up to you!
CHARACTER CREATION:
To play Lords of the Middle Kingdom, you need to fill out the following:
Name: [surname + first name] of [province name].
Look
Here and
here for a nice amount of Chinese names and surnames to pick from.
Starting Province: One of the Five Provinces on the map
You can see the map by clicking
this link.Special Starting Bonus: one of the six available bonuses from the list below. Two Lords cannot have the same bonus!
Foodbasket of the Middle Kingdom: Your father's province, even before the civil war, was known for the food production. You start with Food Production lvl.2, and Game Meat will be replaced by randomly choosen crop (Rice included).
Child of the Merchant Lord: Your father was a great trader, and you inherited his merchantile holdings. You start with Marketplace and Mint already constructed.
Industrial Center: Your Province is known as one of the most productive provinces at the moment. You star with Crafts Production lvl.2; you also determine the type of Crafts you get from that extra level.
The Royal Guard: Your dying father managed to secure some loyal soldiers for you; you start with 2 Spearmen units instead of one.
Friend of the Foreigners: Your father kept close relations with the neighbouring barbarians; if your border any Foreign Nations, they won't take any actions against you for 2 next years.
Emperor's Cousin: That's right - you're cousin of the NPC Emperor. This ensures that he will look at you more kindly during diplomatic and trading talks.
On Waitlist, succession rights and such things:
The Waitlist is there, the problem is that there might be a long,
long wait before there's an opening.
New Player can join if:
-Provincial Lord dies/is removed and his player decides to not play as the successor/newly appointed Lord.
-Province splits into two; the new Player can assume the role of the Lord of the split-off state.
-There are of course some other events that can vacate a Provincial Lord's seat - watch the thread closely!
ON CENTRAL PROVINCE ZHOU:
The central province is governed by NPC Emperor (controlled by GM).
This province has special rules regarding trade.
Also, it starts with Food Production lvl.3, Crafts Production lvl.3 (Building Materials, Ceramics and Weapons), 6 Population and 9 Housing, 4 Spearmen armies, and Marketplace, Mint and Stone Castle already built.
It has the special building, 'Gold Mine', which produces 10 Gold.
GAME PROGRESSION:
Each game Year consists of 4 Seasons; Dark, Green, Fire and Rain Seasons. They do not have real impact on the gameplay on their own.
At the beginning of each Season, an Event might occur in Player Controlled Province; there are many kinds of events, some beneficial, some disasterous.
During each Season, every Provincial Lord has to manage his armies, construction projects, diplomacy and trading agreements.
The 'Season' continues as long as there's any need for interaction between Players and GM.
Ending the Game:
There's only one way to finish the game as a victorious Provincial Lord - conquer Central Province Zhou and eliminate at least 2 other Provinces from the map.
It might take few years of violent in-fighting; or maybe decades of plotting and friendships and betrayals.
'WHY DOES THIS LOOK FAMILIAR...?'
Oh, there are at least few reasons why this game might look familiar.
First of all, parts of the game mechanics evolved from my previous, very short-lived RTD called 'Far Eastern Provincial Lords' or something of that kind.
The game's cultural and historical aspects are based on
'Warring States' period of the Chinese Antiquity, when the Zhou Dynasty splintered into numerous provinces that fought with each other for dominance, before
Lord of Qin united all the lands and became the first Emperor of China.Furthermore, you might notice that Crafts and Food types come from an old city-building game,
Emperor: Rise of the Middle Kingdom - in that game, there are several different crafts and food types (Ceramics, Bronzeware, Silk, Weapons / Cabbage, Millet, Rice); and like here, Spices and Jade are only obtainable from other places than your home city (most often foreigners).