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Author Topic: Roll To Be Friends With The Computer: I hope you kept the Reciept.  (Read 7723 times)

Dorsidwarf

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This is the page for my RTD based on the deliciously horrifying RPG of Paranoia.

 In case you have never heard of Paranoia, it is a sci-fi game set in a post-apocalyptic world where an asteroid devastated much of the world. The citizens of San Fransisco built a rabbit warren of tunnels and biodomes several years previously, and migrated inside them to hide from the asteroid. The ageing public administration computer systems, however, did not understand what was going on, and, after digging through a huge amount of Cold War files, decided that the only thing tat could have happened was the Commies attacking  the USA. It subsequently declared an emergency state, and put itself into ultimate control of the bunker to prepare the citizens for the imminent Commie Invasion.

However, the massive amount of corrupted, old, and conflicting Cold War Era files has driven the Computer slightly insane, and the bunker complex is now a dystopia, where anyone can be executed for Treason Against The Computer.

Almost everything is Treason.
WELCOME TO YEAR 216 OF ALPHA COMPLEX
  All years are 216 according the the computer
WELCOME TO YEAR 1 OF PARANOIA

_______________________________________________________________________________________________________________________________________________________________________


Now that the backstory on the game is complete, let's see about the rules.

The first and most important rule is this: The normal RTD results are reversed - a 1 is a overshoot, a 2 is a major success, 3 is barely successful, ect.

Your characters in this group are Troubleshooters, backstabbing psychopathsElite agents in the service of the computer. They exist in order to seek out trouble, and shoot it. this trouble might consist of Traitors on the loose, rogue scrub-bots (scrubots), Treasonous Secret Societies, or gangs of dangerous Mutants. Did I mention that all of your characters are mutants and members of secret societies? No? Well, I did now.

Troubleshooters are also members of Service Groups, the giant organizations set up by the computer to manage the Complex. All citizens are members of one of these groups, who compete for funding, attention, and because R&D 'accidentally' blew up their offices. Again.
Spoiler: SERVICE GROUPS (click to show/hide)

Here is a list of the major secret societies in Alpha Complex.
Spoiler: TREASONOUS INFORMATION (click to show/hide)

All you PCs are mutants. Displaying evidence of a mutation is treason. However, if you like, you can Register your mutation. The Computer, in all It's benelovent glory allows mutants who confess their treason to live. They can therefore use their mutant power without having to hide it from their eagerly loyal teammates.
Spoiler: Mutations (click to show/hide)

In Alpha Complex, Everything about your status is decided by your Security Clearance. Clearance follows the light spectrum, going in order from Infrared, the worthless unwashed masses, to Ultraviolet, the mighty High Programmers. Citizens of higher rank must be obeyed by those of lower ranks. Failure to follow these orders is treason. In the Complex, everything is colour-coded according to who is allowed to touch it - even the floor. any citizen may go into an area or use an item of a lower rank, but doing the same in a higher-clearance area is, again, treason.


If you read the previous spoilers, you may have noticed some odd names. This is because of how the naming system works in alpha complex.

Take Anne-R-KEY-2 for example. What this name means is that her name is Anne, her SECURITY CLEARANCE is Red, she is form KEY sector (Alpha complex is divided into Sectors, each the size of a small city. Use any Three letter combination you want.) and she is on her second clone. ("Clone?" I hear you ask? in Paranoia, everyone is a clone. Because of the high failure rate (death rate), the computer makes clones in batches of 6. they are completely identical and depending on where a mission is taking place, may arrive within minutes of their previous clone's death. This is because making a new PC everytime you get destroyed is Not Fun. Paranoia is Fun.

Generally, the idea is to make some awful pun.
See:
  • Pepp-R-MNT
  • Libb-R-TEE
  • Sam-R-AYE
  • Ect

In addition to their starting equipment, Troubleshooters can requisition more equipment, such as Cone Rifles and Tanglers and Surface-Air Missile batteries. The request will be either approved or denied by a long chain of bored bureaucrats. It may be lost in transit. The PLC clerk who got the order might have misread the print and sent you something else. Possibly something highly valuable and lightyears beyond the recipient's clearance.
_______________________________________________________________________________________________________________________________________________________________________
CHARACTER SHEETS
TEMPLATE:
[Name]  [player name]
Service Group:
Secret Society:
Mutation:
Registered?:
Possessions:Red laser pistol, Red jumpsuit, Crunch-E-Tyme algae snacks.
Credits: 100

Spoiler: PLAYERS (click to show/hide)
Spoiler: [s (click to show/hide)
Spoiler: NPCs (click to show/hide)







If I have totally forgotten something important, just say.
 
STAY ALERT! TRUST NO-ONE!
KEEP YOUR LASER HANDY!
« Last Edit: August 29, 2013, 06:07:31 am by Dorsidwarf »
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Quote from: Rodney Ootkins
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wolfchild

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #1 on: August 22, 2013, 03:47:38 am »

Aww no electrokenesis power, that one is fun, and you should totally allow machine empathy >:D, and no randomly rolling things, I had a character that was literally in every secret society because his job in each of em was to spy on another

Ann-R-Key-1
Service Group: Research and Design
Secret Society: Computer Phreaks
Mutation: Telekinesis
Registered?: Yes
Possessions:Red laser pistol, Red jumpsuit, Crunch-E-Tyme algae snacks.
Credits: 100
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Dorsidwarf

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #2 on: August 22, 2013, 03:49:42 am »

Aww no electrokenesis power, that one is fun, and you should totally allow machine empathy >:D, and no randomly rolling things, I had a character that was literally in every secret society because his job in each of em was to spy on another

Ann-R-Key-1
Service Group: Research and Design
Secret Society: Computer Phreaks
Mutation: Telekinesis
Registered?: Yes
Possessions:Red laser pistol, Red jumpsuit, Crunch-E-Tyme algae snacks.
Credits: 100

I only made three because of simplicity. What exactly do you mean by randomly rolling?


added character.
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wolfchild

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #3 on: August 22, 2013, 03:52:37 am »

The gm rolled your service, your society, what you did in that society, and if necessary the society you were spying on, and also your mutation, then you went on to add the rest to your character
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

HFS

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #4 on: August 22, 2013, 03:59:17 am »

Why not. Never played Paranoia, but I know a...decent amount about it.

Powe-R-FUL-1
Service Group: Power Services
Secret Society: Free Enterprise
Mutation: Hypersenses
Registered?: Yes
Possessions:Red laser pistol, Red jumpsuit, Crunch-E-Tyme algae snacks.
Credits: 100
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scapheap

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #5 on: August 22, 2013, 04:04:31 am »

Clair-R-TEA-1(Yes, I very proud of that)
Service Group:Research and Design
Secret Society:Commies
Mutation:HypersensesI mean, I don't have a mutation.
Registered?:No
Possessions:Red laser pistol, Red jumpsuit, Crunch-E-Tyme algae snacks.
Credits: 100
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Dorsidwarf

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #6 on: August 22, 2013, 04:28:14 am »

Added you two guys.

Gonna start the mission at five people.
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vagel7

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #7 on: August 22, 2013, 04:28:47 am »

TEMPLATE:
Secu-R-DAY-1
Service Group: Internal Security
Secret Society: Free Enterprise
Mutation: Hypersenses
Registered?: Yes
Possessions:Red laser pistol, Red jumpsuit, Crunch-E-Tyme algae snacks.
Credits: 100

Oh boy oh boy, I've wanted to play this for a long time.

EDIT: So erm, which rulebook should I read for this?
« Last Edit: August 22, 2013, 04:31:02 am by vagel7 »
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

Dorsidwarf

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #8 on: August 22, 2013, 04:35:00 am »

All of them. Backwards. At once.

To make this as simple an RTD as I can, stripping out most of the rules to roll d6, overshoot, success, failure, bad failure.

Adding your char. One to go.
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wolfchild

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #9 on: August 22, 2013, 04:36:38 am »

IN other words taking the flavour + setting, but massively changing the rules
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Dorsidwarf

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #10 on: August 22, 2013, 04:41:25 am »

Yeah.

Real Paranoia runs off a bevy of charts and tables, but I prefer their insistence on a kind of Rule 0 - Do whatever you like to the system to make it more fun.







also I lost the charts
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wolfchild

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #11 on: August 22, 2013, 04:46:33 am »

not complaining about it, makes it easier I lost the books too, and was just trying to make things clearer
« Last Edit: August 22, 2013, 04:58:26 am by wolfchild »
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

vagel7

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #12 on: August 22, 2013, 04:48:49 am »

Excellent, hopefully I won't be the first to die.  :P
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

BFEL

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #13 on: August 22, 2013, 05:18:27 am »

Bigg-R-MAN-1
Service Group: Housing Preservation Development and Mind Control
Secret Society: Anti-mutants
Mutation: (adrenaline rush) I hit things really hard sometimes, but that don't mean anything y'hear?
Registered?: I don't have anything that NEEDS registering....so no
Possessions:Red laser pistol, Red jumpsuit, Crunch-E-Tyme algae snacks.
Credits: 100
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Dorsidwarf

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #14 on: August 22, 2013, 05:40:20 am »

and that makes 5. Adding to the page. everyone ready to start?
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