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Author Topic: Roll To Be Friends With The Computer: I hope you kept the Reciept.  (Read 7718 times)

vagel7

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #30 on: August 22, 2013, 12:17:00 pm »

Examine the hallway for signs or labels.
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

Errol

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #31 on: August 22, 2013, 12:32:21 pm »

Put me on the fodder list.
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Dorsidwarf

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #32 on: August 22, 2013, 12:44:32 pm »

You're on it now.
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Quote from: Rodney Ootkins
Everything is going to be alright

BFEL

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #33 on: August 22, 2013, 01:01:57 pm »

follow the other people.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Dorsidwarf

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #34 on: August 22, 2013, 02:57:19 pm »

Wolfchild?
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Quote from: Rodney Ootkins
Everything is going to be alright

wolfchild

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #35 on: August 22, 2013, 06:17:23 pm »

I was in bed, my timezone is GMT+10

Travel to where we have to, ignoring anyone who says im going the wrong way unless they do it threateningly
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Dorsidwarf

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #36 on: August 23, 2013, 03:50:31 am »

HFS:
You examine the doors and corridors for signs [5], and at each intersection you find a sign. The closest one reads 'CORRIDOR 8'. You figure that sounds right. You are about to head down the corridor when [2] you notice the floor is painted Yellow. That could have been nasty.

Vagel7
You search the hallway further up, [2], and find a corridor marked 'BLOCK aBiO0'. It is Red clearance.

Scrapheap:
You ask one of guardbots stationed in the lobby where you can find the briefing room. [3] it motions to the corridor that your compatriot Secu-R-DAY is standing by.

Wolfchild
You determinedly set off towards your destination, then stop and realise you don't have much of a clue where it is. You go and stand next to Secu-R-DAY instead.

BFEL
You follow the others over to the corridor to Block aBiO0.





__________________________________________
Spoiler: PLAYERS (click to show/hide)
Spoiler: WAITLIST (click to show/hide)
Spoiler: NPCs (click to show/hide)

« Last Edit: August 25, 2013, 04:44:31 pm by Dorsidwarf »
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Quote from: Rodney Ootkins
Everything is going to be alright

wolfchild

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #37 on: August 23, 2013, 03:53:16 am »

Try again
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

HFS

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #38 on: August 23, 2013, 04:18:23 am »

Alright, lets take a look down block aBiO0.
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scapheap

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #39 on: August 23, 2013, 04:27:22 am »

Follow Secu-R-DAY
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

BFEL

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #40 on: August 23, 2013, 09:04:55 am »

Just find the damn room already  >:(
Ignore the face, still HAPPY AND LOYAL AND READY!
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

vagel7

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #41 on: August 23, 2013, 09:51:11 am »

Go through corridor "BLOCK aBiO0" and look for the right passageway.
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

Dorsidwarf

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #42 on: August 23, 2013, 01:44:35 pm »

Wolfchild:
You proceed boldly and comfidently down the corridor.

Bagel:
 Ditto

Scrapheap:
You follow the other clones, suddenly realising you have no clue who they are.

HFS:
What is down the corridor are doors. Lots of doors. They are all clearly numbered, too.
1 ... 2 ... 3... This could take a while.


Many, many doors later, [2], the group reaches door 7234, verging on exhaustion.

BFEL:
You have reached the 'damn room' now.
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Quote from: Rodney Ootkins
Everything is going to be alright

HFS

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Re: Roll To Be Friends With The Computer: Door 7,400 and counting.
« Reply #43 on: August 23, 2013, 03:05:46 pm »

Group's all here? Good, let's go in.

After looking around to see if it's in our security clearance, to avoid a potentially lethal mistake.
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scapheap

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Re: Roll To Be Friends With The Computer: Door 7,400 and counting.
« Reply #44 on: August 23, 2013, 03:19:50 pm »

Get to the right door.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game
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