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Author Topic: Roll To Be Friends With The Computer: I hope you kept the Reciept.  (Read 7719 times)

BFEL

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #15 on: August 22, 2013, 05:46:51 am »

Yes Sir, I am Loyal and Happy and Ready Sir!
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

wolfchild

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #16 on: August 22, 2013, 05:53:16 am »

I am absolutely not a commy mutant traitor, ready friend computer!
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Dorsidwarf

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #17 on: August 22, 2013, 05:55:29 am »

Good, good. Currently setting up Secret Society missions for you lot.

Notes will be sent by PM to each of you with the secret missions - and snippets of information you have heard.
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Quote from: Rodney Ootkins
Everything is going to be alright

scapheap

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #18 on: August 22, 2013, 05:56:49 am »

No. Bang

Clone 2 is deployed. I mean yes sir!
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Dorsidwarf

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #19 on: August 22, 2013, 06:29:50 am »

And... That's all the prebriefs sent.

Daycyle 52, Year 216 of Alpha Complex.
Each of you are woken up by a loud Beeping noise. Three seconds later, your bunks retract into the wall, dumping you onto the floor. You stagger over to the comms unit on the wall. Damn. You got assigned an active mission.  Briefing room 7234/aBiO0[8], apparently. Wherever that is. You notice suddenly that you are only have three hours to get there.


Some time later, the team comes together at the entrance to Troubleshooter HQ again. You notice the shiny news doors.
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Quote from: Rodney Ootkins
Everything is going to be alright

wolfchild

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #20 on: August 22, 2013, 06:34:55 am »

Be pissed off that the others are not as early as me or at least pretend to
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

scapheap

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #21 on: August 22, 2013, 06:42:54 am »

Open the doors. Die horrible probability.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

vagel7

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #22 on: August 22, 2013, 06:51:54 am »

Have somebody else approach the doors first.
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

BFEL

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #23 on: August 22, 2013, 09:10:50 am »

Have somebody else approach the doors first.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

vagel7

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #24 on: August 22, 2013, 10:08:17 am »

((Don't I get an undercover service group or does that not play a role here?))
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

HFS

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #25 on: August 22, 2013, 11:40:45 am »

Wait for Clair-R-Tea-1 [scapheap] to open the doors.
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Dorsidwarf

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #26 on: August 22, 2013, 11:45:53 am »

((Don't I get an undercover service group or does that not play a role here?))

This game is mostly based off the Second Edition. Undercover service groups got cut, because they were lame. Intsec plants are still in, though.
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Quote from: Rodney Ootkins
Everything is going to be alright

Dorsidwarf

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Re: Roll To Be Friends With The Computer: Paranoia is Fun!
« Reply #27 on: August 22, 2013, 11:53:07 am »

Update!

Be pissed off that the others are not as early as me
You are so pissed off, it shows. One of the security guards gives you a funny look, and you immediately put a massive smile on your face.

Have somebody else approach the doors first.
Total success.

Wait for Clair-R-Tea-1 [scapheap] to open the doors.
You wait for him to open the doors sucessfuly.

Open the doors.
You prepare dramatically to open the doors, and push with all yor might.
The guardbot trio inside don't do anything. There is a long corridor ahead of you, with other corridors branching off at certain points. You wish that directions had been supplied with your mission alert.



______________________-
Spoiler: PLAYERS (click to show/hide)
Spoiler: WAITLIST (click to show/hide)
Spoiler: NPCs (click to show/hide)
« Last Edit: August 23, 2013, 03:34:00 am by Dorsidwarf »
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Quote from: Rodney Ootkins
Everything is going to be alright

HFS

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #28 on: August 22, 2013, 11:55:19 am »

Do I see any doors? If yes, see if they are labelled. Go with the group unless I find briefing room 7234/aBiO0[8].
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scapheap

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Re: Roll To Be Friends With The Computer: The Paranoia RTD
« Reply #29 on: August 22, 2013, 12:05:42 pm »

Ask for directions. If directions are not found, use the dark art of randomly wandering.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game
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