Start using some inorganic metal to attempt to upgrade the engine. Sorry, guys, if this explodes. If it explodes, make saying "SORRY!" an action
(6) You improve the engine like crazy. The pilot can now make the engine go twice as fast, at a cost of three times the fuel, and four times as fast at a cost of five times the fuel. You step back from your work that drained the ship of all its remaining inorganic synthesis supplies, and faint from lack of food. Unless someone gives you 5 units of food within the next two turns, you die.
Continue my patrol, do a luggage check to make sure nobody is carrying something illegal. Like big impressive guns.
(4) You continue your patrol, and check the occasional bag of luggage. You are more distracted by the loss of all the ship's inorganic synthesis supplies to notice too much else.
Modify our map display so it shows crew locations. Tell Mr. Northcott that he is to obey my orders or be executed for mutiny.
(3) The best you manage to do is keep it from crashing when you try to modify the coding. You'll need to buy a better map when you get to your destination, if you want to do anything about it.
(5-
1-
1) You are to busy to bother with speaking with Mr. Northcott, besides sending him a note, that is lost in transit.
OWOWOWOWOWOW
Find something medicinal
Assist my stalker with his injury, then see if I can fix up those 2 chairs for us.
(-) Someone took all the inorganic synthesis supplies. You can't make anything to help the shoulder. Cromwell tries to relocate them, and (5) manages to get them both relocated. (-) You can't repair the chairs without supplies.
Start immediate computer repairs.
(-) You would, but someone took all the inorganic synthesis supplies.
Inspect Tickets to make sure no one is trying to take the train without paying.
(-) Law requires passengers to pay when they arrive at the location, rather than when they board. This was settled by the Mammoth Stampede, Inc. vs. the Interstellar Passengers Rights Organization.
Drive carefully, make steam whistle sounds if anyone makes a cat pun
(3) You drive onwards, but everyone make nyan cat puns, nearly causing a fight to break out between the Catfolk and other races.
Plot the safest possible course to our destination, and inform our captain of it.
(5) You plot the safest course you can, and inform the captain, who begins to follow it.
Keep potroling and chat to Jason if given the chance
(5) You continue patrolling and have a (2) fairly bad chat with Jason, since you nearly caused him to make a mistake on his course when you spoke to him.
Search internet for dragon-defeating methods. If there is no internet, figure out a way to avoid the dragons.
(6) You learn all there is to know on dragon-defeating methods and the various theories on Space Dragons. Unfortunately, you use up all the ship's data allowance, preventing you from being able to contact anyone if you run into trouble.
Wonder who this blender creature is. Wasn't he, like, the co-pilot? Why isn't he piloting rather than doing hired hand work?
And he's an unperson. One should not listen to unpeople. They're not even human, for gods' sakes!
Should the machine conspiracy somehow triumph and send executioners my way, become armed and brave train-fugitive.
(3) You begin to wonder about the android, but are distracted by the android's absence, and your duties before you wondering continues.
CompanyCompany Name: MannCo Rail
Route: Earth-Hiro
Money: 0
Gain per survivor: 200 credits
Assets:
The Uranium Rocket
50-passenger derelict
950 food/drink synthesis supplies
0 inorganic synthesis supplies
No data usage left
Improved Engines
Living Passengers: 50
5 Slimes
5 Androids
5 Bloodkin
5 Sychosians
10 Insectoids
10 Humans
10 Catfolk
Crew RosterName: Sara
Gender: Female
Race:Catfolk
`-Traits: Dextrious (+1 to rolls utilizing hands)
Small Figure (-25 HP)
Unstable Genetic code (every 5 non-combat turns, there is one random mutation from a book I have)
HP: 75
Profession: Pilot
Wage: 20
Money: 150
Items: Pilots Clothing, Cheap Ray Pistol
Name:Dan
Gender: Androgynous
Race: Android
-Traits: Robot( immune to biological status effects)
Unperson (-50% wages)
Mechanically Experienced (+1 to rolls in Engineering 1d4 of the time)
Scar from Humans (-1 to interactions with Humans)
HP:100
Profession: Co-pilot
Wages: 8 credits (w/ traits)
Money: 150
Has: Co-pilot uniform, Cheap Raygun
Name: Elephanto Paradus
Gender: Male
Race: Catfolk
Traits:
-Dextrious (+1 to rolls utilizing hands)
-Small Figure (-25 HP)
-Unstable Genetic code (every 5 non-combat turns, there is one random mutation from a book I have)
HP: 75
Profession: Navigator
Wage: 20 credits
Money: 250
Items: Poor Map, Profession's Clothing
Name: Jason Garden
Gender: Male
Race: Human
-Traits:
Better Wages (+10 credits to wages)
Xenophobic (-1 to conversation rolls against non-humans)
Focused (+1 to repeated actions)
Scar from Insectoids (-1 to interactions with Insectoids)
HP: 100
Profession: Navigator
Wage: 30 credits (w/ bonus)
Money: 250
Items: Poor Map, Profession's Clothing
Name: Skritchy
Gender: Male
Race: Bipedal Insectoid
Traits:
Hive Mind (Can speak to any other Insectoids on the train at any time)
Freaky Appearance (-1 to conversation rolls of non Insectoids to Insectoids)
Regenerative (+5 HP per round 1d3 of the time)
Poorly Healed Leg (-1 to rolls using Legs)
HP: 100
Profession: Engineer
Wage: 10
Money: 250
Items: Engineer clothes, Space Wrench
Name: Engineer gamma
Gender: Male
Race: Bipedal Insectoid
Traits:
Hive Mind (Can speak to any other Insectoids on the train at any time)
Freaky Appearance (-1 to conversation rolls of non Insectoids to Insectoids)
Unstable Genetic code (every 5 non-combat turns, there is one random mutation from a book I have)
HP: 100
Profession: Engineer
Wage: 10
Money: 250
Items: Engineer clothes, Space Wrench
Name: Cromwell Jackson
Gender: Male
Race: Human
`-Traits:
Better Wages (+10 credits to wages)
Xenophobic (-1 to conversation rolls against non-humans)
Focused (+1 to repeated actions)
Poorly Healed Leg (-1 to rolls using Legs)
HP: 100
Profession: Engineer
Wage: 20 (w/ bonuses)
Money: 0
Items: Cheap ray pistol, Profession's Clothing, Space Wrench, makeshift cane
Name: Rune
Gender: Either
Race: Slimes
`-Traits:
Strong against Physical Weapons (50% damage from physical weapons)
Weakness to temperature (200% damage from temperature)
Unstable Genetic code (every 5 non-combat turns, there is one random mutation from a book I have)
HP: 100
Profession: Engineer
Wage: 10
Money: 250
Items: Profession's Clothing, Space Wrench
Name: Genghis Chan.
Gender: Male.
Race: BloodKin
`-Traits:
Steady Hand (No penalties for Dual-wielding)
Freaky Appearance (-1 to conversation rolls of non Bloodkins to Bloodkins)
Unstable Genetic code (every 5 non-combat turns, there is one random mutation from a book I have)
HP: 100
Profession: Guard.
Wage: 15 credits.
Money: 50
Items: Cheap armor, Cheap ray pistol.
Name:Mark Sheperd
Gender: Male
Race: Human
`-Traits:
better wages(+10 wages)
Xenophobic (-1 to dealing with non humans)
Ex-military (+1 to combat rolls)
Scar from Insectoids (-1 to interactions with Insectoids)
HP: 100
Profession: Guard
Wage:25
Money: 50
Items:Cheap ray pistol Cheap armor
Name: William J. Northcott the Second
Gender: Male
Race: Human
Traits:
Better Wages (+10 credits to wages)
Xenophobic (-1 to conversation rolls against non-humans)
Unstable Genetic code (every 5 non-combat turns, there is one random mutation from a book I have)
HP: 100
Profession: Hired Hand
Wage: 15
Money: 150
Items: Profession's Clothing, Cheap ray pistol.
Name: GeOrGe
Gender: (Male)
Race: Sychosian
`-Traits:
Strong Head (Head cannot take damage)
Brains in his legs (If his legs get more than slightly injured, he's dead)
Ex-military (+1 to combat rolls)
Scar from Slimes (-1 to interactions with Slimes)
HP: 100
Profession: Hired Hand
Wage: 5 credits
Money: 400 credits
Items: Profession's CLothing