Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Personal Bedroom and workshop?  (Read 2764 times)

Pinstar

  • Bay Watcher
    • View Profile
Personal Bedroom and workshop?
« on: August 21, 2013, 11:28:10 am »

So say I have Urist McCraftsdwarf who's primary job it is to, say, work at a single workshop.

Would it be a good/bad thing if I made him an extra-large bedroom and incorporated his workshop into the room? Would the value of the materials/finished goods held in the room count for the value of the bedroom in terms of happiness even if they are just sitting in the workshop itself or in a local stockpile? Is there a way to designate this workshop to be only used by the guy who lives there?
Logged

Octobomb

  • Bay Watcher
  • I like pens
    • View Profile
Re: Personal Bedroom and workshop?
« Reply #1 on: August 21, 2013, 11:42:13 am »

1. Sounds good, I will probably try this myself :)
2. Not sure
3. Burrows, although if you have another dwarf using it I don't think it matters since workshops don't make noise anymore (I think)

I have an idea: Each dwarf works in a compartment with a dining room, bed, workshop etc. All entrances are forbidden. Food is quantum stockpiled down and the only centralised industries are mining military and food, which are still separated. Could be excellent for keeping citizens out the way, productive, and they never develop social skill! Win-win.
Logged
I saw 5 people with fedoras in my town yesterday.
They're the special biohazard containment agent, out to deal with m'laria.
Sig
Bay12's resident tea drinkers

Torrasque666

  • Bay Watcher
    • View Profile
Re: Personal Bedroom and workshop?
« Reply #2 on: August 21, 2013, 12:03:04 pm »

Easier way to ensure that ONLY the preferred dwarf uses it is to use workshop [P]rofile. Just open it up and select the dwarf you want to use it.
Logged
BOOM FOR THE BOOM GOD!
LOOT FOR THE LOOT THRONE!

You seem to be under the impression that we're playing some game other than dwarf fortress. It doesn't matter how powerful you make a creature, we will find a way to destroy it. God is dead, and Urist killed him.

dresdor

  • Bay Watcher
    • View Profile
    • http://www.vgtheory.blogspot.com
Re: Personal Bedroom and workshop?
« Reply #3 on: August 21, 2013, 12:03:32 pm »

1. Sounds good, I will probably try this myself :)
2. Not sure
3. Burrows, although if you have another dwarf using it I don't think it matters since workshops don't make noise anymore (I think)

I have an idea: Each dwarf works in a compartment with a dining room, bed, workshop etc. All entrances are forbidden. Food is quantum stockpiled down and the only centralised industries are mining military and food, which are still separated. Could be excellent for keeping citizens out the way, productive, and they never develop social skill! Win-win.

as long as they don't develop social relations with dwarves that are going to die violently. does it matter?

AutomataKittay

  • Bay Watcher
  • Grinding gears
    • View Profile
Re: Personal Bedroom and workshop?
« Reply #4 on: August 21, 2013, 12:16:53 pm »

Having workshop in bedroom is good, buildings and anything constructed contributes it's value. Loose items doesn't contributes, though. Archiecture designed building is pretty good if you have bed on other side of the exit since anything built using archiect makes them happy to see it.

Restricting dwarves' access to workshops involve using 'P'rofile, which need manager noble assigned before it's avaliable.

Overall it's pretty nice idea if you have a specialist you likes or want to keep out of the way and a-hopping to the job real quick. Dwarves sometimes hangs out in bedrooms, sometimes in meeting zone, sometimes in statue garden.
Logged

mek42

  • Bay Watcher
    • View Profile
Re: Personal Bedroom and workshop?
« Reply #5 on: August 21, 2013, 01:03:14 pm »

Go further and build the workshop out of preferred materials.
Logged
"Is that the game with the blinky characters and no pictures?  Maybe you do have Asperger's." - My wife after I mentioned my excitement over the elves bringing by caravan a whole bunch of wood after my deforestation project was neglected due to a near-tantrum spiral and total loss of my initial seven and a bunch of immigrants.

zubb2

  • Bay Watcher
    • View Profile
Re: Personal Bedroom and workshop?
« Reply #6 on: August 21, 2013, 05:37:16 pm »

I have thought of doing this recently.
It might be a good idea to make all shopped dorfs farm their own tiny house plant and have their own still, maby.
It's an idea anyway.

Off topic,
I like that boom for the boom god quote thing.
My freinds call that disease (aspergers) they call it Ass burgers.
Logged
(Anyone else have any stories that can compare to a man being beaten to death with his own trousers by a giant gopher?)
(when goblins showed up, I mumbled "Smithers! Release the hounds!" and had the lever pulled.)

SixOfSpades

  • Bay Watcher
  • likes flesh balls for their calming roundness
    • View Profile
Re: Personal Bedroom and workshop?
« Reply #7 on: August 21, 2013, 11:16:19 pm »

Well, if you're doing it for the sense of "this is MY home and workshop" and no real physical barriers, that certainly involves no complication . . . unless you've got a dwarf who uses more than one workshop, or you've got to remember to give your Novice metalsmiths permission to use the the Legendary guy's forge. For maximum efficiency, set up stockpiles for input/output directly above and/or below the workshop, with stairs right next to said workshop.

But if you're envisioning an "isolation capsule," where the dwarf sees nothing but his raw materials and maybe his dinner dropped down to him, and he drops his finished works to somebody else, that's a fast road to micromanagement hell. Consider how many times haulers move things. Now consider that you would have to Dump/Unforbid every single one of those things.

By all means, set up an area for your most valued craftsdwarves. Assign each one a home and workspace. Have burrows to keep the riff-raff out, and the enlightened ones in. Go ahead and make the whole zone infinitely self-sufficient if you want, preparing its own food for eternity . . . but don't seal out the haulers. A far better plan, in my mind, would be to give yourself the ability to seal out the haulers, probably by drawbridge, thus creating a "panic room" that protects all your most valuable dwarves in case of emergency. But if the haulers can't get your ☼weapons☼ to your militia, there's no point in having a Legendary Weaponsmith at all.
« Last Edit: August 21, 2013, 11:22:02 pm by SixOfSpades »
Logged
Dwarf Fortress -- kind of like Minecraft, but for people who hate themselves.

Veylon

  • Bay Watcher
    • View Profile
Re: Personal Bedroom and workshop?
« Reply #8 on: August 22, 2013, 12:30:31 am »

[quote author=SixOfSpades link=topic=130211.msg4522331But if you're envisioning an "isolation capsule," where the dwarf sees nothing but his raw materials and maybe his dinner dropped down to him, and he drops his finished works to somebody else, that's a fast road to micromanagement hell. Consider how many times haulers move things. Now consider that you would have to Dump/Unforbid every single one of those things.[/quote]
Minecarts help a lot with this if you are willing to give the dwarf a helper or let a spouse move in. Have one route for food, one for input materials, and one for output. The first brings in food to fill the pile and then pushed off after a certain number of days. The second simply drops stuff off as it whizzes by. The third arrives empty and is loaded with whatever the product is and empty barrels. The assistant's only job is hauling, freeing the crafter from wasting a single minute from their shop.
Logged
At what point did the suggestion of child sacrifice become the more ethical option?

Drazinononda

  • Bay Watcher
  • I'm really too normal to play this game so much.`
    • View Profile
Re: Personal Bedroom and workshop?
« Reply #9 on: August 22, 2013, 12:05:00 pm »

1. Sounds good, I will probably try this myself :)
2. Not sure
3. Burrows, although if you have another dwarf using it I don't think it matters since workshops don't make noise anymore (I think)

I have an idea: Each dwarf works in a compartment with a dining room, bed, workshop etc. All entrances are forbidden. Food is quantum stockpiled down and the only centralised industries are mining military and food, which are still separated. Could be excellent for keeping citizens out the way, productive, and they never develop social skill! Win-win.

as long as they don't develop social relations with dwarves that are going to die violently. does it matter?

Reading that question, I think you misunderstand a foundational part of DF; which is that all dwarves are going to die, and whether or not it's violent doesn't matter.
Logged
Children you rescue shouldn't behave like rabid beasts.  I guess your regular companions shouldn't act like rabid beasts either.
I think that's a little more impossible than I'm likely to have time for.

SixOfSpades

  • Bay Watcher
  • likes flesh balls for their calming roundness
    • View Profile
Re: Personal Bedroom and workshop?
« Reply #10 on: August 22, 2013, 10:21:34 pm »

Also worthy of note is that, potentially, it's quite easy to sustain a full-size fortress (population 200-ish) with just two working dwarves: One does all the farming, brewing, and cooking, and the other is the fort's lone soldier who also does any kind of craft in his spare time. Seriously, given how ludicrously productive farming is, and how a single Legendary warrior can often turn back a siege singlehanded, and how amazingly lucrative crafting & trading can be, this sounds like a "challenge fort" that isn't even all that challenging.

So when you think about it, having an isolation tank to keep your Legendary Whatever cranking out ☼widgets☼ as fast as possible for as long as possible . . . is something of a pointless goal, really.
Logged
Dwarf Fortress -- kind of like Minecraft, but for people who hate themselves.

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Personal Bedroom and workshop?
« Reply #11 on: August 22, 2013, 10:38:57 pm »

But when the game's a pointless game, aren't pointless goals all that's left?

Berossus

  • Bay Watcher
    • View Profile
Re: Personal Bedroom and workshop?
« Reply #12 on: August 23, 2013, 01:09:32 am »

Things in a stockpile wont raise the room value.
ive tried to get my Queens room up to "royal" by placing a priceless artefact sock on a 1x1 stockpile next to her desk, and she didnt raise a brow. Neither did the room.
But building that artefact cage next to her bed made her happy beyond all bounds.
Logged
My son, many speak of the honor in war.
My preferred method is to wait until their back is turned, then impale them with a pike held by someone else.
Preferrably from a distance.

Vanvidum

  • Bay Watcher
  • Frolicking with Giant Badgers
    • View Profile
Re: Personal Bedroom and workshop?
« Reply #13 on: August 23, 2013, 01:10:03 pm »

But building that artefact cage next to her bed made her happy beyond all bounds.

...Is the cage empty, or do you have something/someone exotic inside it?

Kinky, either way.
Logged

Broseph Stalin

  • Bay Watcher
  • Dabbling Surgeon, Proficient Butcher.
    • View Profile
Re: Personal Bedroom and workshop?
« Reply #14 on: August 23, 2013, 02:31:49 pm »

It may be fun for narrative purposes but it realistically wouldn't increase his output.
Only built objects count toward the value of a room.
If you have a manager you can use q>P to set him as the only authorized worker.
Pages: [1] 2