> Yeah, that's how it will look when you open it up in notepad or something like that. If you open it in OO though it should look just like mine does.
It does work in OO, but I needed to know how it looks in notepad to be able to write output text like that. I now have another reason to treat txt and csv tables differently.
Even if your set of scripts is better for the ability to put changes back into RAWs, I still want to write my own RAW2table scripts and improve the output in any sensible way I can. For example I add explanations and comments under the tables for most output formats, but they just don't work out for CSV.
> Please let me know if you have any ideas for new scripts.
Well, I did plants, creatures and weapons for my scripts. What remains are (at least) armour, materials, reactions (sorted by buildings), buildings (with items required) and interactions / syndromes. Then the idea is to refactor and merge everything and have a big, modular script that has all kinds of complicated hash tables to store all this (plus entities and whatever else seems like a good idea), then print a whole bunch of html files with tables with links, so that for example walking along a chain of interactions is easy. It shouldn't be that hard to always put an anchor or a link on any ID anywhere.
If you do any of those with editing, more power to you.
BTW, this is in some ways similar to what you or I are doing, but targeted at players, not modders:
http://www.bay12forums.com/smf/index.php?topic=131301 So well, thanks for making me realise, multiline cells in a spreadsheet from a CSV are possible and that quotations are crucial. Sorry for just stealing some spotlight in this thread and not being of help.