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FEF2 Extended Edition?

Yas pls, for extra epicness and plot and FEF1 lore connections!
Nah, we had enough and this game should end with Julius' coronation.

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Author Topic: Fire Emblem on Forums 2 (FEF2), OOC Thread. ~FIN~  (Read 361652 times)

Haspen

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4711 on: May 05, 2014, 06:31:37 pm »

All statuses in my games have 5 turn duration except those 'whassitnamesubcategoryofDark' tomes.
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Sirus

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4713 on: May 05, 2014, 08:21:05 pm »

Unrelated to the current discussion, but I'm still waiting to see the results of Blade's attack before I commit to any actions.
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Star Wars: Age of Rebellion OOC Thread

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Blade Master Model 42

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4714 on: May 05, 2014, 08:29:28 pm »

Unrelated to the current discussion, but I'm still waiting to see the results of Blade's attack before I commit to any actions.

Yeah, good point. Did I exploderate him or what?

Xanmyral

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4715 on: May 05, 2014, 08:59:43 pm »

My action's good either way since there isn't much else I can do. Hopefully we can deal with the bosses in quick order, we don't want both of them up and aiding one another for long. Dat +6 damage due to support.

birdy51

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4716 on: May 05, 2014, 09:33:13 pm »

Personally... I would prefer most status effects limited to 3 turns in order to make them less debilitating on both sides on the conflict. 5 turns is a long to be suffering from anything aside from perhaps Poison.
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SeriousConcentrate

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4717 on: May 05, 2014, 10:11:28 pm »

5 turns is a long to be suffering from anything aside from perhaps Poison.

Agreed. On a single-player handheld game, it's a little better since you can just plow through the five turns quickly, but when Paralysis can take someone out of the game for a week depending on update speed it's a little lame.
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Xanmyral

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4719 on: May 05, 2014, 10:24:49 pm »

I personally like the idea of variable times for ailments because it adds another variable that can be used to balance them. Sure, its easy if they're all just straight fives, but with varied time you could really crank out some different effects and tactics with even a small selection easily.

freeformschooler

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4720 on: May 06, 2014, 07:06:58 am »

I thiiiink we're only missing Griff, now.

It's up to him whether he wants to unlock the upper left chest. He still has both the keys, right? Gotta check.

e: no, Fezzina has the other key.
« Last Edit: May 06, 2014, 07:09:12 am by freeformschooler »
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Blade Master Model 42

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4721 on: May 06, 2014, 07:21:09 am »

Sirus wants to know how my action goes before moving.

And does Sakura get an action this turn?

Edit: so now we play the waiting game.

freeformschooler

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4722 on: May 06, 2014, 07:30:06 am »

And does Sakura get an action this turn?

Edit: so now we play the waiting game.

By the game rules, I assume no.

And someone can move for Sirus if he does not appear.
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Blade Master Model 42

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4723 on: May 06, 2014, 07:35:15 am »

But shouldn't Sakura have been dropped during the EP since Miguella was paralyzed?

freeformschooler

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4724 on: May 06, 2014, 07:55:17 am »

Is there a rule that says that's how it works?
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