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FEF2 Extended Edition?

Yas pls, for extra epicness and plot and FEF1 lore connections!
Nah, we had enough and this game should end with Julius' coronation.

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Author Topic: Fire Emblem on Forums 2 (FEF2), OOC Thread. ~FIN~  (Read 362986 times)

Rolepgeek

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4155 on: March 26, 2014, 02:18:17 pm »

...which hurts exactly two groups. Great Knights, and Wyvern Riders.

And technically Mage Knights because there is Mage Masher, but that doesn't really count.

Wonderful. >.> Nerfed one of the two remaining reasons to be a Knight.

Edit: It also means Swordbreaker will almost never be stopped, nor the Reavers.
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Haspen

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4156 on: March 26, 2014, 02:20:13 pm »

Well I will be getting Armored back as 'protects from 4 or less Physical damage above your DEF', so there :P
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Powder Miner

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4157 on: March 26, 2014, 02:22:13 pm »

I would pretend to whine about Alex not getting that, but at this point it really does not matter.
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Rolepgeek

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4158 on: March 26, 2014, 02:29:16 pm »

Well I will be getting Armored back as 'protects from 4 or less Physical damage above your DEF', so there :P
That works. :D

It's not like a Mage would do 4 or less damage to a Knight anyway... And 6 damage was a bit high.
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Haspen

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4159 on: March 26, 2014, 02:31:05 pm »

« Last Edit: March 26, 2014, 02:38:52 pm by Haspen »
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Rolepgeek

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4160 on: March 26, 2014, 02:32:25 pm »

Wait, so is it 3 or 4?
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Haspen

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4161 on: March 26, 2014, 02:38:33 pm »

4!
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Xanmyral

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4162 on: March 26, 2014, 02:47:25 pm »

Seems good to me. Both Nullify and the new armored. I personally would of suggested a different way to do stat caps, but frankly I'm just happy they're in at some form.

Rolepgeek

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4163 on: March 26, 2014, 02:55:41 pm »

Also, Haspen; darn you!

Do you have any idea how difficult it will be to choose between Shaman and Knight for FEF3?
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Xanmyral

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4164 on: March 26, 2014, 04:49:07 pm »

Will you actually use the Shaman's gambit skill? I wanna see that puppy in action, it's an x3 stat%!

Haspen

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4165 on: March 26, 2014, 04:50:45 pm »

Also, Haspen; darn you!

Do you have any idea how difficult it will be to choose between Shaman and Knight for FEF3?

Oh come on, don't tell me that ~2 years is not enough time to come up with a choice :P
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scapheap

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4166 on: March 26, 2014, 04:54:58 pm »

Will you actually use the Shaman's gambit skill? I wanna see that puppy in action, it's an x3 stat%!
Well I got a shaman in my FEF game as a mini-boss who going to abuse that skill.
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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4167 on: March 26, 2014, 04:55:42 pm »

Will you actually use the Shaman's gambit skill? I wanna see that puppy in action, it's an x3 stat%!
Well I got a shaman in my FEF game as a mini-boss who going to abuse that skill.

;-;
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scapheap

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4168 on: March 26, 2014, 05:00:45 pm »

;-;
Did the Armourslayer, three killer weapons and the one arm not tip you guys off that this map is me going "What in the book is going to make the players cry?"
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Rolepgeek

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4169 on: March 26, 2014, 05:03:58 pm »

It is (probably) going to be a Center Shaman, Xan. So yus. >:D Even if it does take a fairly hefty chunk of progression to use effectively. For only about 13 extra damage max....

And a Summoner, because Summoners are amazingly cool. Even if their minions are weak, they have never-ending supply. Choose the right one for the situation, throw at boss, rinse down walls, repeat.
This continues until the boss starts ignoring them and kills the Summoner, of course.

I do hope I can find a game to make a Myrmidon in, though. I still want to try making either A. an Imbue+Leaf On The Wind tanky Swordmaster, B. a Resolve/Wrath+Musou trollolol Samurai, or C. A Gamble of either promo. The Gamble even allows for good backstory, if you make him a dude who has an addiction. Which would explain his needed to merc out...
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