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FEF2 Extended Edition?

Yas pls, for extra epicness and plot and FEF1 lore connections!
Nah, we had enough and this game should end with Julius' coronation.

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Author Topic: Fire Emblem on Forums 2 (FEF2), OOC Thread. ~FIN~  (Read 361593 times)

SeriousConcentrate

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3855 on: March 10, 2014, 10:26:03 pm »

Sounds fukken sweet. >.>
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Blade Master Model 42

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3856 on: March 10, 2014, 10:28:16 pm »

I'll even throw in a level rolling feature. Click on the character(s) and press the button. Complete bbcode output!

>implying that wasn't in my features list.

Xan said he might take a crack at it during his break, but if you wanna do it, I'd be happy to throw my money at you.


Spoiler: Necessary feature list (click to show/hide)

Edit: Oh yeah, one of the things I considered would be that you could have Character 1 always be the attacker and Character 2 always be the defender, so you don't have to screw around with an attacker toggle function.

freeformschooler

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3857 on: March 10, 2014, 10:54:58 pm »

Okay, those are all doable, but one that seems problematic given the use of the program is

Quote
5. Keep track of whether or not personal skills/faults activate in a given conflict.

It seems like you (the user) would have to do a lot of extra bookkeeping for each created char to have this work automatically (keep track of each unit's gender, whether they are not only a specific class but also a promotion of a specific class, whether you've used all MOV in a round, whether you're within three spaces of allied units...)

Not only that, but if you have a custom PS (like Tantallos), you'd have to somehow implement the functionality as a user instead of just the data. Do you think it would be okay to just have them listed as a GM reference on each sheet? Or would you prefer them tracked via checkboxes but limited to the types of combat effects (+damage etc) in the handbook?

Actually, this applies to Class Skills too. Those tend to be very esoteric in their effects, and then with custom classes/skills...
« Last Edit: March 10, 2014, 10:57:16 pm by freeformschooler »
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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3858 on: March 11, 2014, 08:25:28 am »

Okay, those are all doable, but one that seems problematic given the use of the program is

Quote
5. Keep track of whether or not personal skills/faults activate in a given conflict.

It seems like you (the user) would have to do a lot of extra bookkeeping for each created char to have this work automatically (keep track of each unit's gender, whether they are not only a specific class but also a promotion of a specific class, whether you've used all MOV in a round, whether you're within three spaces of allied units...)

Not only that, but if you have a custom PS (like Tantallos), you'd have to somehow implement the functionality as a user instead of just the data. Do you think it would be okay to just have them listed as a GM reference on each sheet? Or would you prefer them tracked via checkboxes but limited to the types of combat effects (+damage etc) in the handbook?

Actually, this applies to Class Skills too. Those tend to be very esoteric in their effects, and then with custom classes/skills...

Limit it to the effects listed in the handbook. It'd be nice if you could toss in some of the ones we already have that aren't in the handbooks though.

And certain class skills wouldn't need to be added in, of course. The nomad's mobility ability has no need to be in for instance, since it has no bearing on actual combat at all.

But a character's promotion path should be on their character sheet, so that shouldn't be a problem to track for PSs. And we can add a gender field. So, maybe those ones could be tracked by the program? My goal is to have it automate things as much as possible without a map within the program.

freeformschooler

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3859 on: March 11, 2014, 09:19:47 am »

Okay, those are all doable, but one that seems problematic given the use of the program is

Quote
5. Keep track of whether or not personal skills/faults activate in a given conflict.

It seems like you (the user) would have to do a lot of extra bookkeeping for each created char to have this work automatically (keep track of each unit's gender, whether they are not only a specific class but also a promotion of a specific class, whether you've used all MOV in a round, whether you're within three spaces of allied units...)

Not only that, but if you have a custom PS (like Tantallos), you'd have to somehow implement the functionality as a user instead of just the data. Do you think it would be okay to just have them listed as a GM reference on each sheet? Or would you prefer them tracked via checkboxes but limited to the types of combat effects (+damage etc) in the handbook?

Actually, this applies to Class Skills too. Those tend to be very esoteric in their effects, and then with custom classes/skills...

Limit it to the effects listed in the handbook. It'd be nice if you could toss in some of the ones we already have that aren't in the handbooks though.

And certain class skills wouldn't need to be added in, of course. The nomad's mobility ability has no need to be in for instance, since it has no bearing on actual combat at all.

But a character's promotion path should be on their character sheet, so that shouldn't be a problem to track for PSs. And we can add a gender field. So, maybe those ones could be tracked by the program? My goal is to have it automate things as much as possible without a map within the program.

Hmmm. Yeah, now I think I understand what all would go into it. That's a little too big of a project for $50, all considered. Leave it to Xan and see what he comes up with
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Sirus

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3861 on: March 11, 2014, 09:39:52 am »

Like I said before, I'd be willing to chip in some money to see this thing done properly, and I'm guessing some other folks might be as well.

ffs, what's your estimate on what something like this might cost to develop?
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freeformschooler

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3862 on: March 11, 2014, 09:48:06 am »

It wouldn't cost any money, I'm just not sure where to even start. Tell ya what: save any compensation for when someone has something workable, period.

It'll be like a surprise.
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Sirus

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3863 on: March 11, 2014, 09:49:10 am »

Okay, that makes sense.

re the game: OH SHIT WHAT
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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freeformschooler

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3864 on: March 11, 2014, 09:51:05 am »

Wait SHIT, that's supposed to be a Steel Javelin (per the Player's Handbook Gargoyles). Not sure why I took the Glaive stats. Xanmyral stares disapprovingly. Hold on, recalculating.
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Sirus

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3865 on: March 11, 2014, 09:54:50 am »

I was more referring to the part where we apparently only have one turn to get Sakura back up. This might be tricky.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Haspen

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3866 on: March 11, 2014, 10:06:39 am »

*Happy bell chime*

All participants of Dream Mission shall get a little prize, at the end, from myself~

*Happy bell chime*
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scapheap

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3867 on: March 11, 2014, 10:07:30 am »

*check rules of the op* Can't find anything saying that the counter would be 1. wouldn't of attacked if I knew that. Oh well, will remember that.
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Blade Master Model 42

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3868 on: March 11, 2014, 10:10:24 am »

*Happy bell chime*

All participants of Dream Mission shall get a little prize, at the end, from myself~

*Happy bell chime*

HELL YEAH

Sirus

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3869 on: March 11, 2014, 10:11:20 am »

*Happy bell chime*

All participants of Dream Mission shall get a little prize, at the end, from myself~

*Happy bell chime*
*cautious glee*
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread
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