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FEF2 Extended Edition?

Yas pls, for extra epicness and plot and FEF1 lore connections!
Nah, we had enough and this game should end with Julius' coronation.

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Author Topic: Fire Emblem on Forums 2 (FEF2), OOC Thread. ~FIN~  (Read 361591 times)

SeriousConcentrate

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3840 on: March 10, 2014, 08:53:06 pm »

I agree. It's interesting to see how things change when the genders do.
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Blade Master Model 42

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3841 on: March 10, 2014, 08:53:29 pm »

Thanks for the feels, Blade. :V

Any time, bud.

Gotta say, its cool that we can play out these same old supports in new and different ways thanks to being gender-swapped.

It is just so cool.

Xanmyral

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3842 on: March 10, 2014, 08:54:43 pm »

Wait... Why is Ghoul B not dead/zotted twice? I double 'em last I recall.

freeformschooler

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3843 on: March 10, 2014, 08:57:26 pm »

Wait... Why is Ghoul B not dead/zotted twice? I double 'em last I recall.

We caught it at the same time :v

Good lord this is a large number of variables to watch for.
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Blade Master Model 42

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3844 on: March 10, 2014, 09:00:04 pm »

Good lord this is a large number of variables to watch for.

Know our pain.

In seriousness though, this is why I want that program. Unfortunately, the only coders I know either are a) inexperienced and have no time, or b), are strangely unmotivated by the siren call of 50$.

Xanmyral

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3845 on: March 10, 2014, 09:00:40 pm »

So, what should I do with my fancy extra move? Going after Ghoul D seems like a terrible idea, no back up and not enough damage to kill it with the fun chance of a OHKO from it in return. The watcher is most likely dead from Griff, and the ghoul down below...

Well, I suggest BMM uses his strongest axe instead of the hatchet since he has to do twelve damage to kill it in one blow, and it has ten defense.

Blade Master Model 42

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3846 on: March 10, 2014, 09:10:20 pm »

So, what should I do with my fancy extra move? Going after Ghoul D seems like a terrible idea, no back up and not enough damage to kill it with the fun chance of a OHKO from it in return. The watcher is most likely dead from Griff, and the ghoul down below...

Well, I suggest BMM uses his strongest axe instead of the hatchet since he has to do twelve damage to kill it in one blow, and it has ten defense.

I think my boarding axe only does an extra 4 damage or something like that.

Xanmyral

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3847 on: March 10, 2014, 09:13:36 pm »

Your boarding axe does 22 damage in AT to the hatchet's 16.

Taking into account the ghoul's ten defense, that's a total of twelve damage from the boarding axe and six from the hatchet, the boarding axe being just enough to kill it, the hatchet not being enough.

You have a ten percent less chance of hitting, sure, but its the only way you can take out the rest of the ghoul's twelve health if you want to kill it in a single blow.

Anyway, enough forum for me today, need to study.

Still not sure what to do with Fezzina's extra turn however, but I guess head back to the others to help out with the whole gargoyle issue?

Blade Master Model 42

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3848 on: March 10, 2014, 09:15:14 pm »

...I could have swore I just checked that. I was lifting weights earlier, maybe that's why I'm so far out of it. My typing is suffering too, honestly.

I'm gonna go change my action, no sense in not going for the kill if I can.

Sirus

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3849 on: March 10, 2014, 09:17:48 pm »

@ Xan: Fezzina still has the support with Griff, so you could possibly stick around for stat bonuses. Or yeah, I'm sure the rear group could use the extra help.
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Powder Miner

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3850 on: March 10, 2014, 10:02:19 pm »

AND THAT'S WHAT HAPPENS WHEN I ACTUALLY HIT FOLKS.
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birdy51

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3851 on: March 10, 2014, 10:02:55 pm »

I'm currently in route to support the rear brigade. I need healing anyways.

Those things hurt... Just that one left me at 3HP.
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

freeformschooler

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3852 on: March 10, 2014, 10:10:29 pm »

In seriousness though, this is why I want that program. Unfortunately, the only coders I know either are a) inexperienced and have no time, or b), are strangely unmotivated by the siren call of 50$.

What. Cretins. I'll make it for fifty bucks.
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Sirus

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3853 on: March 10, 2014, 10:11:37 pm »

I'd be willing to chip in 10bux or so if it would help.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

freeformschooler

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3854 on: March 10, 2014, 10:20:47 pm »

I'll even throw in a level rolling feature. Click on the character(s) and press the button. Complete bbcode output!
« Last Edit: March 10, 2014, 10:22:37 pm by freeformschooler »
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