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FEF2 Extended Edition?

Yas pls, for extra epicness and plot and FEF1 lore connections!
Nah, we had enough and this game should end with Julius' coronation.

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Author Topic: Fire Emblem on Forums 2 (FEF2), OOC Thread. ~FIN~  (Read 361356 times)

Culise

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SeriousConcentrate

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3571 on: February 25, 2014, 12:42:29 pm »

I'm so glad I have practically zero knowledge of ATLA. :P
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

scapheap

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3572 on: February 25, 2014, 12:50:41 pm »

I'm so glad I have practically zero knowledge of ATLA. :P
You haven't watched it? It a lovey cartoon everyone should at least watch the first episode.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Sirus

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3573 on: February 25, 2014, 12:52:25 pm »

I'm so glad I have practically zero knowledge of ATLA. :P
You really should give it a shot; its a good solid show for all audiences, despite airing on Nickelodeon. Just listen to Zhao and stay away from the shipping wars :P
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Taricus

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3574 on: February 25, 2014, 12:54:02 pm »

Not that you should be going near those ships anyway, you only need Toph!
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SeriousConcentrate

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3575 on: February 25, 2014, 12:56:26 pm »

The only thing I watch on TV is Impact wrestling, and that's only once a week, so... I don't watch TV. :V
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Sirus

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3576 on: February 25, 2014, 12:58:21 pm »

The only thing I watch on TV is Impact wrestling, and that's only once a week, so... I don't watch TV. :V
Who said anything about TV? Just use some of that good old Google-fu. I have the entire series on my hard drive :v
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

SeriousConcentrate

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3577 on: February 25, 2014, 12:59:52 pm »

I use TV as a euphemism for anything that isn't an LP or web show. Most TV shows (even if they can be found on the internet :P) just don't interest me, sad to say. :X
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Haspen

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3578 on: February 25, 2014, 01:24:45 pm »

I'm so glad I have practically zero knowledge of ATLA. :P
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Haspen

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3579 on: February 25, 2014, 03:05:28 pm »

Memory Magic v0.1, a replacement for overpowered Call Magic provided by handbook.

This change applies to FEF2, obviously, as well as to NEF1 (and any other that follow) as it draws rule changes from FEF2.

Memory Magic does not apply to FEF1; it uses the old Call Magic system instead.
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Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Xanmyral

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3580 on: February 25, 2014, 06:20:52 pm »

Seems reasonable to me, but then I suppose Culise, Praef, and Zako would be the best ones to have comment on it.

Haspen

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3581 on: February 25, 2014, 06:38:10 pm »

Seems reasonable to me, but then I suppose Culise, Praef, and Zako would be the best ones to have comment on it.

Don't you mean wolfchild and scapheap? :P
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Xanmyral

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3582 on: February 25, 2014, 07:53:57 pm »

Yes and no. Those two will eventually attain memory magic, but the three I listed were the ones who actually messed around with call magic, so I assume they would have a good feel for the rule changes considering they've dealt with the prior first hand.

Culise

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3583 on: February 25, 2014, 08:47:31 pm »

These ideas are terrible - you should reduce the costs, front-load spells like Sleep and Bolting to the early Sage/Druid levels, and double - no, triple the range of everything, just for good measure. :P

Sorry.  Seriously, though, I think that it might still be a little too strong.  The major issue with Call Magic is simply that it's free, infinite inventory.  The HP costs mean nothing, even increased.  At this point, any two of the three casters with this option in FEF1 could create an infinite recursive loop, subject only to the one-action-per-turn limit, just by picking a healing move each.  I'm not sure how to fix it, though; my notion included cutting the range of Called ailment spells (especially Sleep) to be in line with Tome magic instead, which would greatly reduce the "cripple people from across the map" feature, but wouldn't resolve some of the key issues that would remain.  With the utility that infinite access to healing and ailments provides, it's basically Wizard Batman right out of D&D 3.5E, and since you aren't going to be using these spells to counter attacks in either case (either Called or in a stave), the weakness caused by relying on Call Magic for them doesn't exist.  The problem is that I don't want to render the feature completely worthless, either; there are enough worthless class skills in the game already. 
« Last Edit: February 25, 2014, 08:49:28 pm by Culise »
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freeformschooler

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3584 on: February 25, 2014, 08:57:28 pm »

These ideas are terrible - you should reduce the costs, front-load spells like Sleep and Bolting to the early Sage/Druid levels, and double - no, triple the range of everything, just for good measure. :P

Sorry.  Seriously, though, I think that it might still be a little too strong.  The major issue with Call Magic is simply that it's free, infinite inventory.  The HP costs mean nothing, even increased.  At this point, any two of the three casters with this option in FEF1 could create an infinite recursive loop, subject only to the one-action-per-turn limit, just by picking a healing move each.  I'm not sure how to fix it, though; my notion included cutting the range of Called ailment spells (especially Sleep) to be in line with Tome magic instead, which would greatly reduce the "cripple people from across the map" feature, but wouldn't resolve some of the key issues that would remain.  With the utility that infinite access to healing and ailments provides, it's basically Wizard Batman right out of D&D 3.5E, and since you aren't going to be using these spells to counter attacks in either case (either Called or in a stave), the weakness caused by relying on Call Magic for them doesn't exist.  The problem is that I don't want to render the feature completely worthless, either; there are enough worthless class skills in the game already. 

In fact, continuing on with your idea, you could reduce the range of all Tome spells by one (Fire's now range 1, useful only in a pinch). Heal's already range one, though...

I'm surprised there's no Class Skill that increases the range of healing items and spells by 1. That would be impressive.
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