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FEF2 Extended Edition?

Yas pls, for extra epicness and plot and FEF1 lore connections!
Nah, we had enough and this game should end with Julius' coronation.

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Author Topic: Fire Emblem on Forums 2 (FEF2), OOC Thread. ~FIN~  (Read 361333 times)

Haspen

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3525 on: February 18, 2014, 06:03:49 am »

I'm not gonna bother Toady with something trivial and insignificant as forum games v:
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Sirus

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3526 on: February 18, 2014, 07:35:48 am »

I'm not gonna bother Toady with something trivial and insignificant as forum games v:
This. Dude has more important stuff to do.
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Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

SeriousConcentrate

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3527 on: February 18, 2014, 11:54:39 pm »

Mask on mask romance?

Aw yisssss~
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freeformschooler

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3528 on: February 19, 2014, 12:28:54 am »

I don't see how that's relevant. All of the RtD games are merely types of games and there's no inherent interconnection. Same for Mafia. When I talked to ToadyOne, all he implied was necessary for a sub-board was the widespread adoption of a system. I think a better argument against it would be that they aren't started with much frequency. But that would rule out ER too.

There's two heuristics for sub-boards:

1. A type of game or topic is so prevalent that it takes up a large, definable percentage of a board dedicated to much broader topic (this happened to RTD and Mafia)
2. One extremely well-defined, interlinked topic, often all by the same author, is spread across many threads (this is a newer thing that has happened to both ER and the modding subforum with Putnam's mods, etc.)

FEF fits neither. See how it's relevant now?

It's worth noting that suggestion games were brought up earlier as needing their own sub-board as per 1), but they were considered a special case in that, while definable as a "type" of game, they rely on mass exposure more than RTDs/Mafias and should be left in the wider subforum.
« Last Edit: February 19, 2014, 12:32:44 am by freeformschooler »
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Powder Miner

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3529 on: February 20, 2014, 07:42:15 pm »

I do need to get more proactive with the RPs.
Anyone up for it?
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Taricus

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3530 on: February 20, 2014, 08:45:34 pm »

Well, feel free to interrupt Sara and Julius :P
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Sirus

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3531 on: February 23, 2014, 02:19:01 pm »

Bumping with my first sprite in a while :P
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Star Wars: Age of Rebellion OOC Thread

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freeformschooler

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3532 on: February 23, 2014, 02:22:42 pm »

There are no Dragonstones in FEF2, so what is Haspen going to do for outrageously broken end-game enemies/bosses? Here are some ideas:

Frozen (status effect that can only be cured by hitting someone with fire magic)
Dual-wielding (guaranteed two hits regardless of AS)
Laguz-style beast forms (or similar)
Lackeys that can only be recruited by one specific character
Lackeys that can only be recruited by one specific character which him/herself can only be recruited by one specific character
AoE magic
Teleportation tile puzzles

Bumping with my first sprite in a while :P

Nice!
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Xanmyral

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3533 on: February 23, 2014, 02:25:25 pm »

We already have guaranteed two hit weapons actually, although I suppose they can be expanded.

I'm guessing its gonna deal with monsters and undead more, as my personal guess. So a dragon or a demon maybe? And that's the assumption that there actually aren't any dragonstones.

So... Lich? Dragon/demon lich? With dragonstones? And the ability to silence with a hit? While regenerating? And able to teleport?
« Last Edit: February 23, 2014, 02:27:26 pm by Xanmyral »
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freeformschooler

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3534 on: February 23, 2014, 02:33:47 pm »

A lich that summons treasure chests on the other side of the map which disappear if we kill him.
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Taricus

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3535 on: February 23, 2014, 02:41:32 pm »

Actually, I think that depends where we take the story. I have a feeling the emperor is going to be the main villain though. A silence on hit would be pretty neat though, especially combined with a throwing weapon or such.
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Xanmyral

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3536 on: February 23, 2014, 02:43:32 pm »

Considering all of our mages, Haspen will probably need to incorporate silence to deal with it. Makes sense too, considering all of the prior mage hate in history, who wouldn't make weapons specially designed to kill mages? Mage Masher is nice, but what about one that also silences?

Also, a lich that has crazy defenses due to magical crystals in several corners of the map that if destroyed lowers his defense.

Taricus

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3537 on: February 23, 2014, 02:45:39 pm »

Are you asking for Prixima to win Xan? :P
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freeformschooler

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3538 on: February 23, 2014, 03:04:58 pm »

Also, a lich that has crazy defenses due to magical crystals in several corners of the map that if destroyed lowers his defense.

Hell yes.
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Xanmyral

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3539 on: February 23, 2014, 03:09:53 pm »

Where, in FEF 2 or FEF 1? I'd be surprised to see her in FEF 2, to be honest. I imagine we're gonna burn her after we kill her in FEF 1, to be more than sure of her death. We'll probably have to, actually, she's most likely a zombie like Ernest.

Besides, final bosses should really have some kinda flair that shakes things up. Just being like all the other bosses would be anticlimactic, we'd crit her and move on like we did all the others.
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