Class: Myrmidon
Character Specific Skill: Pass
Affinity:
Personal Fault: Strange Trees/If Tala is on Forest Terrain, -2 Base Damage
Personal Skill:
Finding the One/If within three spaces of friendly Males, +15 Evasion
Deepcaller's Faith/If weather is Rainy, +2 AS
Preferred stats: SKL, SPD
Weapon profs: Thrusting Swords (C), Swords (D)
Level: 1 (0/100)
Total Level: 1
Progression spent: 330%
HP: 20 (40%)
STR: 5 (70%)
MAG: 3 (15%)
SKL: 6 (60%)
CON: 6
AID: 5
LCK: 2 (15%)
DEF: 2 (30%)
RES: 0 (30%)
SPD: 6 (70%)
MOV: 5
Character creation: +1STR, +1SKL, +2SPD
Current stats:
HP: 20 (40%)
STR: 6 (70%)
MAG: 3 (15%)
SKL: 7 (60%)
CON: 6
AID: 5
LCK: 2 (15%)
DEF: 2 (30%)
RES: 0 (30%)
SPD: 8 (70%)
MOV: 5
Code: [Select]
Inventory:
Name Type () RNG MT WT CR Hit QL
Battle Stats ():
AT:
Hit:
AS:
Eva:
Crt:
DG:
Bio: Tala remembers little of her early life, but heavy training in combat-raised on a small island near the waters of the Dead Island, to an extended family-to some a cult, perhaps, but that's always the term for a religious minority. This group named themselves the 'Deepcallers', for they were tasked with pacifying the strange presence that they believed slumbered under their island-it was (they believed) a relic of the magic wars, a being of incomrephensible power that was not activated before it's master was slain. Their earliest records do indicate the modern cult is the remnant of men and women that served under the command of a shady figure called 'N'ep Narkoss', who was stranded on the island when his fleet was sunk in a storm. And they still believe the force he summoned in his desperation is there, waiting to be released-which is why they still protect Narkoss's tomb, and his treasures-harking to the words on his memorial slab...
"I will rest in peace, or the world be drowned."
Tala herself thought little of this odd, or dwelt much on the outside world-she was trained in the arts of swordfighting and survival, living much a normal life as anyone else. On her 22nd birthday, she was pronounced ready for 'Long Walk', a ritual wherein the members of the Deepcallers travel the world for 10 years, before returning to the island and taking up position as the tomb guard. It is a time of learning, and reflection-and ultimately, free will. One must choose to return and take up the duty, having seen the whole world for themselves.
One year into her adventure, she's already learned much she never thought to-and found her blade is a steady source of income, even if there's somethings she'll never understand about these strange lands. Till recently, she has never seen a forest-her own tiny island being specked with fields, the occasional ruins and thin clumps of palm trees.
She finds few who listen to her story about the Deepcallers, or think anything of it aside from mad fancy of a group of crackpots-but, this is to be expected, and she's shied away from talking about it too much. Homesickness is still a problem, but she finds much to amuse herself with-money has no worth to her, and she has no concept of saving it for 'the future'. Of course, there is a deeper quandary at play in her young heart-she's secretly hoping to find 'the right one', since if she does choose to return to the island without a husband, it's likely far too late by then, for her to find an ideal mate-and, there's so many to choose from! Of course, she's not entirely sure she WILL return. Many things she's seen and heard have caused to question her beliefs, or what she really wants to dedicate her life to-be it faith, riches, or true love, or some great quest yet unfound.
In all, she's quite a confused young Pilgrim. But, the path goes ever, on and on...