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FEF2 Extended Edition?

Yas pls, for extra epicness and plot and FEF1 lore connections!
Nah, we had enough and this game should end with Julius' coronation.

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Author Topic: Fire Emblem on Forums 2 (FEF2), OOC Thread. ~FIN~  (Read 360190 times)

Sirus

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Depending on where we make our stand, Fezz might be close enough that he doesn't need to move. Where do you want to fort up, birdy?
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

birdy51

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I'd say the junction at 7,27 for our stand. I may grab Fezz from you and plop him down; so that we can get healed up by the Reverend with the Restore Stave.

That... And I noted that we still have one Aeromancer who is still alive. We might be well served by having him hit Vaughn, since he has Effective Damage. Unless Haspen plays by the whole Wyverns don't like Thunder thing, in which case it would be Fyra's job to potentially ruin his day. Either way, with Fezz's aid after that, if we stand a good chance of one turning him, and that would be a huge advantage for us to do so. We would just have to go ahead and rescue our mages, since we would prefer not to have them be downed if possible.

If the Aeromancer fails, more power to us then for Grifen to rescue him from danger. He'll be dropped behind our lines, and therefore safe and sound; even if you were to get pegged by a Winged Lance.
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BIRDS.

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Swordstar

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Any wyvern knight with dragon scales (aka big dude there) will only be weak to wind magic and bows and since he has nullify bows, it's only wind magic he'd be weak against. He also gets +5 Res against it though. Buuut we probably want one of us to kill him if possible cause dat drop.
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birdy51

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Indeed. Luckily, the Aeromancer shouldn't be doing a killing blow. But he may do enough that we can at least make an attempt when our turn rolls around. At the very least, we'll have someone for Grifen to grab!
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Reverie

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Wow, this game is still going :V
Are FEFs usually this long?
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Haspen

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It's gonna be even longeeeer ;v

Also hi Reverie :3
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birdy51

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;.;

It will remain being long, seeing how we still need posters!

...Granted, it's also that season so I can't hardly be one to make a claim.
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Sirus

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Let's get a plan going, then. I can just barely make it to (7,27) and dismount this turn (might even be able to pick up the Aeromancer right next to that spot), but you're kinda in the wrong position if you intend to grab Fezz and bring him close enough for support bonuses. What are we going to do about that?
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

birdy51

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The reverends are armed with Staves that restore statuses. All we would have to is get close to each other and drop Fezz where one can reach him. Then it is just a matter of deploying our local light show of death.

Vaughn can't actually reach us this turn, so we have one round before we start considering where everyone goes.
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Sirus

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I'm worried a bit less about Vaughn and more about the falcoknights with effective weapons. Once they show up, our mobility will take a serious hit.

Should I go ahead and grab Fezz instead? I'll probably need a performance boost to make it to the chokepoint on this turn if I do.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

birdy51

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We have at least two turns before they get to swarm us. They're in the rear of the train, meaning most of the Wyvern Knights will be hitting first, followed by them. As for any getting past and causing permanent ruin, I would call it very unlikely. Because you'll likely be grabbing the Aeromancer next turn, he'll be dropped behind you. This means no one can get past, since Allies are blocking terrain and you are very, very unlikely to be taken about a Spear. It's a given that if you're going to go down, it will need to be by Pegasus because there isn't anyone else who can do enough damage. On the other side of you, Miguel and Carlinn will be making a wall. Due to the sheer DEF amount of defense alone, they won't be able to break through, regardless of who is in front and who is in back.

Further, if Grifen does take an early hit to a Pegasi, she's still up next turn. We have enough Physic staves to keep refreshing her before her turn. Meaning, no time is truly wasted. She can go back to merrily shooting down the enemy and reenacting Pearl Spear Harbor after she repicks up the Aeromancer. Who will also get a free shot, meaning that whoever in front of you is going to have a bad day, since he will nearly autokill or do a hefty amount of damage to everyone who isn't Vaughn. So, here is what I suggest;

Grif to 7,20, grab her manfu and party down to 7,26

Miguel will ride to 8,26, take Fezz and drop him like he's hot.

The Reverend Betamon will go to 8,28 and restore him. This means Fezz is once more an active threat, which is glorious.

Next turn,

Assuming Vaughn goes to 5,30, the Aeromancer will have likely attacked him from either 6,29 or 7,30. Regardless, Grifen can run to 7,29 and grab him, before cantoing to 7,28. This will set up the kill zone. Anyone who isn't Vaughn will either attack Grifen or the wall on the other side. Anyone who attacks Grifen dies. Period. If Vaughn tries to take her out, he'll fail and open himself up for violent retribution from our defenses. If a Pegasi attacks, they'll be smoked by the inevitably dropped Aeromancer of doom.

Miguel will go to 8,28, dismount, and toss his Iron Pilum to Carlinn who will stand at 8,29. That way, the big man has a way to attack from afar and can cause pain for anyone who hits Miguel. Miguel is a possibility for being downed. But I'm not especially worried about this, since he can take a rather hefty beating. Vaughn is his only real threat, seeing as the Pegasi do chip damage and the Wyverns will only double him after Momentum is gone.

We can see about getting Fezz into the action as well. I think he'll end having to play a vital role when we finally take on Vaughn.
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Sirus

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Sounds like a solid plan. Now the rest of the team needs to figure out what they're gonna do :P
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

birdy51

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Aye! We've got our plan together. Now the northerners need to pick up the slack and get hacking! ^.^
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Swordstar

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Plaaaaaaaaaaaaaan

Ciera toss heavy spear at General F, canto to 8-20*
Efa to Ciera's old spot, twang Warrior F*
Leo to 12-19, chill by his wife and guard her
Julius to 9-19, open the door
Alec to 9-20, bard Ciera and Julius
Julius to 15-19, mess up Bishop F with the crown blade, hopefully yoink his Aura
Depending on door situation, Ciera and Cyra do different stuff
« Last Edit: December 10, 2015, 01:21:07 pm by Swordstar »
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