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FEF2 Extended Edition?

Yas pls, for extra epicness and plot and FEF1 lore connections!
Nah, we had enough and this game should end with Julius' coronation.

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Author Topic: Fire Emblem on Forums 2 (FEF2), OOC Thread. ~FIN~  (Read 361683 times)

Blade Master Model 42

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4635 on: April 30, 2014, 08:34:05 pm »

I believe Haspen said he didn't expect the ULTIMATE FINAL BATTLE to take more than 5 turns.
That's...um...somehow, I do not find that reassuring.

I do. Prixima won't know what hit her.

freeformschooler

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4636 on: April 30, 2014, 08:41:03 pm »

Today, I had a long, hard think on how we'd have a multi-generational FEF.

Scenario one: There is a time-skip halfway through the game. I do not believe FEF is properly paced for this. The original FEF, at its blinding pace, took over a year, and the main cast hasn't even reached max level. A timeskip halfway through would be odd unless everyone promotes during the timeskip.

Scenario two: Awakening-style time travel. This is way more interesting because it puts the characters alongside their future sons and daughters... around the same age. We could even get some multi-generational shipping going on for some real, hard squick. "Why yes, chief tactician, I am dating your equally young and nubile daughter."

Mechanic one: All characters are PC-controlled. This is problematic because it allows one player to play two characters, perhaps even as others miss the opportunity. To avoid the talking-to-yourself RP problem, we could have one of the child's parent players to take full control of them (so that talking to one parent is still between two players).

Mechanic two: All children are NPC-controlled, and to compensate, there are no other NPC allies until this. This brings the greatest potential plot expansion but it may make the children feel less personal. I believe this is most compatible with scenario two.
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Blade Master Model 42

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4637 on: April 30, 2014, 08:45:58 pm »

Fun times. I like Scenario two, Mechanic one. Most pairs should probably generate two kids though, so that way both 'parents' can have a kid to run as well. Also, if this happens, my kid character is going to hit on all the 'older' women. Christmas Cake, ho!

How would genetics be handled in any case? Seems to me that you'd take both parental progression, add them together, divide by 4, then distribute the remaining points to the figures as you'd see fit.

Or you could just do it like normal character generation, but what's the fun in that?

Furtuka

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4638 on: April 30, 2014, 08:49:26 pm »

Hmmmm... how would the relatively slow rate of support building in FEF games get dealt with though?
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freeformschooler

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4639 on: April 30, 2014, 08:52:04 pm »

How would genetics be handled in any case? Seems to me that you'd take both parental progression, add them together, divide by 4, then distribute the remaining points to the figures as you'd see fit.

I think it's far more interesting if you add together and divide by two then choose between one of the First Classes originally available to the parents. Then again, that only makes sense with one child per parent because two children with the exact same progressions, potentially same class, and presumably other similar traits would be weird.

The two kids per pair is only workable if a small number of pairs achieve S-supports in time. A doubling of the player count would be unworkable in this sort of game; probably 5-6 children would be the most a hardy GM could handle, even with player control.

Hmmmm... how would the relatively slow rate of support building in FEF games get dealt with though?

I thought about this, too. The answer is: A supports become S supports if the players so choose. Yes, the max support table would have to be reworked. The GM would also have to be very lenient with support-granting. Then again, only a few kids isn't problematic.
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Haspen

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4640 on: April 30, 2014, 09:00:44 pm »

You forget that Anjaxander is canon-bound to have at least 11 daughters.

So there :P
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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4641 on: April 30, 2014, 09:01:17 pm »

I don't really like the concept of children being limited to their parents' first classes

i mean anja and alex have like 13 children there would be so many repeats
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freeformschooler

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4642 on: April 30, 2014, 09:03:07 pm »

You forget that Anjaxander is canon-bound to have at least 11 daughters.

So there :P

I reject your canon and substitute my headcanon.
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birdy51

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4643 on: April 30, 2014, 09:03:56 pm »

...I would love to see how something like that would work out, if only to see how ideas live on. For instance... Assuming Miguel survives, I'm sure his legacy won't stop there. He'll have effected someone by journey's end.

Developing that line of thought is... A trip.

That said, I doubt I would be playing as Miguel's daughter. She's already been established to not see eye to eye with dad, although in what manner I haven't decided just yet. To put it in short though, she's her grandfather's daughter.
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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4644 on: April 30, 2014, 09:04:54 pm »

Limiting the kids to what their parents where is a terrible idea. Who turns out just like their folks? Lots of people sure, but not most. I think having a bit of leeway in what they do with their progression and class and whatever would be better. Imagine if a tank got together with a speedster mage? That kid would be average at everything.

@Hasp: Not like all of them would need to be playable.

...I would love to see how something like that would work out, if only to see how ideas live on. For instance... Assuming Miguel survives, I'm sure his legacy won't stop there. He'll have effected someone by journey's end.

Developing that line of thought is... A trip.

That said, I doubt I would be playing as Miguel's daughter. She's already been established to not see eye to eye with dad, although in what manner I haven't decided just yet. To put it in short though, she's her grandfather's daughter.

Sheileo's offspring would be interesting to say the least.

freeformschooler

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4645 on: April 30, 2014, 09:08:27 pm »

Limiting the kids to what their parents where is a terrible idea. Who turns out just like their folks? Lots of people sure, but not most. I think having a bit of leeway in what they do with their progression and class and whatever would be better. Imagine if a tank got together with a speedster mage? That kid would be average at everything.

Oh damn, that's right. Two classes who have to excel and yet may end up with no maxed stats? Humm. No thanks.

Still, this idea is useful for the post-Warrens game.
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birdy51

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4646 on: April 30, 2014, 09:12:52 pm »

Sheileo's offspring would be interesting to say the least.

...I haven't really thought about what happens to Miguella. She's sort of an oddball character that I can't imagine doing much of anything after this.
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Furtuka

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4647 on: April 30, 2014, 09:15:28 pm »

Limiting the kids to what their parents where is a terrible idea. Who turns out just like their folks? Lots of people sure, but not most. I think having a bit of leeway in what they do with their progression and class and whatever would be better. Imagine if a tank got together with a speedster mage? That kid would be average at everything.

Oh damn, that's right. Two classes who have to excel and yet may end up with no maxed stats? Humm. No thanks.

Still, this idea is useful for the post-Warrens game.

I guess you could get around it by using the game things where the kids have higher progression totals than the parent generation? But that opens a whole new can of worms if you use the NPC plan...
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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4648 on: April 30, 2014, 09:17:47 pm »

As for issues with the support system, it could be used normally... with the caveat that a couple characters get paired up before anything happens.

That part could be tricky though, I mean, has even one of us ever done that?

Bonus points for forcing the kids to play matchmaker for fear of vanishing from existence.


@Furt: The opportunity to be outshined by my kid who gets controlled by the GM? Pass.

Furtuka

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #4649 on: April 30, 2014, 09:20:02 pm »

Yeah, it would only really work if you went with Scenario/Mechanic 1. And the only way I could see that mechanic working out without being a huge mess would be if the GM pulled a Genealogy of the Holy War style OH GOD ADORABLE WIZARD METEORS EVERYONES DEAD thing.
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