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FEF2 Extended Edition?

Yas pls, for extra epicness and plot and FEF1 lore connections!
Nah, we had enough and this game should end with Julius' coronation.

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Author Topic: Fire Emblem on Forums 2 (FEF2), OOC Thread. ~FIN~  (Read 361292 times)

SeriousConcentrate

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3540 on: February 23, 2014, 03:15:03 pm »

Castlevania Fire Emblem on Forums 2: Simon Leo's Quest. Clearly the descendent of Gregor must gather the scattered remains of Prixima and bring them back to Kesselring to destroy her permanently.

I would've said Fezz but Leo is the holy man of the two and therefore the more likely to get HP refills from stopping by churches to pray. :P

I really want Vampire Killer as a weapon for Leo. (._.)
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Taricus

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3541 on: February 23, 2014, 03:19:14 pm »

Leo's a priest, though, HE HAS NO WEAPON SKILLS :P
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Sirus

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3542 on: February 23, 2014, 03:20:47 pm »

I really want Vampire Killer as a weapon for Leo. (._.)
Urge to sprite...rising...
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SeriousConcentrate

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3543 on: February 23, 2014, 03:22:33 pm »

Leo's a priest, though, HE HAS NO WEAPON SKILLS :P

I dun care :V

Also the Castlevania 3 analogue works pretty well with subbing Gregor for Trevor, Chris for Grant, and probably Raquel for Sypha... but no idea who would replace Alucard. I guess Salvatore? He could always use his wyvern to mimic Alucard's flight ability.

I really want Vampire Killer as a weapon for Leo. (._.)
Urge to sprite...rising...

...Does it help if I ask please? I really want to see what you have in mind. :3
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Sirus

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3544 on: February 23, 2014, 03:25:06 pm »

I don't have much in mind at the moment. I'd need to do some pretty crazy frankensteining...might even experiment with animation.
Not promising anything dude, but I've got the itch all of a sudden o.o
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SeriousConcentrate

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3545 on: February 23, 2014, 03:28:05 pm »

might even experiment with animation

:O

I see. Well, if you decide to scratch that itch, good luck! ^^^
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Furtuka

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3546 on: February 23, 2014, 03:37:44 pm »

There are no Dragonstones in FEF2, so what is Haspen going to do for outrageously broken end-game enemies/bosses? Here are some ideas:

Frozen (status effect that can only be cured by hitting someone with fire magic)
Dual-wielding (guaranteed two hits regardless of AS)
Laguz-style beast forms (or similar)
Lackeys that can only be recruited by one specific character
Lackeys that can only be recruited by one specific character which him/herself can only be recruited by one specific character
AoE magic
Teleportation tile puzzles

Mimes
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It's FEF, not FEOF

freeformschooler

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3547 on: February 23, 2014, 07:43:41 pm »

Here you go SC. The arms are odd, but that's approximately the angle they were on the original (edited for sleeves/hands).

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Sirus

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3548 on: February 23, 2014, 07:45:24 pm »

Nice one, ffs. Here's my take:

Just realized that I forgot the cape...oh well.
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Blade Master Model 42

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3549 on: February 23, 2014, 07:47:44 pm »

Where, in FEF 2 or FEF 1? I'd be surprised to see her in FEF 2, to be honest. I imagine we're gonna burn her after we kill her in FEF 1, to be more than sure of her death. We'll probably have to, actually, she's most likely a zombie like Ernest.

Besides, final bosses should really have some kinda flair that shakes things up. Just being like all the other bosses would be anticlimactic, we'd crit her and move on like we did all the others.

The games get around that by giving them neato, unique death animations.

And hell yeah we're burning the body. Probably the whole damn castle.

Ninja'd by sudden Castlevania.

Powder Miner

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3550 on: February 23, 2014, 08:58:48 pm »

srsly is there anyone not currently rping
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SeriousConcentrate

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3551 on: February 23, 2014, 10:35:42 pm »

Nice, both of you, ffs, Sirus. ^^^ Don't worry about the lack of cape. Not having one makes Leo look like a blue recolor of Cv2:SQ Simon and that works too.
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Sirus

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3552 on: February 23, 2014, 10:38:53 pm »

That's pretty much exactly what I was going for; even pulled up a sprite sheet for C2:SQ to compare. The spinning whip was pulled from a different game though ^^;
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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SeriousConcentrate

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3553 on: February 23, 2014, 10:54:18 pm »

Yeah, it's Richter's, from Castlevania X. He got gypped; Simon's ability to swing the whip in 8 directions in Super Castlevania was WAAAY more useful. :P

Then again Richter had item crashes and the holy water rain is ridiculously OP, so...
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Haspen

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Re: Fire Emblem on Forums 2 (FEF2), OOC Thread. Back on RP track.
« Reply #3554 on: February 24, 2014, 05:35:32 am »

I approve of Castlevania x Fire Emblem shenanigans.

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