Survivor Turn Tick 1:
Mark moves to N4
Clair reloads her Shotgun
Ugly Jim moves to Q6
Ugly Jim spots a Hunter at Q10
Ali moves to M4
Tick 2:
Mark moves to N7
Clair moves to O3
Ugly Jim fires his pistol at the Hunter [15]
The Hunter is hit by the bullet!
Ali moves to N4
Tick 3:
Mark moves to N8
Clair enters Covering Fire [Shotgun]
Ugly Jim fires his pistol at the Hunter [14]
The Hunter is hit by the Bullet!
Ali enters covering Fire [SMG]
Tick 4:
Mark enters Covering Fire [Double Pistols]
Ugly Jim fires his pistol at the Hunter [18]
The Hunter is hit by the Bullet!
Tick 5:
Ugly Jim fires his pistol at the Hunter [14]
The Hunter is hit by the Bullet!
Infected TurnThe Hunter pounces at Jim!
[Pounce Roll: 6]
The Hunter successfully pins Jim!
Ali takes two reaction shots at The Hunter! [15 & 4]
The first bullet connects while the second goes wide!
Mark takes two reaction shots at The Hunter! [7 & 19]
The first bullet goes wide while the second connects!
”Alright kids. I’ll go kill the Hunter. You shouldn’t have to do it.” Ugly Jim said as the team moved with the precision of a professional SWAT team. Or at least that’s what they hoped they looked like.
As the darkness peeled itself back to reveal the rotting form of the Hunter Ugly Jim opened fire with the only weapon that he had that could reach the beast. Raising his pistol up he fired three rounds into the Hunter’s chest. Unfortunatley that only seemed to piss the creature off as it once again leapt onto Jim.
“Jim!” Ali and Mark cried out as they opened fire on the beast. It’s form jerked and paused as the low caliber weaponry tore its internal organs to shreds. But with a focus that only the undead could posses it began ripping into Big Jim.
“GET IT OFF ME! GET IT OFF ME! DAMN IT! GET IT OFF ME!”
Meanwhile Clair, unable to fire with her short range weaponry noticed a small voice over Ugly Jim’s booming one coming from the closet near Mark. “Help me damn it! I can help! I’m not infected! I’M TRAPPED IN HERE!”
Dashed Orange Line = Open Door
Double Orange Line = Closed Door
Dashed Purple Line = Air Duct Opening [No Survivors can enter]
Red Lines = Safe Room walls
Black Background = Trapped Survivor
Green Background = Pinned Survivor
W+ = 4 SMG’s
Name: Clair Greenwoods
Physical Appearance: A red haired woman with blue eyes and a slender build. She wears a straight jacket(sleeves are ripped to a more manageable length) and jeans made for a lot of wear.
Personality: Depend. You got Clair, the normal, shy one. She has a defeatist outlook. You got Amy, a bloodknight who seek out fights and taunts everyone, even her allies. You got Sue, the cloud cuckoo. And finally Uriel, who believe herself above everyone else.
Backround: She been in an asylum for the last 15 years(is now 26) and she think that she got the keys out of the place from a now rekilled zombie, but it was Amy in charge at the time so who knows.
Preferred Difficulty: Normal
Color and Symbol: Red *
Health: 100
Action Points: 5
Movement: 3 per Action Point above 40 Health. 2 Per action point above 15 health. 1 Per action Point below 15 health.
Primary Weapon: Pump Shotgun
Primary Clip Size: 3/3 Ammo Count 20/24
Secondary Weapon: Katana
Backpack Slot: Health Kit
Throwable: None
Pocket: Pain Pills
Name: Marks
Physical Appearance: 18 Year old freshman. Has curly brown hair, a skinny build, and an average face. Hes wearing track pants, a white T-shirt, and green running shoes.
Personality: They try to keep morale up without going on with elaborate jokes. They are rather easy going until someone gets downed, then hes stone colded berserker.
Backround: Marks was just getting settled into his apartment near his college when the outbreak hit. He grabbed a pistol and a few mags off of a dead cop. He ran into the other survivors along the way and is helping them get out of the infected areas best he can.
Preferred Difficulty: Normal or Advanced, if its the deciding vote, normal.
Color and Symbol: A blue @
Health: 100
Action Points: 5
Movement: 3 per Action Point above 40 Health. 2 Per action point above 15 health. 1 Per action Point below 15 health.
Primary Weapon: None
Secondary Weapon: Dual Pistols
Backpack Slot: Health Kit
Throwable: None
Pocket: Pain Pills
Name: Ugly Jim
Physical Appearance: A huge, muscle-bound brute, Jim has a face not even a mother could love. Tiny, bloodshot eyes glare out from a lumpy, scarred face. The huge, mishapen nose was clearly broken multiple times and set badly. His hair is brown and shaved short. Jim wears a cheap suit that hangs on his huge frame, looking ridiculous.
Personality: Jim is a really, really nice guy. He worked hard and earnestly in an office, when he slowly earned their respect and like. He spent his spare time working in a charity shop and a soup kitchen, helping the less fortunate get back on their feet. Shy and self-concious, he thinks everyone should be nicer to each other.
Backround: When the infection hit his city proper, he was taking a long walk, upset at horrible comments from a group of teenagers. While he was walking, he walked in the outbreak without realising. Through sheer chance, he walked through without notice, until he found a discarded pistol. Planning to get rid of the thing (it would be dangerous to leave lying about), he looked artound properly, and saw what was going on around him. Frightened, he ran through the city streets, until he ran into the other survivors.
Preferred Difficulty: Advanced.
Color and Symbol:A red U.
Health: 86
Action Points: 5
Movement: 3 per Action Point above 40 Health. 2 Per action point above 15 health. 1 Per action Point below 15 health.
Primary Weapon: Pump Shotgun
Clip Size: 3/3 Ammo Count: 21/24
Secondary Weapon: Pistol
Backpack Slot: Health Kit
Throwable: None
Pocket: None
Name: Ali
Physical Appearance: An slim and attractive 21 year old female. Her chestnut brown hair would reach her shoulders if it wasn't in a ponytail.
She wears jeans and a white T-shirt. Black Trainers.
Personality: Ali is scared. Terrified. This was not what she expected to happen. She looks out for her friends, and is authorative when NOT in combat. Once the fighting starts, she tends to panic a little and misses the bigger picture to lead.
Backround: Ali grew up wanting to travel. She worked hard in school for her grades, and then learned languages in university to travel as an interpreter and a side teacher. She enjoyed her life, always smiling and enjoying the sunny places. When the infection hit, she was devastated, seeing her students turn, her friends lose contact with her and everything that made her smile is gone.
Preferred Difficulty: Normal. Can always amp it up if it gets too easy...
Color and Symbol: A purple rose.
--------------------------------------------------------------------------------
Health: 100
Action Points: 5
Movement: 3 per Action Point above 40 Health. 2 Per action point above 15 health. 1 Per action Point below 15 health.
Primary Weapon: SMG
Clip Size: 4/8 Ammo Count: 32/36
Secondary Weapon: Dual Pistols
Backpack Slot: Health Kit
Throwable: Pipe-bomb
Pocket: None
Name: Damon Berkins
Physical Appearance: Tall and slim, with a tan on his face and arms, and very pale everywhere else. Wears glasses, a sweatshirt, and jeans, with running shoes.
Personality: Gets hungry a lot, somewhat of a devil's advocate, very smart, overanalyzes, poor social skills, good planning and organizing skills, still a teenager(17).
Backround: Damon was going to a convention when the outbreak hit. After an initial bewilderment and frustration at humanity for being stupid enough to let this happen, and the fact that it did happen despite being incredibly unrealistic, he got over it when his parent's friends were bitten. Being from a geek family, they took no chances, and the military friend, Robert, took headshots at the infected but not-dead. They survived for a while until Damon was the only one left, many of his emotions deadened by the trauma.
Preferred Difficulty: Normal
Color and Symbol: A light grey D
Health: Dead
Action Points: 5
Movement: 3 per Action Point above 40 Health. 2 Per action point above 15 health. 1 Per action Point below 15 health.
Primary Weapon: None
Secondary Weapon: Pistol
Backpack Slot: None
Throwable: None
Pocket: None
Well while Jim’s making a new friend I find it important to laugh at how close you all came to killing the damn thing. Both shotguns were JUST out of range while if either of the reaction shots had hit one more time The Hunter would be Dead.
PPE: As for Playing to win or playing the character I don't really mind.