Survivor Turn Tick 1:
Clair moves to S20
Ugly Jim moves to R23
Ali moves to T20
Mark moves to S23
Damon moves to S23
Tick 2:
Clair moves to R23
Ugly Jim moves to R26
Ali moves to S22
Mark moves to R26
Damon moves to R26
Tick 3:
Clair moves to R25
Ugly Jim moves to Q26
Ali moves to R25
Mark moves to Q26
Damon moves to Q26
Tick 3:
Ugly Jim opens the safe room door.
Ali moves to P26
Mark moves to P26
Damon moves to P26
Tick 4:
Ugly Jim moves to P26
Infected Turn
”Everyone inside!” Ugly Jim shouted as he yanked the door open and then, to add to the urgency of the situation, physically shoved Damon and Mark inside of the room before he followed himself.
“I-is it safe in here?” Ali asked as she hesitantly walked inside.
“Yeah. There’s not even a drop of blood.” Mark sighed in relief as he sat down against a wall. Glancing around it looked like this place was the beginnings of a parking garage. Specifically some form of security office. The north wall was lined with security monitors that switched around every few moments to show a different camera’s view of the same cars. Most of them were in working condition though it was doubtful the keys were in them. One screen showed a Boomer attack a car window before exploding due to the sharp glass fragments.
“Pah, it’s a dump…” Damon stated as he looked around for anything useful. Thankfully the bottom-most corners had a pile of ammo and an assortment of weapons.
“Well it’s safe. Where’s Clair?”
“I’m watching the rear. I’ll be in in a minute.” The insane woman stated as she scanned the hallway behind them. It appeared that the office floors they had been on had cleared out. Though she had a weird feeling that something was right above their heads. She couldn’t validate the opinion but it just… It felt like they should be worried.
Dashed Orange Line = Open Door [Can Be Closed.]
Purple Line = Locked Safe Room Door [Invulnerable]
AP = Ammo Pile [Fully Replenishes Ammo Count]
W+ = 4 Health Kits, 6 SMG’s, Heavy Machine Gun, Chainsaw, Bile Jar, Adrenaline Shot, Explosive Ammo Pack.
Name: Clair Greenwoods
Physical Appearance: A red haired woman with blue eyes and a slender build. She wears a straight jacket(sleeves are ripped to a more manageable length) and jeans made for a lot of wear.
Personality: Depends. You got Clair, the normal, shy one. She has a defeatist outlook. You got Amy, a blood knight who seek out fights and taunts everyone, even her allies. You got Sue, the cloud cuckoo. And finally Uriel, who believe herself above everyone else.
Backround: She been in an asylum for the last 15 years(is now 26) and she think that she got the keys out of the place from a now rekilled zombie, but it was Amy in charge at the time so who knows.
Preferred Difficulty: Normal
Color and Symbol: Red *
Health: 45
Action Points: 5
Movement: 3 per Action Point above 40 Health. 2 Per action point above 15 health. 1 Per action Point below 15 health.
Primary Weapon: Pump Shotgun
Primary Clip Size: 3/3 Ammo Count 6/24
Secondary Weapon: Katana
Backpack Slot: Incendiary Ammo
Throwable: None
Pocket: Pain Pills
Name: Marks
Physical Appearance: 18 Year old freshman. Has curly brown hair, a skinny build, and an average face. Hes wearing track pants, a white T-shirt, and green running shoes.
Personality: They try to keep morale up without going on with elaborate jokes. They are rather easy going until someone gets downed, then he’s stone colded berserker.
Backround: Marks was just getting settled into his apartment near his college when the outbreak hit. He grabbed a pistol and a few mags off of a dead cop. He ran into the other survivors along the way and is helping them get out of the infected areas best he can.
Preferred Difficulty: Normal or Advanced, if its the deciding vote, normal.
Color and Symbol: A blue @
Health: 81
Action Points: 5
Movement: 3 per Action Point above 40 Health. 2 Per action point above 15 health. 1 Per action Point below 15 health.
Primary Weapon: SMG
Clip Size: 8/8 Ammo Count: 18/36
Secondary Weapon: Dual Pistols
Backpack Slot: Health Kit
Throwable: None
Pocket: Pain Pills
Name: Ugly Jim
Physical Appearance: A huge, muscle-bound brute, Jim has a face not even a mother could love. Tiny, bloodshot eyes glare out from a lumpy, scarred face. The huge, mishapen nose was clearly broken multiple times and set badly. His hair is brown and shaved short. Jim wears a cheap suit that hangs on his huge frame, looking ridiculous.
Personality: Jim is a really, really nice guy. He worked hard and earnestly in an office, when he slowly earned their respect and like. He spent his spare time working in a charity shop and a soup kitchen, helping the less fortunate get back on their feet. Shy and self-concious, he thinks everyone should be nicer to each other.
Backround: When the infection hit his city proper, he was taking a long walk, upset at horrible comments from a group of teenagers. While he was walking, he walked in the outbreak without realizing. Through sheer chance, he walked through without notice, until he found a discarded pistol. Planning to get rid of the thing (it would be dangerous to leave lying about), he looked around properly, and saw what was going on around him. Frightened, he ran through the city streets, until he ran into the other survivors.
Preferred Difficulty: Advanced.
Color and Symbol: A red U.
Health: 66
Action Points: 5
Movement: 3 per Action Point above 40 Health. 2 Per action point above 15 health. 1 Per action Point below 15 health.
Primary Weapon: Pump Shotgun
Clip Size: 3/3 Ammo Count: 7/24
Secondary Weapon: Pistol
Backpack Slot: Health Kit
Throwable: None
Pocket: None
Name: Ali
Physical Appearance: A slim and attractive 21 year old female. Her chestnut brown hair would reach her shoulders if it wasn't in a ponytail.
She wears jeans and a white T-shirt. Black Trainers.
Personality: Ali is scared. Terrified. This was not what she expected to happen. She looks out for her friends, and is authorative when NOT in combat. Once the fighting starts, she tends to panic a little and misses the bigger picture to lead.
Backround: Ali grew up wanting to travel. She worked hard in school for her grades, and then learned languages in university to travel as an interpreter and a side teacher. She enjoyed her life, always smiling and enjoying the sunny places. When the infection hit, she was devastated, seeing her students turn, her friends lose contact with her and everything that made her smile is gone.
Preferred Difficulty: Normal. Can always amp it up if it gets too easy...
Color and Symbol: A purple R.
--------------------------------------------------------------------------------
Health: 91
Action Points: 5
Movement: 3 per Action Point above 40 Health. 2 Per action point above 15 health. 1 Per action Point below 15 health.
Primary Weapon: SMG
Clip Size: 6/8 Ammo Count: 6/36
Secondary Weapon: Dual Pistols
Backpack Slot: Health Kit
Throwable: Pipe-bomb
Pocket: None
Name: Damon Berkins
Physical Appearance: Tall and slim, with a tan on his face and arms, and very pale everywhere else. Wears glasses, a sweatshirt, and jeans, with running shoes.
Personality: Gets hungry a lot, somewhat of a devil's advocate, very smart, overanalyzes, poor social skills, good planning and organizing skills, still a teenager(17).
Backround: Damon was going to a convention when the outbreak hit. After an initial bewilderment and frustration at humanity for being stupid enough to let this happen, and the fact that it did happen despite being incredibly unrealistic, he got over it when his parent's friends were bitten. Being from a geek family, they took no chances, and the military friend, Robert, took headshots at the infected but not-dead. They survived for a while until Damon was the only one left, many of his emotions deadened by the trauma.
Preferred Difficulty: Normal
Color and Symbol: A light grey D
Health: 85
Action Points: 5
Movement: 3 per Action Point above 40 Health. 2 Per action point above 15 health. 1 Per action Point below 15 health.
Primary Weapon: SMG
Clip Size: 1/8 Ammo Count: 1/36
Secondary Weapon: Pistol
Backpack Slot: None
Throwable: None
Pocket: None
Name: Jeffrey
Physical Appearance: 37 year old guy, rather stocky, and wearing a business suit minus jacket. On the shirt pocket is a badge saying "Hi! My name is Jeffrey Mason". Otherwise, he's mute. Not deaf though. Naturally, he can sign. He can also "speak" but it's more of a strangled hacking noise than anything else.
Personality: Completely unfazed at the apocalypse and the incredible likelihood that no-one on the team can understand him. Very businesslike about the situation, but cares about the other survivors a lot.
Background: Ex-Military, was wounded and honourably discharged (the wound being his loss of vocal chords). Has since been leading the local Sign Language group, competes in a number of martial arts tournaments, and is rather fond of really big trucks and assault rifles.
Preferred Difficulty: No Preference
Color and Symbol: Dark Green J
Health: Dead
Action Points: 5
Movement: 3 per Action Point above 40 Health. 2 Per action point above 15 health. 1 Per action Point below 15 health.
Primary Weapon: None
Secondary Weapon: Pistol
Backpack Slot: None
Throwable: None
Pocket: None
Just to be clear: The Locked Door will only unlock when all survivors are in the saferoom and close the unlocked door. At which point the two doors will switch places. So yeah. Welcome to Chapter 2 here in the next turn or two I’d assume.
Also: Enjoy the happiness the RNG gave you in that safe room.