Survivor Turn Tick 1:
Damon Crouches
Clair moves to X3
Ugly Jim moves to AA14
Mark moves to AA7
Ali moves to AA7
Tick 2:
Damon reloads
Clair enters Covering Fire [Shotgun]
Ugly Jim moves to AA16
Ugly Jim sees the Spitter at AB21
Mark moves to AA10
Ali enters Overwatch [SMG]
Tick 3:
Damon enters Covering Fire
Ugly Jim fires at the Spitter with his Pistol [19] and hits her [-20]
Mark enters Covering Fire [SMG]
Tick 4:
Ugly Jim fires at the Spitter with his Pistol [7] but misses.
Tick 5:
Damon’s pills continue to wear off [-5 temporary health]
Ugly Jim enters Overwatch [Shotgun]
Infected TurnTick 1:
The Spitter’s acid spreads to squares: AA9, AA10, and AA12
The Spitter moves to AB18
Ugly Jim takes a reaction shot [-,-,6] and hits the Spitter [-50]
Tick 2:
Mark takes 5 damage from Spitter Acid.
Damon takes 5 damage from Spitter Acid.
The Spitter moves to AB16
Ugly Jim takes a reaction shot [-] and hits the Spitter [-100]
The Spitter dies.
A patch of acid drops at AB16
Tick 3:
Mark takes 5 Damage from Spitter Acid.
Damon takes 5 Damag from Spitter Acid.
The Smoker’s Smoke dissipates.
”Oh no you don’t!” Ugly Jim shouted as he charged towards the Spitter and fired upon her with his pistol. “These were my favorite shoes!” He shouted as the ugly beast charged him. With a single fluid motion Jim grabbed his shotgun and shot the creature twice in the throat causing it’s acidic payload to rupture and melt through her wind pipe dropping another large patch of acid upon the floor.
“Look out Jim! That stuff spreads.”
“It what?” Mark asked as he ran past the lanky youth
“This stuff’ll spread.”
“Ah!” Mark stated somewhat curiously “How do you know that?”
“That’s how it got ouch ouch ouch!” Damon and Mark leapt up instinctively to avoid the spit which had pooled around their feet. It would appear that the spit spread a lot faster than Damon remembered. Unfortunately the glowing green goop splashed upon their landing showering their lower legs in the Acidic substance.
Solid Green Line = Alarmed door. Starts crescendo event when opened.
Dashed Orange Line = Open Door
Double Orange Line = Closed Door
Purple Dotted Line = Air Duct [No survivors may enter]
Shaft = Lethal Fall/Cannot Enter by Choice
Light Green Background with Green Dotted Lines = Smoker Smoke
Green dotted line = Spitter Spit
Brown Space = Desks. May be climbed upon at the cost of an extra movement square.
*+ = Clair standing atop a Incendiary Ammo Pack.
Name: Clair Greenwoods
Physical Appearance: A red haired woman with blue eyes and a slender build. She wears a straight jacket(sleeves are ripped to a more manageable length) and jeans made for a lot of wear.
Personality: Depends. You got Clair, the normal, shy one. She has a defeatist outlook. You got Amy, a blood knight who seek out fights and taunts everyone, even her allies. You got Sue, the cloud cuckoo. And finally Uriel, who believe herself above everyone else.
Backround: She been in an asylum for the last 15 years(is now 26) and she think that she got the keys out of the place from a now rekilled zombie, but it was Amy in charge at the time so who knows.
Preferred Difficulty: Normal
Color and Symbol: Red *
Health: 94
Action Points: 5
Movement: 3 per Action Point above 40 Health. 2 Per action point above 15 health. 1 Per action Point below 15 health.
Primary Weapon: Pump Shotgun
Primary Clip Size: 3/3 Ammo Count 12/24
Secondary Weapon: Katana
Backpack Slot: Health Kit
Throwable: None
Pocket: Pain Pills
Name: Marks
Physical Appearance: 18 Year old freshman. Has curly brown hair, a skinny build, and an average face. Hes wearing track pants, a white T-shirt, and green running shoes.
Personality: They try to keep morale up without going on with elaborate jokes. They are rather easy going until someone gets downed, then he’s stone colded berserker.
Backround: Marks was just getting settled into his apartment near his college when the outbreak hit. He grabbed a pistol and a few mags off of a dead cop. He ran into the other survivors along the way and is helping them get out of the infected areas best he can.
Preferred Difficulty: Normal or Advanced, if its the deciding vote, normal.
Color and Symbol: A blue @
Health: 86
Action Points: 5
Movement: 3 per Action Point above 40 Health. 2 Per action point above 15 health. 1 Per action Point below 15 health.
Primary Weapon: SMG
Clip Size: 8/8 Ammo Count: 34/36
Secondary Weapon: Dual Pistols
Backpack Slot: Health Kit
Throwable: None
Pocket: Pain Pills
Name: Ugly Jim
Physical Appearance: A huge, muscle-bound brute, Jim has a face not even a mother could love. Tiny, bloodshot eyes glare out from a lumpy, scarred face. The huge, mishapen nose was clearly broken multiple times and set badly. His hair is brown and shaved short. Jim wears a cheap suit that hangs on his huge frame, looking ridiculous.
Personality: Jim is a really, really nice guy. He worked hard and earnestly in an office, when he slowly earned their respect and like. He spent his spare time working in a charity shop and a soup kitchen, helping the less fortunate get back on their feet. Shy and self-concious, he thinks everyone should be nicer to each other.
Backround: When the infection hit his city proper, he was taking a long walk, upset at horrible comments from a group of teenagers. While he was walking, he walked in the outbreak without realizing. Through sheer chance, he walked through without notice, until he found a discarded pistol. Planning to get rid of the thing (it would be dangerous to leave lying about), he looked around properly, and saw what was going on around him. Frightened, he ran through the city streets, until he ran into the other survivors.
Preferred Difficulty: Advanced.
Color and Symbol: A red U.
Health: 76
Action Points: 5
Movement: 3 per Action Point above 40 Health. 2 Per action point above 15 health. 1 Per action Point below 15 health.
Primary Weapon: Pump Shotgun
Clip Size: 1/3 Ammo Count: 14/24
Secondary Weapon: Pistol
Backpack Slot: Health Kit
Throwable: None
Pocket: None
Name: Ali
Physical Appearance: A slim and attractive 21 year old female. Her chestnut brown hair would reach her shoulders if it wasn't in a ponytail.
She wears jeans and a white T-shirt. Black Trainers.
Personality: Ali is scared. Terrified. This was not what she expected to happen. She looks out for her friends, and is authorative when NOT in combat. Once the fighting starts, she tends to panic a little and misses the bigger picture to lead.
Backround: Ali grew up wanting to travel. She worked hard in school for her grades, and then learned languages in university to travel as an interpreter and a side teacher. She enjoyed her life, always smiling and enjoying the sunny places. When the infection hit, she was devastated, seeing her students turn, her friends lose contact with her and everything that made her smile is gone.
Preferred Difficulty: Normal. Can always amp it up if it gets too easy...
Color and Symbol: A purple rose.
--------------------------------------------------------------------------------
Health: 100
Action Points: 5
Movement: 3 per Action Point above 40 Health. 2 Per action point above 15 health. 1 Per action Point below 15 health.
Primary Weapon: SMG
Clip Size: 8/8 Ammo Count: 20/36
Secondary Weapon: Dual Pistols
Backpack Slot: Health Kit
Throwable: Pipe-bomb
Pocket: None
Name: Damon Berkins
Physical Appearance: Tall and slim, with a tan on his face and arms, and very pale everywhere else. Wears glasses, a sweatshirt, and jeans, with running shoes.
Personality: Gets hungry a lot, somewhat of a devil's advocate, very smart, overanalyzes, poor social skills, good planning and organizing skills, still a teenager(17).
Backround: Damon was going to a convention when the outbreak hit. After an initial bewilderment and frustration at humanity for being stupid enough to let this happen, and the fact that it did happen despite being incredibly unrealistic, he got over it when his parent's friends were bitten. Being from a geek family, they took no chances, and the military friend, Robert, took headshots at the infected but not-dead. They survived for a while until Damon was the only one left, many of his emotions deadened by the trauma.
Preferred Difficulty: Normal
Color and Symbol: A light grey D
Health: 30+36
Action Points: 5
Movement: 3 per Action Point above 40 Health. 2 Per action point above 15 health. 1 Per action Point below 15 health.
Primary Weapon: SMG
Clip Size: 8/8 Ammo Count: 25/36
Secondary Weapon: Pistol
Backpack Slot: None
Throwable: None
Pocket: None
The Spitter goo spreads guys. I guess you gambled it would all spread down but no such luck. It basically spreads randomly so… Anyways I’m lowering the damage to be equal to a Spitter hitting you each time as 10 damage per tick on something you couldn’t dodge for 3 ticks [4 if you count your first tick next time] seemed a little unfair. Anyways….