I was cautiously optimistic about The Bureau, but I knew something like this would happen. I would like to play a tactical-shooty-X-COM game which pits you in the boots of an X-COM operative, if done right. This.... well, let's say it has left my knickers less than moist. The game looks like it's picked up the Realism Plague and ditched all the colours in favour of the traditional modern FPS Brown, Grey & Gritty palette. This was the first warning light. The second warning light flared when I saw what the enemies look like. Brown, Grey, Generic aliens with no colour or character to them. The third one was accompanied by a klaxxon when I saw that the base management was done by walking around the base and talking to NPCs instead of the faster, less tedious overview that worked so well in the new XCOM: Enemy Unknown. Then I saw that character customization was shallow and dull.
But the final nail in the coffin were the characters. Carter is what most games nowadays call "mature", in that he is a whining pile of self-hate and misery with a generic tragic backstory and nothing even remotely resembling likeabilty about him, the Outsiders are uninspired, boring and brown while most of the support cast is bereft of even more personality than Carter himself.
But then again, I only played through 3 hours of this stuff before my cousin threw me out so he could finally get his hands on the game he pre-ordered. I pity the poor sod, for if the game doesn't do a 180 turn after the first 3 hours, what he is in for is a bland, brown, generic shooter that has some elements of tactical combat and is full to the brim with boring, brown, unlikeable characters.