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Author Topic: Lets Play! UFO:Alien Invasion - Its over, sorry!  (Read 21696 times)

Haspen

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Re: Lets Play! UFO:Alien Invasion - Sign up now - only a 50% chance of death!
« Reply #135 on: August 26, 2013, 06:32:52 am »

Apologies, but there probably wont be an update today -I am pretty sick.

Get extra blankets, ask wife to make some hot chicken soup, eat an orange, drink lots of water, sleep a lot :P

But really, get better soon mang!
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birdy51

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Re: Lets Play! UFO:Alien Invasion - Sign up now - only a 50% chance of death!
« Reply #136 on: August 26, 2013, 06:33:30 am »

Apologies, but there probably wont be an update today -I am pretty sick.

Get extra blankets, ask wife to make some hot chicken soup, eat an orange, drink lots of water, sleep a lot :P

But really, get better soon mang!

Eat lots of oranges. Then you will be ok.
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

CognitiveDissonance

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Re: Lets Play! UFO:Alien Invasion - Sign up now - only a 50% chance of death!
« Reply #137 on: August 26, 2013, 12:08:52 pm »

Aw man, while I was looking away I got my rocket launcher, and then died. Surely this is because I dropped the rocket launcher... Should never have let go of my lucky talisman.

Are there heavy weapons in this game? Like an infantry cannon or a chaingun? Please name him using my more recent handle, Disarcade, and let him rip into the alien freaks. Full auto. Always full auto. Somewhere between a flash git and a heavy weapons guy.
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MonkeyHead

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Re: Lets Play! UFO:Alien Invasion - Sign up now - only a 50% chance of death!
« Reply #138 on: August 26, 2013, 02:06:41 pm »

Aw man, while I was looking away I got my rocket launcher, and then died. Surely this is because I dropped the rocket launcher... Should never have let go of my lucky talisman.

Are there heavy weapons in this game? Like an infantry cannon or a chaingun? Please name him using my more recent handle, Disarcade, and let him rip into the alien freaks. Full auto. Always full auto. Somewhere between a flash git and a heavy weapons guy.

Sorry - your death was as the result of a risk I took - You had enough TU's to fire one barrage of plasma from the pistol that would probably have killed the wounded alien if it had hit, but not enough to move and then fire the rocket launcher. TBH its all Scrivers fault for getting killed - if he had not got shot then we would only have lost MaxClone Alpha and Shadenight.

Basic human heavy weapons are the HMG (assault skill), the Flamethrower (Close combat skill), and the Grenade Launcher/Rocket Launcher (Explosive skill). there are human upgrades to this (both in terms of ammo and wepaons), and alien alternatives. I shall do what I can to start you off with a HMG and see where that leads (I damn well know where it leads, and you might like what weapon you end up with if you survive long enough).

In other news I am feeling a bit better. Normal service should resume tomorrow.

MonkeyHead

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Re: Lets Play! UFO:Alien Invasion - Sign up now - Moscow is under attack!
« Reply #139 on: August 27, 2013, 04:39:03 am »

4th July 2084, 10.00PM
Our 4 new recruits have arrived from basic.




Spoiler: Rifleman Edgar Evens (click to show/hide)


Spoiler: Rifleman Roy Phillips (click to show/hide)



This wave of recruitment brings us up to 15 combat ready troops. Well, 14, with Bruce in the medbay under sedation while his skin is patched up. There are only two spare bunks in the dorm, should any more volunteers offer service.
The first set of alien aircraft plating is complete, and being added to the dropship as we speak.

5th July 2084, 5.45AM
A Harvester has been spotted over western Russia, heading easy. Haspen and Birdy-51 have been scrambled to shadow it, either following the giant craft or tempting it into the SAM umbrella.


Before they make any headway, Russian security services report that the Harvester has landed in a Moscow suburb and offloaded alien troops who have opened fire indiscriminately. The alarm is sounded and the dropship heads on out. This could be a baptism of fire for some of our new recruits.




Spoiler: In Hospital (click to show/hide)

Spoiler: The Fallen... (click to show/hide)

Unisol

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Re: Lets Play! UFO:Alien Invasion - Sign up now - The defence of Moscow
« Reply #140 on: August 27, 2013, 05:31:43 am »

Hi all.

If there are unclaimed recruits left, I'd like to be added in as 'Unisol'. Make me female for diversity's sake =)
Unisol is a CC specialist, skilled at wielding pistols. In her dreams, she sometimes sees her own future where
Spoiler (click to show/hide)
More often than this, she sees a thousand unthinkable ways for her to die in hands of aliens.
« Last Edit: August 27, 2013, 02:02:15 pm by Unisol »
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MaximumZero

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Re: Lets Play! UFO:Alien Invasion - Sign up now - The defence of Moscow
« Reply #141 on: August 27, 2013, 06:45:06 am »

Furthermore, if you need more troops and explosions, you could always unleash a cadre of Maxclones.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
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Tiruin

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Re: Lets Play! UFO:Alien Invasion - Sign up now - The defence of Moscow
« Reply #142 on: August 27, 2013, 08:39:57 am »

((@Unisol: Describing a hilt would be too general for an idea. :p))

Harvester..

Harvester.

It is strange, how these problems arise.


Tiruin checked the altitude and cabin temperature as she adjusted the heating levels for the troops.

Weird that they call them harvesters, despite our knowledge of the Tamans being herbivorous. I've seen the ship up close at times, and it doesn't look like they're trying to replicate or steal our DNA. Or brains, if the conventional belief is to be followed--something which I truly go against.

15 degrees Celsius. Pretty reasonable given the weather of Moscow at the time.

Eight men to save the day. This ship takes hours with the added fuel tanks, and yet I'm pretty sure we can go 'round the world and a half without the auxiliary work. I'm still wondering if another Raven unit would amplify the countermeasures here. I'm not that adept in mechanics though.

The familiar glint of darkened azure met the pilot's eye. She flicked the only unlabelled switch in the controls. A green light pinged behind her, and she could swear she heard more than one acknowledging reply.

If the aliens wanted to fight fire with fire, then we stoke the flames and show them the fire of the people. The fire of the oppressed, hardened, and free.

"The LZ is clear. I'll be moving you all as close as I can, and then it's all to you eight. Make PHALANX proud, people."

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MonkeyHead

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Re: Lets Play! UFO:Alien Invasion - Sign up now - The defence of Moscow
« Reply #143 on: August 27, 2013, 09:34:34 am »

5th July 2084, 9.30AM, Moscow
Tiruin easily spots the Harvester towards the south west of the city, sitting atop a low rise in the concrete sprawl that is Moscow’s housing district. It is deserted –  the Russian military may have made little effort to resist the alien landing but have done a good job of evacuating the area. I guess it is up to us to deal with the real threat, as usual.


Due to where the Harvester has landed and the position of its airlock the plan is for Roy, EuchreJack and Disarcade head east, looking to engage the enemy along the long road leading to the craft, with Honker Bonker leads Kickingbottom, Edgar, Delta Foxtrot and Barry in a more direct route to the UFO’s airlock, looking to flank the enemy as they disembark, using a house as suitable cover.


However, as Disarcade steps off the Firebird, he spots a Taman hanging around near a blue SUV. The Taman is showered in broken glass and sparks as rounds shower into the SUV. Some of them even hit the Taman, who is visibly wounded in the head and upper body. The alien takes one hesitant step before falling down dead.

Spoiler: Chipped windscreen? (click to show/hide)

With no further hostiles visible, the squad move out, according to the intended plan long range troops to cover the approach road, short range troops advancing using the houses as cover. In the distance, a Hovernet emerges from cover and sends a shot way over everyone’s heads – no doubt this is an advance scout.

Delta Foxtrot returns highly accurate bursts of SMG fire, lightly damaging the Hovernet while her squad mates fade away into cover – any aliens rushing to aid the Hovernet will have a nasty surprise.

The sniper team move into position, spotting 2 further Hovernets and a Taman in the distance. If they advance down the road, they will be met with some intense fire.


The Hovernet wounded by Delta Foxtrot decides to take matters into its own hands – 2 uncharacteristically accurate plasma rounds thunk into her torso, and she jerks to the floor, dead.

Barry returns fire with his plasma pistol, but the Hovernet seems to be made of tough stuff and shrugs off at least 2 hits. Honker Bonker misses despite firing half a clip of SMG rounds at it. After being riddled with SMG fire and now some plasma, it must be nearly dead?


Seeing his squad mates in extreme danger, Edgar lobs a grenade over the wall at the alien robot. Shrapnel rips through its badly damaged casing and it flips over with the characteristic hiss of broken electronics.


On the other side of the house, Disarcade is in position and hits a distant Hovernet with a long burst of HMG fire. EuchreJack assumes a firing position behind him and drops the Hovernet with a round that rips through its casing clean through to the other side. Roy too takes up a firing position giving him a field of fire along the street.

Spoiler: HMG from far away (click to show/hide)

Kickingbottom assumes a position in the house that should allow her to surprise any aliens with some plasma fire from the ground floor windows.

The aliens choose to advance along the street covered by the sniping team, but not before a barrage of automatic plasma fire hits all along the right hand side of EuchreJack – she hits the floor, very, very dead.

Spoiler: Nobody survives that (click to show/hide)

Kickingbottom retaliates with plasma fire of her own, splattering the guts of an alien against the slope leading to the Harvester.


Edgar, Barry and Honker Bonker continue the advance along the right flank, some SMG fire and a grenade wounding the Bloodspider in their path...


But the left flank remains pinned down – Roy and Disarcade between them both miss the Hovernet, and it in turn misses them, advancing recklessly into open ground.

Spoiler: Missing from range (click to show/hide)

Disarcade deals with it in the only way he knows how – full auto fire!

Spoiler: Clipped it, sir! (click to show/hide)

His barrage of fire nicks the edge of the disc, removing a neat chunk, but it is otherwise unaffected by the many, many rounds sent its way.

Roy applies a scalpel compared to Disarcade’s sledgehammer approach, but is seemingly put off by having to teabag EuchreJack’s corpse and sends his round high and wide.


Kickingbottom again shows why the alien plasma rifle is so dangerous, and dispatches the Hovernet with a neat burst of plasma fire.


The left flank continues to move up, again engaging the Bloodspider. First Honker Bonker sprays more SMG fire at it...



... before taking cover to reload.  Grenades lobbed by both Barry and Edgar fall well short and fail to harm the alien.

Spoiler: Grenade fail (click to show/hide)

Yet another Hovernet (are these things really, really cheap?) emerges from the Harvester, sending a single plasma round well above the heads of Honker Bonker’slLeft flank assault team. Kickingbottom blows the disc nearly clean in two with yet more withering plasma fire from her forward position.


The right flank seemingly covered, Roy and Disarcade begin to advance along the road.

Spoiler: Right flank clear sir. (click to show/hide)

The left flank team creep out of cover to hunt the Bloodspider, but it is nowhere to be seen. As they inch forward, the spot it, hiding amongst the nose gear of the landed craft.


Honker Bonker empties his fresh magazine at it, again to minimal effect, the rounds bouncing off its armoured carapace. Barry and Edgar prepare to shoot it if it makes an aggressive move...

But the robot shows some self preservation and turns to run away. The left flank team move to carefully pursue it, fearing an ambush.

Spoiler: Come at us, bro! (click to show/hide)

Suddenly the spider turns back towards the team, though it is moving slowly, badly damaged. Barry drops an incendiary grenade in its path as the nose of the Harvester is preventing anyone shooting it...


Showing a lack of common sense, the alien robot decides to take cover in the fire. Honker Bonker kills it with yet another magazine of SMG fire. He is now out of ammo, save for grenades. Dropping the now useless SMG, he pulls a grenade and his knife, and leads Barry and Edgar towards the rear of the Harvester, to join up with Joe and Disarcade.

Spoiler: You call that a knife? (click to show/hide)

Spoiler: Storming the Harvester (click to show/hide)


The 4 man team storm the interior of the UFO. As they approach the central stairway, a Taman with a plasma blaster casually walks from a doorway. Seemingly surprised by our presence, Barry showers it with plasma fire, and it dies.

Moscow is safe, but at the cost of 2 of our soldiers. Whilst neither was overly experienced, the loss of a comrade is never a welcome emotion. This leaves us with 3 empty bunks, which nobody wants to sleep in - EuchreJacks now vacant bunk is referred to as "the unlucky one" thanks to how many times she got shot up.  EuchreJack has been posthumously promoted to Lance-Corporal. In recognition of a stunning combat performance in dispatching 3 of the enemy, Kickingbottom is also promoted to Lance-Corporal.

The Harvester heads to the storage yard to be dismantled, and the squad salvages what gear they can from the dead xenos. Back at base, Barry replaces his plasma pistol with a shotgun, for added close in "conversion factor". Roy claims EuchreJacks pistol as his own, swearing to use it to get some revenge, like he did back in the day when another one of his old buddies was killed. Nobody has any idea what the hell he is going on about.

To replace our losses this mission, Rifleman "Unisol" Tickoo has joined our ranks. A dab hand with a plasma pistol and a blade, Unisol claims to have strange visions of the future, where wars are fought with invisible swords by heavily armoured soldiers. Who knows - if she survives long enough, she may get to see this come to pass. As if!



Spoiler: In Hospital (click to show/hide)

Spoiler: The Fallen... (click to show/hide)
« Last Edit: August 27, 2013, 09:40:15 am by MonkeyHead »
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Unisol

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Re: Lets Play! UFO:Alien Invasion - Sign up now - The defence of Moscow
« Reply #144 on: August 27, 2013, 03:18:13 pm »

Spoiler: LOG ENTRY 0000000145 (click to show/hide)
« Last Edit: August 27, 2013, 04:15:53 pm by Unisol »
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shadenight123

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Re: Lets Play! UFO:Alien Invasion - Sign up now - The defence of Moscow
« Reply #145 on: August 27, 2013, 03:22:46 pm »

S.1.1 - Transcript of personal observations and inner thoughts.

They believe me a female sniper. They don't know I am the supreme Shadenight returned from the Grave.
I am the wraith of the greatest sniper ever to live, and I shall prove it by exterminating the aliens.
If only I hadn't taken the first body available and ended up in a woman's one.
...
I'm going to kill the aliens. That makes all the worries about me being mad and delusional go away.
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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
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“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

MonkeyHead

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Re: Lets Play! UFO:Alien Invasion - Sign up now - The defence of Moscow
« Reply #146 on: August 27, 2013, 03:57:32 pm »

July 6th 2084, 11.15PM
Analysis of the plasma blaster is complete. The labs are now evaluating the Shevaar corpses. Their comments on the plasma blaster are below:


1) The plasma blaster is the heaviest weapon we have observed the aliens using. Based on our analysis of the Taman, it is unlikely that they will get any bigger. It operates on the same principles as the smaller plasma weapons, with a similar magazine which packs in far more plasma.
2) The plasma blaster is primarily designed to fire what the lab guys are calling “the ball of pain” – a massive but slow moving plastic bubble of plasma which bursts upon impact, showing a 3m wide area with its contents. It has a range of around 20m, after which the ball melts and the plasma dissipates. The ball is horribly inaccurate, but will kill nearly anything with a near miss. A hit will melt a hole clean through an armoured target.
3) Unlike the smaller weapons, the blaster is capable of firing plasma without the containment bubbles in the form of thin jets as a secondary firing mode. These jets are devastating but exceptionally inaccurate.

Analysis: a truly terrifying close combat weapon which sacrifices the plasma rifles accuracy and rapid fire for sheer stopping power. It renders our flamethrowers and shotguns obsolete as it is lighter with a longer range than the flamethrower and more deadly than a shotgun. We already have plenty of these weapons and its ammo scavenged from the aliens so do not need to manufacture any.


Bruce, Luke, and Barry have all been issued a plasma blaster. Bruce seemed pleased with this – he has seen what they can do close in first hand, and is itching to get out of his hospital bed to enact some payback.

July 7th 2084, 6.45PM
An enemy fighter has been spotted to the south over southern Arabia. Both pilots have been scrambled to take it down.


Unfortunately it escapes our radar coverage before we can close with it and both pilots return to base.

July 9th 2084, 9.25AM
The dissection of a number of Shevaar corpses is complete. Dr Branth has prepared the following dossier on the new alien:


1) The evolutionary pathway of this creature stands it aart from the humanoid Taman and our own species. It has digitigade legs and a small tail. Most remarkably is the lack of an “eye” analogous to our own or a Taman.
2) Despite looking reptilian, the Shevaar is warm blooded. It has a large brain (larger than that of a Taman or our own), and large hands capable of handing the same weaponry as a Taman. Its feet are flexible and springy and allow it to move with a fast rolling gait.
3) Its internal structure belies a brutal evolutionary history. Its chest is built around a solid panel of bone supported with cartilage. Its bones are not built around calcium as in humans or the Taman, and instead are made up from carbon compounds, making their bones much stronger than ours. All vital organs are well protected by bone, and anything that isn’t tends to be wiry motive muscles.
4) The alien skull is formed from carbon-bone horns wrapped several times over themselves. Tissue and bone scarring show that the Shevaar appear to engage in some kind of head butting ritual of unknown purpose. A mouth equipped with omnivorous teeth just out from the mass of bone and leads to a simple but functional digestive tract.
5) Most remarkable about the creature is a set of three sensory organs within the curls of bone. They appear to be how the Shevaar “sees”. These organs appear to be sensitive to infra red radiation – the Shevaar “sees” heat. This makes it very hard to take cover and ambush these creatures.

Analysis: The Shevaar are a fast and dangerous opponent. Naturally mobile and tough, they present a threat on the battlefield in part thanks to their ability to track our troops with ease using their infra red vision. In combat they appear to operate ahead of Taman soldiers as forward skirmishers. Their body structure is resistant to small arms fire, explosions and bladed attacks, but they are still vulnerable to the effects of extreme heat.

The lab team are now investigating the alien detection technology salvaged from downed UFO’s.

Bruce is out of the hospital, and will rejoin the combat rotation.

July 12th 2084, 2.20PM
Production of alien plating for our 3 aircraft is complete. Hopefully this will make engagements with all UFO’s more survivable.

Dr Branth has finished his work on the alien detection system:

Spoiler: How to spot an alien. (click to show/hide)

1) As already known, the system uses advanced by well known physics in its application of radar, lidar and so on. We will be able to fine tune our own apparatus using the alien improvements.
2) The mystery sensor nearly blew the minds of most of the research team. Initially it made no sense, simply spitting out incoherent noise. That is, until it was raised to altitude. It turns out that the mystery sensor is a gravity sensor, capable of detecting the presence, mass and velocity of a body based on how it distorts space-time. It should work with 95% accuracy anywhere in the gravity well of a star. We should upgrade our existing radar facilities to incorporate a gravitational sensor in order to improve the range and resolution of our detection capability.
3) The alien detection system feeds all of its sensory input into an intelligent computer system, which separates meaningful data from noise, and is capable of interfacing directly with targeting subroutines to guide fire at threats and targets.
4) Whilst we cannot interface the alien detection with our current aircraft technologies, we can incorporate it directly into any future aircraft designs and reap the benefits of such a sophisticated package. We can manufacture these using the captured examples as a blueprint, but as ever it would be easier to repurpose intact specimens from shot down alien craft.

As per Dr Branth’s recommendation, I have ordered a gravitational sensor incorporated into our radar systems. This will mean deactivating our current system for a 7 day period, giving us no coverage during that time. We will be relying on external agencies to report UFO activity during this time.

The labs are now looking into the alien stellar navigation system, which could have very interesting findings.

July 13th 2084, 7.15PM


The research into alien astronavigation has produced mixed results.

1) The system is essentially a computer system loaded with software purpose built with plotting a course between any one point in space and another. We have been able to decipher the system of notation the aliens use for astronomical objects, and it is remarkably elegant for computational purposes.
2) Once we understood the notation, it became apparent that this system operates just like a GPS route planner – it has a number of filters it can apply such as “shortest route”, “fewest navigational hazards” and so on that can be layered until a desired course is obtained. The unit even seems to be able to incorporate FTL jumps if so desired, which all but proves that the aliens have access to some kind of FTL drive.
3) Unfortunately, none of the units yet recovered come loaded with a star chart. Instead they are loaded with a comprehensive database on the solar system, including full analysis of all solar system planets, moons and minor bodies, some as of yet unknown to humans.  The orbits of all bodies are also plotted in for hundreds of years to come. This information might not be of much use to us in our war against them, but it will enhance humanities knowledge of the solar system dramatically, if we are ever allowed to release it to the public.
4) These charts would easily allow us to navigate around the solar system if we had craft up to the job. We could even load in a star chart of our own into it, but it would no doubt be horribly incomplete and thus a very risky undertaking.

Now that our scientists and engineers have fully studied and evaluated the technology used by the aliens in their craft, they have suggested to me a radical idea: Take what we have learnt from them, and improve on it. In short, make a small, fast and tough fighter using their technologies repurposed as a human weapon designed to outperform their craft. I must profess I like this idea a lot – they may pursue it once some time has been spent evaluating the alien strategies we have seen so far.

July 15th 2084, 10.30PM
Spurred on by the chance to start work on the human/alien hybrid fighter, the lab geeks have turned around the analysis of the alien strategy in double quick time. Here are their main findings:

1) Based on the storage of biological material onboard Harvester class UFO’s, and the behaviour of the Bloodspiders, it is highly likely that the aliens are collecting human biological material, presumably for some kind of analysis or investigation. What sort of analysis or investigation can only be guessed at.
2) Their raids and landings appear to focus on areas of dense human population, or facilities linked to cities such as ports and power plants. They are VERY interested in humanity. Based on our own detections, those reported to us, and those logged by local security forces that are not passed on to us, we believe we are detecting around 10% of the alien activity on Earth. The world will have to start reporting more alien sightings to us if they expect us to turn the tide of this war.
3) Further footage of the larger FTL capable UFO’s has been obtained from a number of orbital telescopes. We are now 100% confident that these craft operate as some kind of FTL carrier, ferrying ships and forces into the solar system from elsewhere. If we had some way of carrying out some kind of offensive action against one of these base-ships we could help level the playing field.

Thier new fighter better be good.


Spoiler: In Hospital (click to show/hide)

Spoiler: The Fallen... (click to show/hide)

MonkeyHead

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Re: Lets Play! UFO:Alien Invasion - Sign up now - The defence of Moscow
« Reply #147 on: August 27, 2013, 04:20:46 pm »

Spoiler: LOG ENTRY 0000000145 (click to show/hide)

I know where this is going, and I like it.

Felius

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Re: Lets Play! UFO:Alien Invasion - Sign up now - The defence of Moscow
« Reply #148 on: August 27, 2013, 06:24:24 pm »

Uhh, give me a soldier. I'll be wanting a rifleman, ideally using a laser rifle if you still have them (yes, they are less powerful than plasma rifle, but they are much more accurate).
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Aseaheru

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Re: Lets Play! UFO:Alien Invasion - Sign up now - The defence of Moscow
« Reply #149 on: August 27, 2013, 07:33:23 pm »

By the way, MGLs with shotgun rounds and rocket launchers are soposidly OP as hell.
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